Sweet! Sorry I disappeared. I haven't forgotten about the library, but
this semester turned out to be a doozy. I've also decided to stay in
school for my MSCS. First thing after school gets out in December, I'm
going to put together my Contentment library for web development and
then I'm going to get back to Blaster and libksd--I think Blaster is
going to become much cooler too, now that I have a deeper understanding
of AI from my AI and Machine Learning classes. Next semester I should
be taking Computer Graphics which will give me a good excuse for working
on the library too. ;)
Cheers,
Sterling
David Snopek wrote:
> It was a long and hard road but libksd now sports OpenGL support.
> There is no layer to OpenGL, but you are free to code in native OpenGL
> while still using all of the other features of the library. Yes, this
> does include the widget set. I am going to try and beef up the code a
> little bit and add some more documentation, but expect another release
> by december!
>
>
> -- David Snopek
>
> /-- libksd --
> | The C++ Cross-Platform Game Framework
> | Only want to write it once??
> | http://libksd.sourceforge.net
> \------------
>
>
>
> _______________________________________________
> libksd-devel mailing list
> lib...@li...
> https://lists.sourceforge.net/lists/listinfo/libksd-devel
>
--
<>< ><> <>< ><> <>< ><> <>< ><> <>< ><> <>< ><>
Andrew Sterling Hanenkamp
http://Andrew.Sterling.Hanenkamp.com/
Ste...@Ha...
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