From: Duilio J. P. <dp...@fc...> - 2004-09-02 02:22:45
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> /** > * The VisPluginInfo data structure contains information about a plugin > * and is filled within the plugin itself. > */ > struct _VisPluginInfo { > > ..... > > /* FIXME do we move prefs to the separate plugin structures, or > do we move everything (the methods as well) into an union here ? */ > union { > struct { > int depth; > } actor; > > struct { > int depth; > } morph; > } prefs; > > }; I think would be good to move prefs to _VisPluginData, because it is data subject to change on the fly. This way we kept all 'static' info on _VisPluginInfo and 'dynamic' plugin info go to _VisPluginData. Bye, Duilio. |