From: <jo...@so...> - 2005-03-09 19:12:17
Attachments:
libvisual_tutorial.tar.bz2
|
Hello again. I said I'd make a tutorial and example program, so here they are. It's not very polished and didn't turn out the way I expected. There might be grave errors (both factual and grammatical) so, please, do comment on it. I've got the document in latex format so it can be converted to html, but some formatting is ruined. I can post the latex source if anyone wants to convert it to docbook. BTW, The pdf isn't optimal either, the codelistings spill over the margin, but it's readable. Oh, and regarding the discussion on sample-size yesterday, todays samples seem to big. Many plug-ins 'flow' badly, and there's notable delay on some. Best, Jon Øyvind |
From: Dennis S. <sy...@yo...> - 2005-03-09 20:18:55
|
Heya Jon, Wow, super cool, I've read over it, some small comments: visual_object_destroy ( ( VisObject ) actor ) ; The visual_object_destroy (...) function works on all obje Please should use visual_object_unref (VISUAL_OBJECT (actor)); Overall it's a very good start, it's especially great to serve as a 'get started' manual. I am very happy with it! I'd love to have the LaTeX source btw :), and could you tell me how converting to docbook is done ? Anyway it's a very good start, I am seriously very happy with it! Regarding the sample size, I think the alsa plugin isn't particular=20 great either, but we have to look into that.=20 Cheers, Dennis On Wed, 2005-03-09 at 20:20 +0100, Jon =C3=98yvind Kjellman wrote: > Hello again. I said I'd make a tutorial and example program, so here th= ey =20 > are. It's not very polished and didn't turn out the way I expected. The= re =20 > might be grave errors (both factual and grammatical) so, please, do =20 > comment on it. >=20 > I've got the document in latex format so it can be converted to html, b= ut =20 > some formatting is ruined. I can post the latex source if anyone wants = to =20 > convert it to docbook. BTW, The pdf isn't optimal either, the codelisti= ngs =20 > spill over the margin, but it's readable. >=20 > Oh, and regarding the discussion on sample-size yesterday, todays sampl= es =20 > seem to big. Many plug-ins 'flow' badly, and there's notable delay on s= ome. >=20 > Best, > Jon =C3=98yvind |
From: <jo...@so...> - 2005-03-11 17:23:17
Attachments:
libvisual_tutorial.tar.bz2
|
On Wed, 09 Mar 2005 21:18:45 +0100, Dennis Smit <sy...@yo...> wrote: > visual_object_destroy ( ( VisObject ) actor ) ; > The visual_object_destroy (...) function works on all obje > > Please should use visual_object_unref (VISUAL_OBJECT (actor)); Fixed, new version attached. > I'd love to have the LaTeX source btw :), and could you tell me how > converting to docbook is done ? I don't know docbook, but I assume you know it since you wanted docbook. I don't think converting it will be a problem either way. Latex is very verbose, and I haven't used anything fancy so anyone should be able to figure it out. (Just notice that I've created some macros/special commands at the top that prints 'actor', 'video', 'input' and 'bin' in inline-codestyle.) I've added the Latex source to the package. > Anyway it's a very good start, I am seriously very happy with it! Glad to hear that. I've also added a short BSD-like license to the example.c file, just to keep things straight. Feel free to upload the things on your SF website, I don't really have anywhere to host it, so ... Unless there's more you'd want me to change? Best, Jon Øyvind |
From: Dennis S. <sy...@yo...> - 2005-03-15 15:01:14
|
On Fri, 2005-03-11 at 18:31 +0100, Jon =C3=98yvind Kjellman wrote: > On Wed, 09 Mar 2005 21:18:45 +0100, Dennis Smit <sy...@yo...> wro= te: > > visual_object_destroy ( ( VisObject ) actor ) ; > > The visual_object_destroy (...) function works on all obje > > > > Please should use visual_object_unref (VISUAL_OBJECT (actor)); >=20 > Fixed, new version attached. Looks very cool, the pdf seems to be rendered better as well! > > I'd love to have the LaTeX source btw :), and could you tell me how > > converting to docbook is done ? >=20 > I don't know docbook, but I assume you know it since you wanted docbook= . I =20 > don't think converting it will be a problem either way. Latex is very =20 > verbose, and I haven't used anything fancy so anyone should be able to = =20 > figure it out. (Just notice that I've created some macros/special comma= nds =20 > at the top that prints 'actor', 'video', 'input' and 'bin' in =20 > inline-codestyle.) I've added the Latex source to the package. I don't have experience with docbook :) > > Anyway it's a very good start, I am seriously very happy with it! >=20 > Glad to hear that. >=20 > I've also added a short BSD-like license to the example.c file, just to= =20 > keep things straight. Good thinking > Feel free to upload the things on your SF website, I don't really have = =20 > anywhere to host it, so ... Unless there's more you'd want me to change= ? I am going to talk about website changes to our web admin, and place it=20 online, again thanks a lot! How is your project going ? Cheers, Dennis |
From: <jo...@so...> - 2005-03-19 17:26:54
|
On Tue, 15 Mar 2005 16:01:14 +0100, Dennis Smit <sy...@yo...> wrote: > I don't have experience with docbook :) Ah ... ok, I'll see if I can't convert it if I get the time. > How is your project going ? It's coming along. It will use Libvisual for visualisation and it can display both types of visualisations in the background. To get the OpenGL plug-ins to work I have to render it to a GLX pbuffer (pixel-buffer.) Bit of a struggle to get it working correctly, but it works allright now (except on older ATI cards, such as my laptop's :( Best, Jon Øyvind Kjellman |
From: Dennis S. <sy...@yo...> - 2005-03-19 17:48:28
|
On Sat, 2005-03-19 at 18:26 +0100, Jon =C3=98yvind Kjellman wrote: > On Tue, 15 Mar 2005 16:01:14 +0100, Dennis Smit <sy...@yo...> wro= te: >=20 > > I don't have experience with docbook :) >=20 > Ah ... ok, I'll see if I can't convert it if I get the time. Would be nice ! :) > > How is your project going ? >=20 > It's coming along. It will use Libvisual for visualisation and it can =20 > display both types of visualisations in the background. To get the Open= GL =20 > plug-ins to work I have to render it to a GLX pbuffer (pixel-buffer.) B= it =20 > of a struggle to get it working correctly, but it works allright now =20 > (except on older ATI cards, such as my laptop's :( Sounds nice, do you have a webpage up, or some shots to show ? |