From: salsaman <sal...@xs...> - 2004-09-24 22:50:50
|
Hi Dennis, I think there could be a bug or two in gforce. I got a hang just playing the visual, no mixing, no other clips open. This has happened a few times, but because it generally hangs my whole X server I can't get a backtrace. Anyway some, maybe all of these hangs appear to be connected with "New Delta Field: Accident". Maybe you could have a quick check in this module and see if there is anything suspicious. Cheers, Salsaman. |
From: Dennis S. <sy...@yo...> - 2004-09-25 08:51:54
|
Hmms, 'accident' is a very simply script. Can you run LiVES from console and get a backtrace that way ? Thanks, Dennis On Sat, 2004-09-25 at 01:06 +0100, salsaman wrote: > Hi Dennis, > I think there could be a bug or two in gforce. I got a hang just playing > the visual, no mixing, no other clips open. This has happened a few > times, but because it generally hangs my whole X server I can't get a > backtrace. > > Anyway some, maybe all of these hangs appear to be connected with "New > Delta Field: Accident". Maybe you could have a quick check in this > module and see if there is anything suspicious. > > Cheers, > Salsaman. > > > > > ------------------------------------------------------- > This SF.Net email is sponsored by: YOU BE THE JUDGE. Be one of 170 > Project Admins to receive an Apple iPod Mini FREE for your judgement on > who ports your project to Linux PPC the best. Sponsored by IBM. > Deadline: Sept. 24. Go here: http://sf.net/ppc_contest.php > _______________________________________________ > Libvisual-devel mailing list > Lib...@li... > https://lists.sourceforge.net/lists/listinfo/libvisual-devel |
From: salsaman <sal...@xs...> - 2004-09-25 10:15:53
|
Dennis Smit wrote: >Hmms, 'accident' is a very simply script. Can you run LiVES from >console and get a backtrace that way ? > >Thanks, >Dennis > > >On Sat, 2004-09-25 at 01:06 +0100, salsaman wrote: > > >>Hi Dennis, >>I think there could be a bug or two in gforce. I got a hang just playing >>the visual, no mixing, no other clips open. This has happened a few >>times, but because it generally hangs my whole X server I can't get a >>backtrace. >> >>Anyway some, maybe all of these hangs appear to be connected with "New >>Delta Field: Accident". Maybe you could have a quick check in this >>module and see if there is anything suspicious. >> >>Cheers, >>Salsaman. >> >> >> >> >>------------------------------------------------------- >>This SF.Net email is sponsored by: YOU BE THE JUDGE. Be one of 170 >>Project Admins to receive an Apple iPod Mini FREE for your judgement on >>who ports your project to Linux PPC the best. Sponsored by IBM. >>Deadline: Sept. 24. Go here: http://sf.net/ppc_contest.php >>_______________________________________________ >>Libvisual-devel mailing list >>Lib...@li... >>https://lists.sourceforge.net/lists/listinfo/libvisual-devel >> >> > > > >------------------------------------------------------- >This SF.Net email is sponsored by: YOU BE THE JUDGE. Be one of 170 >Project Admins to receive an Apple iPod Mini FREE for your judgement on >who ports your project to Linux PPC the best. Sponsored by IBM. >Deadline: Sept. 24. Go here: http://sf.net/ppc_contest.php >_______________________________________________ >Libvisual-devel mailing list >Lib...@li... >https://lists.sourceforge.net/lists/listinfo/libvisual-devel > > > > Here is one example: libvisual INFO: no progname: New Delta field: Acid_Gap libvisual INFO: no progname: New wave shape: 3D_Cylinder libvisual DEBUG: no progname: void WaveShape::Load(ArgList&, long int) [(WaveShape.cpp,70)]: The number of bins requested: libvisual INFO: no progname: Looking up expression in dict: MAG libvisual INFO: no progname: New Particle: Warp_Me_Away libvisual DEBUG: no progname: void WaveShape::Load(ArgList&, long int) [(WaveShape.cpp,70)]: The number of bins requested: 150 + rnd( 250 ) libvisual INFO: no progname: New Particle: Airport libvisual DEBUG: no progname: void WaveShape::Load(ArgList&, long int) [(WaveShape.cpp,70)]: The number of bins requested: 40 New Delta field: Accident libvisual INFO: no progname: New Particle: Art__I_Suppose libvisual DEBUG: no progname: void WaveShape::Load(ArgList&, long int) [(WaveShape.cpp,70)]: The number of bins requested: libvisual INFO: no progname: New wave shape: Arena libvisual DEBUG: no progname: void WaveShape::Load(ArgList&, long int) [(WaveShape.cpp,70)]: The number of bins requested: 100 libvisual INFO: no progname: Looking up expression in dict: MAG Hang... I am tryign to get a back trace, but its not easy. Salsaman. |
From: Dennis S. <sy...@yo...> - 2004-09-25 12:52:41
|
All these crashes seem to happen in the Arena 'waveshape' Could you try to remove it aand see if the crashes stop. I can't realy debug it from here. (I''' m not home) ( and my VNC connection is way borked) Wha resolution areeeeeee you using btw ? Cheers, Dennis On Sat, 2004-09-25 at 12:31 +0100, salsaman wrote: > Dennis Smit wrote: > > >Hmms, 'accident' is a very simply script. Can you run LiVES from > >console and get a backtrace that way ? > > > >Thanks, > >Dennis > > > > > >On Sat, 2004-09-25 at 01:06 +0100, salsaman wrote: > > > > > >>Hi Dennis, > >>I think there could be a bug or two in gforce. I got a hang just playing > >>the visual, no mixing, no other clips open. This has happened a few > >>times, but because it generally hangs my whole X server I can't get a > >>backtrace. > >> > >>Anyway some, maybe all of these hangs appear to be connected with "New > >>Delta Field: Accident". Maybe you could have a quick check in this > >>module and see if there is anything suspicious. > >> > >>Cheers, > >>Salsaman. > >> > >> > >> > >> > >>------------------------------------------------------- > >>This SF.Net email is sponsored by: YOU BE THE JUDGE. Be one of 170 > >>Project Admins to receive an Apple iPod Mini FREE for your judgement on > >>who ports your project to Linux PPC the best. Sponsored by IBM. > >>Deadline: Sept. 24. Go here: http://sf.net/ppc_contest.php > >>_______________________________________________ > >>Libvisual-devel mailing list > >>Lib...@li... > >>https://lists.sourceforge.net/lists/listinfo/libvisual-devel > >> > >> > > > > > > > >------------------------------------------------------- > >This SF.Net email is sponsored by: YOU BE THE JUDGE. Be one of 170 > >Project Admins to receive an Apple iPod Mini FREE for your judgement on > >who ports your project to Linux PPC the best. Sponsored by IBM. > >Deadline: Sept. 24. Go here: http://sf.net/ppc_contest.php > >_______________________________________________ > >Libvisual-devel mailing list > >Lib...@li... > >https://lists.sourceforge.net/lists/listinfo/libvisual-devel > > > > > > > > > Here is one example: > > libvisual INFO: no progname: New Delta field: Acid_Gap > libvisual INFO: no progname: New wave shape: 3D_Cylinder > libvisual DEBUG: no progname: void WaveShape::Load(ArgList&, long int) > [(WaveShape.cpp,70)]: The number of bins requested: > libvisual INFO: no progname: Looking up expression in dict: MAG > libvisual INFO: no progname: New Particle: Warp_Me_Away > libvisual DEBUG: no progname: void WaveShape::Load(ArgList&, long int) > [(WaveShape.cpp,70)]: The number of bins requested: 150 + rnd( 250 ) > libvisual INFO: no progname: New Particle: Airport > libvisual DEBUG: no progname: void WaveShape::Load(ArgList&, long int) > [(WaveShape.cpp,70)]: The number of bins requested: 40 > New Delta field: Accident > libvisual INFO: no progname: New Particle: Art__I_Suppose > libvisual DEBUG: no progname: void WaveShape::Load(ArgList&, long int) > [(WaveShape.cpp,70)]: The number of bins requested: > libvisual INFO: no progname: New wave shape: Arena > libvisual DEBUG: no progname: void WaveShape::Load(ArgList&, long int) > [(WaveShape.cpp,70)]: The number of bins requested: 100 > libvisual INFO: no progname: Looking up expression in dict: MAG > > > Hang... > > I am tryign to get a back trace, but its not easy. > > Salsaman. > > > > > > ------------------------------------------------------- > This SF.Net email is sponsored by: YOU BE THE JUDGE. Be one of 170 > Project Admins to receive an Apple iPod Mini FREE for your judgement on > who ports your project to Linux PPC the best. Sponsored by IBM. > Deadline: Sept. 24. Go here: http://sf.net/ppc_contest.php > _______________________________________________ > Libvisual-devel mailing list > Lib...@li... > https://lists.sourceforge.net/lists/listinfo/libvisual-devel |
From: salsaman <sal...@xs...> - 2004-09-26 09:57:18
|
Dennis Smit wrote: >All these crashes seem to happen in the Arena 'waveshape' > >Could you try to remove it aand see if the crashes stop. > >I can't realy debug it from here. (I''' m not home) ( >and my VNC connection is way borked) > >Wha resolution areeeeeee you using btw ? > >Cheers, >Dennis > > > Ah yes, I missed that. Removing that waveshape does indeed seem to stop the hangs. I've also found the cause of the problem which has been giving me problems for the last 3 days. It seems that if LiVES starts audio playback using sox whilst the listener is active, then the listener is never released properly. So the next time an actor is inited, the new input fails and causes LiVES to crash. It took me a while to figure out what was going on, but now I've fixed the problem in LiVES by always initialising generators _after_ audio playback starts. I'm guessing when sox starts playing it resets the sound card and messes things up. All these problems should go away if/when I get to implement the internal audio player for LiVES (planned for early next year). Anyway, the latest CVS build seems very stable, provided arena is removed from gforce. Just a couple of very minor issues which I'll try to fix next week: - 'x' (swap forgeground/background) does nothing after a modeswitch (ctrl-number,'k','m') : workaround - switch any transitions off and back on again - 'k' (grab keyboard for last effect on) sometimes seems to forget the last effect on after an effect is switched off Cheers, Salsaman. |
From: salsaman <sal...@xs...> - 2004-09-26 10:52:15
|
salsaman wrote: > Dennis Smit wrote: > >> All these crashes seem to happen in the Arena 'waveshape' >> >> Could you try to remove it aand see if the crashes stop. >> >> I can't realy debug it from here. (I''' m not home) ( >> and my VNC connection is way borked) >> >> Wha resolution areeeeeee you using btw ? >> >> Cheers, >> Dennis >> >> >> > Ah yes, I missed that. Removing that waveshape does indeed seem to > stop the hangs. > > I've also found the cause of the problem which has been giving me > problems for the last 3 days. It seems that if LiVES starts audio > playback using sox whilst the listener is active, then the listener is > never released properly. So the next time an actor is inited, the new > input fails and causes LiVES to crash. > > It took me a while to figure out what was going on, but now I've fixed > the problem in LiVES by always initialising generators _after_ audio > playback starts. I'm guessing when sox starts playing it resets the > sound card and messes things up. All these problems should go away > if/when I get to implement the internal audio player for LiVES > (planned for early next year). > > Anyway, the latest CVS build seems very stable, provided arena is > removed from gforce. Just a couple of very minor issues which I'll try > to fix next week: > - 'x' (swap forgeground/background) does nothing after a modeswitch > (ctrl-number,'k','m') : workaround - switch any transitions off and > back on again > - 'k' (grab keyboard for last effect on) sometimes seems to forget the > last effect on after an effect is switched off > > > Cheers, > Salsaman. Ah I should mention these issues are in LiVES, not in libvisual. It's just incase anybody wants to test this all out. S. |
From: salsaman <sal...@xs...> - 2004-09-26 11:05:59
|
salsaman wrote: > salsaman wrote: > >> Dennis Smit wrote: >> >>> All these crashes seem to happen in the Arena 'waveshape' >>> >>> Could you try to remove it aand see if the crashes stop. >>> >>> I can't realy debug it from here. (I''' m not home) ( >>> and my VNC connection is way borked) >>> >>> Wha resolution areeeeeee you using btw ? >>> I'm currently testing with an actor resolution of 480x360, resized to 1024x768 for the display. Salsaman. |
From: Dennis S. <sy...@yo...> - 2004-09-27 14:16:23
|
On Sun, 2004-09-26 at 13:21 +0100, salsaman wrote: > I'm currently testing with an actor resolution of 480x360, resized to > 1024x768 for the display. Well, I can run all those presets without any problem at all at 480x360. No valgrind warnings, nothing. Please contact me at irc so I can test it with LiVES. Cheers, Dennis |
From: salsaman <sal...@xs...> - 2004-09-27 15:18:58
|
Dennis Smit wrote: >On Sun, 2004-09-26 at 13:21 +0100, salsaman wrote: > > >>I'm currently testing with an actor resolution of 480x360, resized to >>1024x768 for the display. >> >> > >Well, I can run all those presets without any problem at all at 480x360. > >No valgrind warnings, nothing. > >Please contact me at irc so I can test it with LiVES. > >Cheers, >Dennis > > > Please take a copy of LiVES from CVS. It should be fine for the purposes of testing libvisual. Salsaman. |
From: salsaman <sal...@xs...> - 2004-09-25 10:43:07
|
Dennis Smit wrote: >Hmms, 'accident' is a very simply script. Can you run LiVES from >console and get a backtrace that way ? > >Thanks, >Dennis > > >On Sat, 2004-09-25 at 01:06 +0100, salsaman wrote: > > >>Hi Dennis, >>I think there could be a bug or two in gforce. I got a hang just playing >>the visual, no mixing, no other clips open. This has happened a few >>times, but because it generally hangs my whole X server I can't get a >>backtrace. >> >>Anyway some, maybe all of these hangs appear to be connected with "New >>Delta Field: Accident". Maybe you could have a quick check in this >>module and see if there is anything suspicious. >> >>Cheers, >>Salsaman. >> >> >> >> >>------------------------------------------------------- >>This SF.Net email is sponsored by: YOU BE THE JUDGE. Be one of 170 >>Project Admins to receive an Apple iPod Mini FREE for your judgement on >>who ports your project to Linux PPC the best. Sponsored by IBM. >>Deadline: Sept. 24. Go here: http://sf.net/ppc_contest.php >>_______________________________________________ >>Libvisual-devel mailing list >>Lib...@li... >>https://lists.sourceforge.net/lists/listinfo/libvisual-devel >> >> > > > >------------------------------------------------------- >This SF.Net email is sponsored by: YOU BE THE JUDGE. Be one of 170 >Project Admins to receive an Apple iPod Mini FREE for your judgement on >who ports your project to Linux PPC the best. Sponsored by IBM. >Deadline: Sept. 24. Go here: http://sf.net/ppc_contest.php >_______________________________________________ >Libvisual-devel mailing list >Lib...@li... >https://lists.sourceforge.net/lists/listinfo/libvisual-devel > > > > OK, I managed to get a backtrace this time, again we see New Delta Field: Accident libvisual INFO: no progname: New Delta field: Acid_Gap libvisual INFO: no progname: New wave shape: 3D_Cylinder libvisual DEBUG: no progname: void WaveShape::Load(ArgList&, long int) [(WaveShape.cpp,70)]: The number of bins requested: libvisual INFO: no progname: Looking up expression in dict: MAG libvisual INFO: no progname: New Particle: Warp_Me_Away libvisual DEBUG: no progname: void WaveShape::Load(ArgList&, long int) [(WaveShape.cpp,70)]: The number of bins requested: 150 + rnd( 250 ) New Delta field: Accident libvisual INFO: no progname: New Delta field: Acid_Gap_2 libvisual INFO: no progname: New wave shape: Arena libvisual DEBUG: no progname: void WaveShape::Load(ArgList&, long int) [(WaveShape.cpp,70)]: The number of bins requested: 100 libvisual INFO: no progname: Looking up expression in dict: MAG Program received signal SIGINT, Interrupt. 0x40b82e3b in ExprVirtualMachine::Execute() (this=0x40b82f47) at ExprVirtualMachine.cpp:263 263 _fetch( r1, v1 ) Current language: auto; currently c++ (gdb) bt #0 0x40b82e3b in ExprVirtualMachine::Execute() (this=0x40b82f47) at ExprVirtualMachine.cpp:263 #1 0x40b7e8f9 in WaveShape::Draw(long, PixPort&, float, WaveShape*, float) ( this=0x83025c4, inNumSteps=200, inDest=@0x8301414, inFader=1, inWave2=0x83023bc, inMorphPct=1) at Expression.h:24 #2 0x40b7a925 in GForce::RecordSample(long) (this=0x8301388, inCurTime=69861632) at G-Force.cpp:1169 #3 0x40b7a772 in GForce::RecordSample(long, float*, float, long, float*, float, long) (this=0x8301388, inCurTime=896194457, inSound=0xbfffddb0, inScale=0, inNumBins=200, inFFT=0xbfffdae0, inFFTScale=1, inFFTNumBins=180) at G-Force.cpp:1123 #4 0x40b93ce5 in lv_gforce_render (plugin=0x40b82f47, video=0x40b82f47, audio=0x8301388) at actor_gforce.cpp:228 #5 0x40a93218 in visual_actor_run () from /usr/lib/libvisual.so.0 #6 0x407b0e70 in libvis_process () from /usr//share/lives/plugins/effects/realtime/livido/libvis #7 0x08067cb0 in gdk_pixbuf_new_from_generator (src=0x82e4d58, error=0x3e99b50f) at effects-livido.c:368 Cannot access memory at address 0x1e0 (gdb) print r1 $1 = 0 (gdb) print v1 $2 = 0 Program received signal SIGINT, Interrupt. 0x40b82f63 in ExprVirtualMachine::Execute() (this=0x40b82f5d) at ExprVirtualMachine.cpp:298 298 _fetch( r2, v2 ) (gdb) bt #0 0x40b82f63 in ExprVirtualMachine::Execute() (this=0x40b82f5d) at ExprVirtualMachine.cpp:298 #1 0x40b829bd in ExprArray::Evaluate() (this=0x8302678) at Expression.h:24 #2 0x40b7e852 in WaveShape::Draw(long, PixPort&, float, WaveShape*, float) ( this=0x83025c4, inNumSteps=200, inDest=@0x8301414, inFader=1, inWave2=0x83023bc, inMorphPct=1) at WaveShape.cpp:255 #3 0x40b7a925 in GForce::RecordSample(long) (this=0x8301388, inCurTime=43) at G-Force.cpp:1169 #4 0x40b7a772 in GForce::RecordSample(long, float*, float, long, float*, float, long) (this=0x8301388, inCurTime=896194457, inSound=0xbfffddb0, inScale=0, inNumBins=200, inFFT=0xbfffdae0, inFFTScale=1, inFFTNumBins=180) at G-Force.cpp:1123 #5 0x40b93ce5 in lv_gforce_render (plugin=0x40b82f5d, video=0x40b82f5d, audio=0x8301388) at actor_gforce.cpp:228 #6 0x40a93218 in visual_actor_run () from /usr/lib/libvisual.so.0 #7 0x407b0e70 in libvis_process () from /usr//share/lives/plugins/effects/realtime/livido/libvis #8 0x08067cb0 in gdk_pixbuf_new_from_generator (src=0x82e4d58, error=0x26759c2f) at effects-livido.c:368 Cannot access memory at address 0x1e0 Program received signal SIGINT, Interrupt. 0x40b829d8 in ExprArray::Evaluate() (this=0x8302470) at ExprArray.cpp:83 83 } (gdb) bt #0 0x40b829d8 in ExprArray::Evaluate() (this=0x8302470) at ExprArray.cpp:83 #1 0x40b7e86d in WaveShape::Draw(long, PixPort&, float, WaveShape*, float) ( this=0x83025c4, inNumSteps=200, inDest=@0x8301414, inFader=1, inWave2=0x83023bc, inMorphPct=1) at WaveShape.cpp:257 #2 0x40b7a925 in GForce::RecordSample(long) (this=0x8301388, inCurTime=137342157) at G-Force.cpp:1169 #3 0x40b7a772 in GForce::RecordSample(long, float*, float, long, float*, float, long) (this=0x8301388, inCurTime=896194457, inSound=0xbfffddb0, inScale=0, inNumBins=200, inFFT=0xbfffdae0, inFFTScale=1, inFFTNumBins=180) at G-Force.cpp:1123 #4 0x40b93ce5 in lv_gforce_render (plugin=0x8302470, video=0x8302470, audio=0x8301388) at actor_gforce.cpp:228 #5 0x40a93218 in visual_actor_run () from /usr/lib/libvisual.so.0 #6 0x407b0e70 in libvis_process () from /usr//share/lives/plugins/effects/realtime/livido/libvis #7 0x08067cb0 in gdk_pixbuf_new_from_generator (src=0x82e4d58, error=0x83022e0) at effects-livido.c:368 Cannot access memory at address 0x1e0 But it doesn't always crash, this one was fine: libvisual INFO: no progname: New Particle: Airport libvisual DEBUG: no progname: void WaveShape::Load(ArgList&, long int) [(WaveShape.cpp,70)]: The number of bins requested: 40 New Delta field: Accident libvisual INFO: no progname: New wave shape: Arena libvisual DEBUG: no progname: void WaveShape::Load(ArgList&, long int) [(WaveShape.cpp,70)]: The number of bins requested: 100 libvisual INFO: no progname: Looking up expression in dict: MAG libvisual INFO: no progname: New Delta field: Acid_Gap_2 libvisual INFO: no progname: New Particle: Art__I_Suppose libvisual DEBUG: no progname: void WaveShape::Load(ArgList&, long int) [(WaveShape.cpp,70)]: The number of bins requested: libvisual INFO: no progname: New wave shape: A_New_Hope libvisual DEBUG: no progname: void WaveShape::Load(ArgList&, long int) [(WaveShape.cpp,70)]: The number of bins requested: 130 libvisual INFO: no progname: Looking up expression in dict: MAG libvisual INFO: no progname: Looking up expression in dict: MAG Salsaman. |
From: salsaman <sal...@xs...> - 2004-09-25 10:45:17
|
Dennis Smit wrote: >Hmms, 'accident' is a very simply script. Can you run LiVES from >console and get a backtrace that way ? > >Thanks, >Dennis > > >On Sat, 2004-09-25 at 01:06 +0100, salsaman wrote: > > >>Hi Dennis, >>I think there could be a bug or two in gforce. I got a hang just playing >>the visual, no mixing, no other clips open. This has happened a few >>times, but because it generally hangs my whole X server I can't get a >>backtrace. >> >>Anyway some, maybe all of these hangs appear to be connected with "New >>Delta Field: Accident". Maybe you could have a quick check in this >>module and see if there is anything suspicious. >> >>Cheers, >>Salsaman. >> >> >> >> >>------------------------------------------------------- >>This SF.Net email is sponsored by: YOU BE THE JUDGE. Be one of 170 >>Project Admins to receive an Apple iPod Mini FREE for your judgement on >>who ports your project to Linux PPC the best. Sponsored by IBM. >>Deadline: Sept. 24. Go here: http://sf.net/ppc_contest.php >>_______________________________________________ >>Libvisual-devel mailing list >>Lib...@li... >>https://lists.sourceforge.net/lists/listinfo/libvisual-devel >> >> > > > >------------------------------------------------------- >This SF.Net email is sponsored by: YOU BE THE JUDGE. Be one of 170 >Project Admins to receive an Apple iPod Mini FREE for your judgement on >who ports your project to Linux PPC the best. Sponsored by IBM. >Deadline: Sept. 24. Go here: http://sf.net/ppc_contest.php >_______________________________________________ >Libvisual-devel mailing list >Lib...@li... >https://lists.sourceforge.net/lists/listinfo/libvisual-devel > > > > OK, it's not always Accident: here: libvisual INFO: no progname: New Particle: Airport libvisual DEBUG: no progname: void WaveShape::Load(ArgList&, long int) [(WaveShape.cpp,70)]: The number of bins requested: 40 libvisual INFO: no progname: New wave shape: Arena libvisual DEBUG: no progname: void WaveShape::Load(ArgList&, long int) [(WaveShape.cpp,70)]: The number of bins requested: 100 libvisual INFO: no progname: Looking up expression in dict: MAG Program received signal SIGINT, Interrupt. 0x40b8322a in ExprVirtualMachine::Execute() (this=0x40b83224) at ExprVirtualMachine.cpp:301 301 v1 = temp * v2 + ( 1.0 - temp ) * v1; Current language: auto; currently c++ (gdb) bt #0 0x40b8322a in ExprVirtualMachine::Execute() (this=0x40b83224) at ExprVirtualMachine.cpp:301 #1 0x40b829bd in ExprArray::Evaluate() (this=0x83024c0) at Expression.h:24 #2 0x40b7e852 in WaveShape::Draw(long, PixPort&, float, WaveShape*, float) ( this=0x830240c, inNumSteps=200, inDest=@0x830125c, inFader=1, inWave2=0x8302204, inMorphPct=1) at WaveShape.cpp:255 #3 0x40b7a925 in GForce::RecordSample(long) (this=0x83011d0, inCurTime=43) at G-Force.cpp:1169 #4 0x40b7a772 in GForce::RecordSample(long, float*, float, long, float*, float, long) (this=0x83011d0, inCurTime=896842995, inSound=0xbfffddb0, inScale=3.15730381, inNumBins=200, inFFT=0xbfffdae0, inFFTScale=1, inFFTNumBins=180) at G-Force.cpp:1123 #5 0x40b93ce5 in lv_gforce_render (plugin=0x40b83224, video=0x40b83224, audio=0x83011d0) at actor_gforce.cpp:228 #6 0x40a93218 in visual_actor_run () from /usr/lib/libvisual.so.0 #7 0x407b0e70 in libvis_process () from /usr//share/lives/plugins/effects/realtime/livido/libvis #8 0x08067cb0 in gdk_pixbuf_new_from_generator (src=0x832bf00, error=0x0) at effects-livido.c:368 Cannot access memory at address 0x1e0 I guess it's the "cannot access memory at address 0x1e0" that is causing problems. Salsaman. |
From: salsaman <sal...@xs...> - 2004-09-25 11:05:21
Attachments:
libvis.txt
|
OK, here is the output of valgrind --tool=memcheck --error-limit=no ./lives-exe Salsaman. |
From: salsaman <sal...@xs...> - 2004-09-25 11:15:50
|
Hi Dennis, the problem seems to be definately with gforce. I have been running goom2 for about 10 minutes with no problems. Salsaman. |
From: Vitaly V. B. <vit...@us...> - 2004-09-26 13:49:37
|
Hello, On Sat, 25 Sep 2004 01:06:29 +0100 salsaman <sal...@xs...> wrote: > Hi Dennis, > I think there could be a bug or two in gforce. I got a hang just playing > the visual, no mixing, no other clips open. This has happened a few > times, but because it generally hangs my whole X server I can't get a > backtrace. IMO, if an application can hang X server, it's definitely X Server's bug. ;) I'm currently running G-Force. And it _works_. And it's very CPU-hungry ;) No problems noticed so far. This could be a hardware problem... Are you sure it's not a HW? If so, please tell what X Server are you running? What drivers are installed? Here's my info: [vitalyb@vb vitalyb]$ X -version XFree86 Version 4.4.0 (XFree86 release: 4.4.0-vb1) Release Date: 29 February 2004 X Protocol Version 11, Revision 0, Release 6.6 Build Operating System: Linux 2.6.6 i686 [ELF] Current Operating System: Linux vb.localdomain 2.6.8.1 #1 Mon Aug 16 15:49:28 EEST 2004 i686 Build Date: 12 May 2004 Changelog Date: 29 February 2004 It's an original XFree86 with a small patch to stop it switch monitor from DPMS saving mode when mouse gets moved. [vitalyb@vb vitalyb]$ glxinfo ... OpenGL version string: 1.5.1 NVIDIA 61.06 ... I know, NVidia 6111 drivers are avaible. Soon after 6106 release ;) Bugfixes.... Anyway it works fine for me. Video: GeForce2MX400 > Anyway some, maybe all of these hangs appear to be connected with "New > Delta Field: Accident". Maybe you could have a quick check in this > module and see if there is anything suspicious. AFAIU, G-Force is an interpreter. Am I right, Dennis? It should be pretty hard to do something that will break X Server just with this and that Delta Field. IMO. -- Vitaly GPG Key ID: F95A23B9 |
From: salsaman <sal...@xs...> - 2004-09-26 14:19:28
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Vitaly V. Bursov wrote: >Hello, > >On Sat, 25 Sep 2004 01:06:29 +0100 >salsaman <sal...@xs...> wrote: > > > >>Hi Dennis, >>I think there could be a bug or two in gforce. I got a hang just playing >>the visual, no mixing, no other clips open. This has happened a few >>times, but because it generally hangs my whole X server I can't get a >>backtrace. >> >> >IMO, if an application can hang X server, it's definitely X Server's bug. ;) >I'm currently running G-Force. And it _works_. And it's very CPU-hungry ;) >No problems noticed so far. > > It hangs the X server because I am using SDL full screen for output. So if playback hangs, the whole display is frozen. There are two known bugs in gforce, one in "arena" and one in "a new hope". Other than that it seems very stable. Salsaman. |