From: Dennis S. <sy...@yo...> - 2004-09-06 18:27:50
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Regarding libvisual timed morph and plans for this week. I don't think it's good practise to actually sleep in the morph routine. Instead visual morph should adjust the increasement of the 'morph rate' and recalculate this continously, but with the goal to be morphed within time. Duilio, can you have a look at this, (and if so, please post a patch first to the list, before commiting). It would be nice if someone could finish the lv_bmp byteswap issues but we can fix that in 0.1.7 as well. I'm very busy with school, which in a way kinda sucks, but tomorrow I've got some more time probably, and Wednesday as well my plan is to look at some problems with the plugins like the bumpscope error, maybe port the dancing particles plugin and create the slide morph plugin. The library is 0.1.6 ready kinda. It would be nice to have timed morph, but it's not a must-have. The biggest problem is libvisual-gforce which doesn't 'make dist' right. And I think we REALLY want to release libvisual-gforce :) If it's not working on time we can always release it a few days later, that is no big problem. For 0.1.7 I think it's very important to locate problems with 0.1.6 and fix these. Also fix things that aren't yet completely finished but working functionally. Besides I want to add VisCPU and visual_video_scale, visual_video_filter (VISUAL_FILTER_BILINAIR, ... to it. But most importantly, it will be a cleanup release. Cheers, Dennis |