this is a common problem if you render tiles and stich them together. You should find a number of mail threads on the list regarding this.
Cause:
Probelmatic are labels for nodes which are not part of a tile (not in bounding box) but are rendered into the tile anyway. So in tiles, where a label is part of the bounding box, they are rendered - in neighbouring tiles, where it is not part of th ebounding box, it is not rendered.
Solution:
Load data for a bigger area than it is later on rendered. Do this especially for nodes and areas, where the label might be bigger than the actual area covered. For ways is is only a potential problem, if ways have a shield label.
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Hello Janos,
this is a common problem if you render tiles and stich them together. You should find a number of mail threads on the list regarding this.
Cause:
Probelmatic are labels for nodes which are not part of a tile (not in bounding box) but are rendered into the tile anyway. So in tiles, where a label is part of the bounding box, they are rendered - in neighbouring tiles, where it is not part of th ebounding box, it is not rendered.
Solution:
Load data for a bigger area than it is later on rendered. Do this especially for nodes and areas, where the label might be bigger than the actual area covered. For ways is is only a potential problem, if ways have a shield label.
See also the description at:
http://libosmscout.sourceforge.net/documentation/renderprocess/
Thank you