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From: Dennis S. <sy...@yo...> - 2005-02-11 17:10:23
|
Heya fellahs, I'd like to try and get a libvisual.dll working under windows 32. Tho I've got >zero< experience with this. So what is needed to run the autotools, and gcc under windows ?, and how can we make sure that things like 'dlopen' are staticly linked ? Someone with clue on this subject, please step forward ;) It would be great if we could get a .dll working, which also might be a nice time to start working on C++ library bindings. Also, I'd like to start supporting the muine music player sometime near by creating C# bindings. Please I'd like to start a discussing about other platforms, and creating language bindings, participate in the discussion! :) Cheers, Dennis |
From: Dennis S. <sy...@yo...> - 2005-02-11 02:45:49
|
In the source tree, run 'doxygen', the links seems to be broken due a problem in the CMS, our web guy is going to look at it. http://libvisual.sourceforge.net/newdocs/docs/html/ for the url :) If you need any help, please feel free to ask here! Cheers, Dennis On Thu, 2005-02-10 at 19:28 -0500, Scott Watson wrote: > The links to the API webpages appear to be broken, and there doesn't appear > to be any API documentation in the source archive. Can someone fix > this up, > please - I'm chomping at the bit to have a look at it. > > Thanks! |
From: Scott W. <bau...@co...> - 2005-02-11 00:27:13
|
The links to the API webpages appear to be broken, and there doesn't appear to be any API documentation in the source archive. Can someone fix this up, please - I'm chomping at the bit to have a look at it. Thanks! |
From: Max H. <max...@me...> - 2005-02-10 11:57:30
|
On Thursday 10 February 2005 05:59, Ian Monroe wrote: > Here's my conversation with Peter Sperl, the developer for projectm. > Muesli and I were in #amarok, noting that projectm is pretty great but > the UI for it (in regards to selecting which visualization to use) has > a lot to be desired. The relevant parts... libvisual has visui, which will allow control of the visuals. So if they make a libvis plugin they'll be doing all of us a favor. Or am I wrong? > Peter Sperl <ps...@gm...> wrote: > >Yes, it's in the 'realm of possibility', not currently possible. > > <snip> > > >Anyways, if I ever get back into developing projectM, I would > >definitely be interested in some DCOP KDE integration. > > > >On Wed, 9 Feb 2005 11:19:33 -0600, Ian Monroe <ian...@gm...> wrote: > >> Oh, you mean possible as-in 'the realm of possiblity' not as-in > >> 'currently possible', right? We're KDE people so our first thought was > >> that it needs some DCOP bindings. > > <snip> > > >> On Wed, 9 Feb 2005 11:50:13 -0500, Peter Sperl <ps...@gm...> wrote: > >> > That's certainly possible, I just don't have time now that I am paid > >> > to do linux development full-time. > > <snip> > > >> > -Pete > >> > > >>> > On Tue, 8 Feb 2005 02:41:14 -0600, Ian Monroe > > <ian...@gm...> wrote: > >>>> Is it possible to control projectm from another process? It would be > >>>> nice for projectm to get another UI for visualization selection. I gotta check out this projectm obviously. Max -- Max Howell; MK, UK; www.methylblue.com |
From: Dennis S. <sy...@yo...> - 2005-02-09 21:58:52
|
After a few beers further, and working through the release hell that is called 'sf.net', 'fm.net'. AND some emails. It's time for the official "libvisual 0.2.0 has been released" post. So here we go: Out there, libvisual-0.2.0, libvisual-plugins-0.2.0, libvisual-xmms-0.2.0, libvisual-bmp-0.2.0: Keep in mind, libvisual-gforce and libvisual-nebulus are now part of libvisual-plugins and for that reason obsoleted. Changes: libvisual: * VisTransform subsystem. (Dennis) * visual_palette_color_cycle() function. (Dennis) * visual_param_container_copy_match() function. (Dennis) * visual_param_container_copy() function. (Dennis) * visual_timer_elapsed_msecs() function. (Dennis) * VisCPU subsystem. (Dennis) * visual_mem_copy(), will contain mmx, sse versions later on. (Dennis) * MMX version of the 32bits bilinear filter. (Jean-Christophe) * Fixed the visual_video_blit_overlay(). (Dennis) * MMX versions of the 32bits alpha overlay. (Dennis) * VisPluginEnviron system added. (Vitaly, Dennis) * Nearest scalers. (Chong Kai Xiong, Dennis) * Bilinear scalers. (Jean-Christophe, Dennis) * VisError error values, and human readable errors. (Dennis) * Objectification of all libvisual structures. (Dennis) * Complete VisObject system. (Dennis) * VisSongInfo, use the bilinear filterer, scaler for coverart. (Dennis) * VisPalette VisParamEntry type. (Dennis) * VisObject VisParamEntry type. (Dennis) * VisThread threading wrapper system. (Dennis) * VisUI Complete userinterface abstraction layer. (Dennis) * Have a string only plugin type, plugins are now members of domains. (Dennis, Vitaly) * Many many fixes, improvements and such. (Everyone) libvisual-plugins: * Adding pseudotoad flower actor plugin, ported. (Dennis) * Adding dancing particles plugin, ported. (Dennis) * Including G-Force in package. (Dennis) * Including Nebulus in package. (Dennis) * Adding corona actor plugin, ported. (Dennis, Jean-Christophe) * Fixed bumpscope actor plugin. (Dennis) * MMX code added to JESS, alphablend, oinksie (Dennis) * Fixing many bugs in plugins. (Everyone) * Adding VisUI userinterfaces to plugins, not usable yet because there is no client support yet. (Dennis) libvisual-xmms: * Maintaince. (Dennis) libvisual-bmp: * Maintaince. (Dennis) website: http://libvisual.sf.net availability: http://prdownloads.sourceforge.net/libvisual/libvisual-0.2.0.tar.gz?download http://prdownloads.sourceforge.net/libvisual/libvisual-plugins-0.2.0.tar.gz?download http://prdownloads.sourceforge.net/libvisual/libvisual-xmms-0.2.0.tar.gz?download http://prdownloads.sourceforge.net/libvisual/libvisual-bmp-0.2.0.tar.gz?download future: I posted some notes online about the goals for the upcoming 3 months: https://sourceforge.net/mailarchive/forum.php?thread_id=6543110&forum_id=40316 Cheers and good luck mates, Dennis |
From: Dennis S. <sy...@yo...> - 2005-02-09 20:23:25
|
Ok, 0.2.0 out the door (almost), what is next! 0.2.0 took awful long to release, so I think we should do quicker releases next cycle. We will bump up to 0.3.0, and use 0.2.0 as a 'stable branch' The 0.3.0 releases can be seen as 'experimental, unstable'... but they will probably end up being much better than 0.2.0 anyway. I want a quick release cycle within 0.3.0, something like a release every month. What I also think is important is to get libvisual-display and libvisual-widgets out in the public. We might want to include their source trees into that of libvisual itself, not sure how to do that neatly tho, since they dynamicly link to libvisual, we'll just look into that. ________________________________________________________________________ That said, the plan: 0.3.0: General: Code reviewing. Bug fixes. Speed improvements (aka more mmx hacking). A better autogen.sh, and review our build trees. Libvisual: Setup our own memcpy/memset wrappers and accelerate these with mmx/sse etc etc. VisParamSerialize, to make it possible to save paramcontainers to a config registry. Make sure that VisUI and ParamContainer can live on after a plugin has been destroyed. Have a dynamic prefered FPS requester in VisActor. On the fly depth change request from within plugins. VisUI: Color chooser button. VisUI: List selection. GLIB thread backend. .desktop files for plugins (???). Flags in plugin type string example: "Libvisual:core:actor.[avs]" for special AVS plugins. BIG/LITTLE endianess fixes!!! MMX versions of 24/16/8 bilinear scalers. Nearest scalers in MMX (???). Libvisual-display: This will be the first public release! Working basics. Fullscreen support. Fullscreen modes list. FPS limiter helper functions Any more Vitaly ? Libvisual-plugins: Unmirror corona. Finish the flower plugin (enable notch.c) Finish dancing particles (Fix bugs, make reentrant) Extra: Standalone client using libvisual-display and the libvisual input plugins! 0.3.1: Libvisual: Introduce VisScript, our math expression evaluator, to be used by libvisual-avs and G-Force. (This is the initial VM version, after this it will have a long development cycle to go) Introduce VisPipeline, advanced pipeline connection of VisActors, VisMorphs, VisTransforms. Rewrite VisBin using VisPipeline. Libvisual-widgets: Good working gtk2 widget. Good working gtk1 widget. Good working QT widget. Libvisual-plugins: Port G-Force over to our own VisScript VM. Try and use MMX within G-Force. 0.3.2: Libvisual: Redo VisAudio. This is roughly what I want to see done for these releases. Regarding libvisual-avs: Libvisual-avs will be our version of the winamp-avs (advanced visual studio) system. It will be backwards compatible with winamp-avs, however it will be capable of doing more than winamp-avs does. This project is quite some work, so it will take a few months till we get some real result in this department. Well guys, let me know what you think!!!, and let's damn hack on this one. Cheers, Dennis |
From: Dennis S. <sy...@yo...> - 2005-02-09 19:50:46
|
Heya guys! Alrightos, latest snapshots: http://www.plasser.nl/synap/libvisual/snapshots/0.2.0/libvisual-0.2.0.tar.gz http://www.plasser.nl/synap/libvisual/snapshots/0.2.0/libvisual- plugins-0.2.0.tar.gz http://www.plasser.nl/synap/libvisual/snapshots/0.2.0/libvisual- bmp-0.2.0.tar.gz http://www.plasser.nl/synap/libvisual/snapshots/0.2.0/libvisual- xmms-0.2.0.tar.gz If no problems are being found, this will be the release, cheers! |
From: Dennis S. <sy...@yo...> - 2005-02-04 01:50:16
|
Hello, G-Force is part of libvisual-plugins. I suspect that you're using the wrong versions of autoconf/automake. autoconf (GNU Autoconf) 2.59 libautomake (GNU automake) 1.9.1 libtoolize (GNU libtool) 1.5.8 Is my local config. However, I also have packages online, you could try them. You should just run ./configure ; make ; make install using them, first 'libvisual', then 'libvisual-plugins', or whatever. Links: http://www.plasser.nl/synap/libvisual/snapshots/libvisual-0.2.0.tar.bz2 http://www.plasser.nl/synap/libvisual/snapshots/libvisual- plugins-0.2.0.tar.bz2 http://www.plasser.nl/synap/libvisual/snapshots/libvisual- xmms-0.2.0.tar.bz2 http://www.plasser.nl/synap/libvisual/snapshots/libvisual- bmp-0.2.0.tar.bz2 Good luck, and keep me posted! Btw, what distro are you on ? Cheers, Dennis On Thu, 2005-02-03 at 14:00 -0500, John Hughes wrote: > Hi Dennis, > > I'm still waiting to see G-Force show up in anon-cvs > > Everything seems to compile fine, but for some strange reason it wants to > install plugins into / and not /usr/lib/libvisual > > Stuff also stopped working with Amarok after my last compile. But ive been > having many issues with Amarok.. > > What's the best way to test out libvisual? |
From: John H. <joh...@sh...> - 2005-02-03 19:00:19
|
Hi Dennis, I'm still waiting to see G-Force show up in anon-cvs Everything seems to compile fine, but for some strange reason it wants to install plugins into / and not /usr/lib/libvisual Stuff also stopped working with Amarok after my last compile. But ive been having many issues with Amarok.. What's the best way to test out libvisual? |
From: Duilio J. P. <dp...@fl...> - 2005-02-02 17:21:14
|
-----Mensaje reenviado----- > From: Dennis Smit <sy...@yo...> > To: lib...@li... > Subject: Re: [Libvisual-devel] LIBVISUAL 0.2.0PRE1 ***PLEASE TEST THIS*** > Date: Wed, 02 Feb 2005 13:29:08 +0100 > > Heya, > > I think both errors are fixed: > www.plasser.nl/synap/snapshots/libvisual/libvisual-plugins-0.2.0.tar.bz2 > > Please try, and thanks a lot for the patch + reporting!!! > > > On Wed, 2005-02-02 at 00:59 -0300, Duilio Javier Protti wrote: > > I have only one building problem with libvisual-plugins, because I > > haven't installed libvisual on an usual place, but instead on > > /home/duilio/share. For this reason compilation in > > plugins/actor/G-Force/Common/GeneralTools/ fails. To fix that only needs > > to define > > > > AM_CXXFLAGS = @LIBVISUAL_CFLAGS@ > > > > for to make the right includes. > > There is the same problem in plugins/actor/dancingparticles/, but here > > the point is that we must define: > > > > AM_CXXFLAGS = @LIBVISUAL_CFLAGS@ > > > > instead of the current > > > > AM_CFLAGS = @LIBVISUAL_CFLAGS@ > > > > because we are compiling C++ sources. I send attached a patch for these > > two things. > > > > All the plugins works well for me except for the Dancing Particles, > > which gives the following error (when switching from corona): > > > > libvisual INFO: XMMS plugin: negotiating plugin libvisual Dancing > > Particles plugin > > xmms: relocation error: > > /home/duilio/share/lib/libvisual/actor/actor_dancingparticles.so: > > undefined symbol: _Z11about_errorPcz > > > > I have compiled everything without extra options to configure: no extra > > optimization and no debugging. > > > > > > Bye, > > Duilio. > > > > January 31 2005 - 23:10, Dennis Smit wrote: > > > Heya fellahs, > > > > > > Major changes went into libvisual, some might be unstable, even > > > completely broken. > > > > > > I've put online libvisual 0.2.0pre1, PLEASE test this release, report > > > if it works, and especially if it does NOT work! > > > > > > ------------------------------------------------------- > This SF.Net email is sponsored by: IntelliVIEW -- Interactive Reporting > Tool for open source databases. Create drag-&-drop reports. Save time > by over 75%! Publish reports on the web. Export to DOC, XLS, RTF, etc. > Download a FREE copy at http://www.intelliview.com/go/osdn_nl > _______________________________________________ > Libvisual-devel mailing list > Lib...@li... > https://lists.sourceforge.net/lists/listinfo/libvisual-devel |
From: Dennis S. <sy...@yo...> - 2005-02-02 12:29:16
|
Heya, I think both errors are fixed: www.plasser.nl/synap/snapshots/libvisual/libvisual-plugins-0.2.0.tar.bz2 Please try, and thanks a lot for the patch + reporting!!! On Wed, 2005-02-02 at 00:59 -0300, Duilio Javier Protti wrote: > I have only one building problem with libvisual-plugins, because I > haven't installed libvisual on an usual place, but instead on > /home/duilio/share. For this reason compilation in > plugins/actor/G-Force/Common/GeneralTools/ fails. To fix that only needs > to define > > AM_CXXFLAGS = @LIBVISUAL_CFLAGS@ > > for to make the right includes. > There is the same problem in plugins/actor/dancingparticles/, but here > the point is that we must define: > > AM_CXXFLAGS = @LIBVISUAL_CFLAGS@ > > instead of the current > > AM_CFLAGS = @LIBVISUAL_CFLAGS@ > > because we are compiling C++ sources. I send attached a patch for these > two things. > > All the plugins works well for me except for the Dancing Particles, > which gives the following error (when switching from corona): > > libvisual INFO: XMMS plugin: negotiating plugin libvisual Dancing > Particles plugin > xmms: relocation error: > /home/duilio/share/lib/libvisual/actor/actor_dancingparticles.so: > undefined symbol: _Z11about_errorPcz > > I have compiled everything without extra options to configure: no extra > optimization and no debugging. > > > Bye, > Duilio. > > January 31 2005 - 23:10, Dennis Smit wrote: > > Heya fellahs, > > > > Major changes went into libvisual, some might be unstable, even > > completely broken. > > > > I've put online libvisual 0.2.0pre1, PLEASE test this release, report > > if it works, and especially if it does NOT work! > |
From: Duilio J. P. <dp...@fc...> - 2005-02-02 03:48:48
|
I have only one building problem with libvisual-plugins, because I haven't installed libvisual on an usual place, but instead on /home/duilio/share. For this reason compilation in plugins/actor/G-Force/Common/GeneralTools/ fails. To fix that only needs to define AM_CXXFLAGS = @LIBVISUAL_CFLAGS@ for to make the right includes. There is the same problem in plugins/actor/dancingparticles/, but here the point is that we must define: AM_CXXFLAGS = @LIBVISUAL_CFLAGS@ instead of the current AM_CFLAGS = @LIBVISUAL_CFLAGS@ because we are compiling C++ sources. I send attached a patch for these two things. All the plugins works well for me except for the Dancing Particles, which gives the following error (when switching from corona): libvisual INFO: XMMS plugin: negotiating plugin libvisual Dancing Particles plugin xmms: relocation error: /home/duilio/share/lib/libvisual/actor/actor_dancingparticles.so: undefined symbol: _Z11about_errorPcz I have compiled everything without extra options to configure: no extra optimization and no debugging. Bye, Duilio. January 31 2005 - 23:10, Dennis Smit wrote: > Heya fellahs, > > Major changes went into libvisual, some might be unstable, even > completely broken. > > I've put online libvisual 0.2.0pre1, PLEASE test this release, report > if it works, and especially if it does NOT work! |
From: Max H. <max...@me...> - 2005-02-01 10:15:49
|
The amaroK team is proud to announce version 1.2-beta4 of the amaroK audio player! Changes since 1.2-beta3: * Multiple result selection for Amazon cover downloading * The loader is now more robust and should always find the main binary. * The search-browser has been integrated into the file-browser. * OSD can have fake translucency and new fancy shadow. * Fix crashes when writing tags. (BR 95344) * CoverManager updates its status display correctly. * Automatic crash report generator, sends backtraces to amaroK HQ. * Beginnings of a script-plugin framework * Playlist2HTML, a script for playlist exporting. (BR 96199) * Improved statusbar, with extra fanciness, and feedback * New background-task progress display system * Alarm script, starts playing music at specified alarm time. * Script-Manager for DCOP script extensions is now functional. * Attempts to make amaroK more accessable to new users * Runtime DB-backend selection (MySQL or sqlite) * Fabulous new amaroK icon "Blue Wolf", made by Da-Flow. Please see our new wiki (http://amarok.kde.org/wiki/) if you want to get started writing a script plugin! Also please tell us what functionality you need so you can write the world's best script, and we'll try to cater to your needs. Please download, enjoy and direct any feedback at our IRC channel or mailing-list (details below), we need all the bug reports you can throw our way to make the next release absolutely great! Thanks :-) The amaroK team --------------- amaroK is a soundsystem-independent audio-player for *nix. Its interface uses a powerful "browser" metaphor that allows you to create playlists that make the most of your music collection. We have a fast development-cycle and super-happy users. We also provide pensions and other employment-benefits. "Easily the best media-player for Linux at the moment. Install it now!" - Linux Format Magazine WWW: http://amarok.kde.org WIKI: http://amarok.kde.org/wiki/ IRC: irc.freenode.net #amarok MAIL: ama...@li... |
From: Dennis S. <sy...@yo...> - 2005-02-01 02:10:50
|
Heya fellahs, Major changes went into libvisual, some might be unstable, even completely broken. I've put online libvisual 0.2.0pre1, PLEASE test this release, report if it works, and especially if it does NOT work! If no critical borkness is detected, this will be the release in only a few days from now. Available: http://www.plasser.nl/synap/libvisual/snapshots/libvisual-0.2.0.tar.bz2 http://www.plasser.nl/synap/libvisual/snapshots/libvisual- plugins-0.2.0.tar.bz2 http://www.plasser.nl/synap/libvisual/snapshots/libvisual- xmms-0.2.0.tar.bz2 http://www.plasser.nl/synap/libvisual/snapshots/libvisual- bmp-0.2.0.tar.bz2 NOTE: G-Force and nebulus are now merged INTO libvisual-plugins. NEWS: libvisual: New in 0.2.0pre1: 2005-02-01: * VisTransform subsystem. (Dennis) * visual_palette_color_cycle() function. (Dennis) * visual_param_container_copy_match() function. (Dennis) * visual_param_container_copy() function. (Dennis) * visual_timer_elapsed_msecs() function. (Dennis) * VisCPU subsystem. (Dennis) * visual_mem_copy(), will contain mmx, sse versions later on. (Dennis) * MMX version of the 32bits bilinear filter. (Jean-Christophe) * Fixed the visual_video_blit_overlay(). (Dennis) * MMX versions of the 32bits alpha overlay. (Dennis) * VisPluginEnviron system added. (Vitaly, Dennis) * Nearest scalers. (Chong Kai Xiong, Dennis) * Bilinear scalers. (Jean-Christophe, Dennis) * VisError error values, and human readable errors. (Dennis) * Objectification of all libvisual structures. (Dennis) * Complete VisObject system. (Dennis) * VisSongInfo, use the bilinear filterer, scaler for coverart. (Dennis) * VisPalette VisParamEntry type. (Dennis) * VisObject VisParamEntry type. (Dennis) * VisThread threading wrapper system. (Dennis) * VisUI Complete userinterface abstraction layer. (Dennis) * Have a string only plugin type, plugins are now members of domains. (Dennis, Vitaly) * Many many fixes, improvements and such. (Everyone) libvisual-plugins: New in 0.2.0pre1: 2005-02-01: * Adding pseudotoad flower actor plugin, ported. (Dennis) * Adding dancing particles plugin, ported. (Dennis) * Including G-Force in package. (Dennis) * Including Nebulus in package. (Dennis) * Adding corona actor plugin, ported. (Dennis, Jean-Christophe) * Fixed bumpscope actor plugin. (Dennis) * MMX code added to JESS, alphablend, oinksie (Dennis) * Fixing many bugs in plugins. (Everyone) * Adding VisUI userinterfaces to plugins, not usable yet because there is no client support yet. (Dennis) the other stuff is purely maintaince and api updateness. Cheers, Dennis |
From: Dennis S. <sy...@yo...> - 2005-01-25 21:38:22
|
New subsystem and plugin type added: VisTransform, used to transform buffers, palettes. And at the moment used within libvisual-avs to implement the winamp avs 'trans' type. Cheers, Dennis |
From: Dennis S. <sy...@yo...> - 2005-01-20 17:19:54
|
On Thu, 2005-01-20 at 14:40 -0200, Gustavo Sverzut Barbieri wrote: > On Thursday 20 January 2005 00:24, Dennis Smit wrote: > > I checked into: libvisual-avs > > > > I think anoncvs is still lagging, but for those who are > > interested. > > > > This is the beginning of the libvisual-advanced visual studio system. > > What's an Advanced Visual Studio System? You never saw winamp AVS ?, well using winamp AVS you can combine all kind of small elements, resulting in a massive visualisation experience. The 'pipeline' that comes forth from this, is saved to a winamp AVS preset. In libvisual, every plugin with automaticly be an element in LV-AVS. So using LV-AVS you can combine, mix, whatever you'd like :) Cheers, Dennis |
From: Gustavo S. B. <gu...@gs...> - 2005-01-20 16:40:20
|
On Thursday 20 January 2005 00:24, Dennis Smit wrote: > I checked into: libvisual-avs > > I think anoncvs is still lagging, but for those who are > interested. > > This is the beginning of the libvisual-advanced visual studio system. What's an Advanced Visual Studio System? -- Gustavo Sverzut Barbieri --------------------------------------- Engenharia de Computacao 2001 - UNICAMP GPSL - Grupo Pro Software Livre Cell..: +55 (19) 9165 8010 Jabber: gsb...@ja... ICQ#: 17249123 GPG: 0xB640E1A2 @ wwwkeys.pgp.net |
From: Dennis S. <sy...@yo...> - 2005-01-20 02:24:11
|
I checked into: libvisual-avs I think anoncvs is still lagging, but for those who are interested. This is the beginning of the libvisual-advanced visual studio system. It's going to be able to read winamp AVS presets, but I'd like to go far beyond just, winamp AVS :) Have a look is all I can say, currently there is only the beginning of an avs preset parser. Nothing too fancy. Cheers, Dennis |
From: Dennis S. <sy...@yo...> - 2005-01-17 22:11:52
|
Corona is now finally working, and lives in libvisual- plugins/plugins/actor/corona It has some rough edges, but it does work! Cheers, Dennis |
From: Dennis S. <sy...@yo...> - 2005-01-17 19:53:45
|
Heya guys, the libvisual-gforce package is discontinued. The plugin now happily lives in libvisual-plugins. It's dir is libvisual-plugins/plugins/actor/G-Force Cheers, Dennis |
From: Dennis S. <sy...@yo...> - 2005-01-11 19:32:39
|
Heya peeps, I did a 32bits/8bits _mmx variant within the alphablend_morph plugin. It's around 330% faster than the plain c version. YAY! Cheers, Dennis |
From: Dennis S. <sy...@yo...> - 2005-01-10 21:21:40
|
Heya everyone! Alright, with the ongoing work on VisCPU we also started with writing MMX routines for some heavy duty routines. Jeko (the goom rockstar) kicked of with a 32 bits bilinear filterer written in MMX, I partly stole/written alpha blend code: Everything is 640x400x4 __ Bilinear scaler (32bits) C version: Scale bench overlay 500 times, depth 8, interpol 1 0m6.256s MMX version: Scale bench overlay 500 times, depth 8, interpol 1 0m2.056s __ Alpha overlay blitter: C version: Blit overlay 500 times 0m2.058s MMX version: Blit overlay 500 times 0m1.352s __ There are many many many more areas that should be transformed into vectorized code!, but I think this is a nice start. Also plugins can be optimized by a great extend using mmx/sse. But for now, I think it's most important to have mmx/sse versions of libvisual core routines, like depth transformation, more scalers. Of course this is a very time consuming job, but hey ! :) Cheers, Dennis |
From: Dennis S. <sy...@yo...> - 2005-01-09 22:17:56
|
Ok, I am one lazy f**k*r. Fixed in CVS :) Cheers, Dennis On Sun, 2005-01-09 at 22:45 +0100, Dennis Smit wrote: > Heya, > > I'd like to see BSD detection split up in > VISUAL_OS_FREEBSD, NETBSD, OPENBSD, BSD > > Not sure tho how to do this, as I have not made the > detection stuff in configure.ac. Could someone please > take a look at this ? (important for upcoming release) > > Cheers, > Dennis > > > > > ------------------------------------------------------- > The SF.Net email is sponsored by: Beat the post-holiday blues > Get a FREE limited edition SourceForge.net t-shirt from ThinkGeek. > It's fun and FREE -- well, almost....http://www.thinkgeek.com/sfshirt > _______________________________________________ > Libvisual-devel mailing list > Lib...@li... > https://lists.sourceforge.net/lists/listinfo/libvisual-devel |
From: Dennis S. <sy...@yo...> - 2005-01-09 21:45:32
|
Heya, I'd like to see BSD detection split up in VISUAL_OS_FREEBSD, NETBSD, OPENBSD, BSD Not sure tho how to do this, as I have not made the detection stuff in configure.ac. Could someone please take a look at this ? (important for upcoming release) Cheers, Dennis |
From: Mark K. <ma...@we...> - 2005-01-09 16:10:24
|
The amaroK developers announce version 1.2-beta3 of the amaroK audio player! New in this version: * Improved GNOME support, icons are correctly displayed * Built-in iPod synchronization! * Random Smart Playlists feature * Improved analyzer precision for GStreamer * Many new DCOP functions * Append Suggestions, creates continuous playlists on the fly * Extended Handbook, with Quick Start Guide * Many bugfixes A full changelog is available at http://amarok.kde.org The amaroK team --------------- amaroK is a soundsystem-independent audio-player for *nix. Its interface uses a powerful "browser" metaphor that allows you to create playlists that make the most of your music collection. We have a fast development-cycle and super-happy users. We also provide pensions and other employment-benefits. "Easily the best media-player for Linux at the moment. Install it now!" - Linux Format Magazine WWW: http://amarok.kde.org IRC: irc.freenode.net #amarok MAIL: ama...@li... |