jogl jar is so far only really used in the AvatarPanel, which is a a trial about seeing how to interface parts of the library most easily to OpenGL compatible datatypes. I figured it makes little sense to convert from SL network streams to some internal data representation only to have to convert it once again when wanting to interface OpenGL.
But AvatarPanel is not really used in the GUI application so far and it will probably be quite some time before the project gets to that.
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It isn't mentioned in the README that jogl needs to be installed for this project to build. It's a little tricky getting jogl to work on a mac. The instructions that finally helped me get it right can be found here: http://stackoverflow.com/questions/2503590/howto-install-jogl-for-eclipse-in-mac-osx-10-6
jogl jar is so far only really used in the AvatarPanel, which is a a trial about seeing how to interface parts of the library most easily to OpenGL compatible datatypes. I figured it makes little sense to convert from SL network streams to some internal data representation only to have to convert it once again when wanting to interface OpenGL.
But AvatarPanel is not really used in the GUI application so far and it will probably be quite some time before the project gets to that.