From: Roy S. <roy...@ic...> - 2005-05-12 22:03:38
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On Wed, 11 May 2005, KIRK, BENJAMIN (JSC-EG) (NASA) wrote: > That is true. When the intersection of a parent side and child side is not > empty then the two sides are the same number. Okay, then, my only remaining question is "when is the intersection of a parent side and child side not empty?" Yeah, I wish I were kidding. But I'd like to be able to compute this information (which I'll be adding as Elem::is_child_on_edge() and Elem::is_child_on_side() ) in advance; the easy implementation of building both sides and checking for common nodes would add yet more time to a coarsening projection that already looks unpleasantly slow. Would I guess right in assuming that child i shares local vertex number i with its parent? If that's true, it's enough information for me to implement all the Tri/Quad/Hex is_child_on_* functions easily, and I can puzzle through the remaining Tet and Pyramid children from the embedding matrices. Thanks, --- Roy |