From: Cody P. <cod...@gm...> - 2011-12-15 16:51:51
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Random number generation has caused us many issues in MOOSE as well. Long ago we bundled in a free platform independent random number generator which resolved all of these issues. I don't know if we'd want to go those extremes in the libMesh library but it has worked well for us. Cody Sent from my evil iPhone On Dec 15, 2011, at 9:13 AM, Roy Stogner <roy...@ic...> wrote: > > > On Thu, 15 Dec 2011, John Peterson wrote: > >> On Thu, Dec 15, 2011 at 7:35 AM, Roy Stogner <roy...@ic...> wrote: >>> >>> but I've no idea what causes the difference. >> >> Hmm... just a thought: the RB stuff uses some random number generation stuff. >> >> Perhaps this could explain different greedy parameter selection order >> on different systems, but not outright failure? > > That could explain why we're triggering failure in some cases but not > in others, though. > --- > Roy > > ------------------------------------------------------------------------------ > 10 Tips for Better Server Consolidation > Server virtualization is being driven by many needs. > But none more important than the need to reduce IT complexity > while improving strategic productivity. Learn More! > http://www.accelacomm.com/jaw/sdnl/114/51507609/ > _______________________________________________ > Libmesh-devel mailing list > Lib...@li... > https://lists.sourceforge.net/lists/listinfo/libmesh-devel |