From: Dennis S. <sy...@yo...> - 2004-07-06 15:10:39
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Heya Duilio, This really is not the way to do this. I think it's better to have a extra get_next_by_name method in VisActor that skips openGL plugins. ___ if (options->disable_opengl_plugins) { while ( (strcmp (next_plugin, "infinite") != 0) && (strcmp (next_plugin, "jess") != 0) && (strcmp (next_plugin, "oinksie") != 0) && (strcmp (next_plugin, "lv_scope") != 0) ) { ___ Basicly the old code was working, we just need an extra skip openGL method next_by_name, that was already on the TODO list. How do we proceed here to fix this the right way ?, shall I add the API so you can fix the code ? Cheers, Dennis On Mon, 2004-07-05 at 23:41 -0300, Duilio Javier Protti wrote: > Now OpenGl plugins can be disabled through configure > window or config file. > > Enjoy it! > > Bye, > Duilio. > > > > > ------------------------------------------------------- > This SF.Net email sponsored by Black Hat Briefings & Training. > Attend Black Hat Briefings & Training, Las Vegas July 24-29 - > digital self defense, top technical experts, no vendor pitches, > unmatched networking opportunities. Visit www.blackhat.com > _______________________________________________ > Libvisual-devel mailing list > Lib...@li... > https://lists.sourceforge.net/lists/listinfo/libvisual-devel |