From: Matthew M. <cp...@uf...> - 2003-03-07 16:30:36
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Your GL Stub looks good, and the stubrenderer looks similar to my RendererManager except I put the GetRenderer stuff in a class. In my current implementation the Renderer is 1<->1 with a single display. Shared resources can be obtained by using the RendererManager. The problem with the shared resources directly in Renderer was that I didn't have a way to garuntee destruction at program shutdown (since it was a static shared boost pointer). The resourcemanager solves that problem, even though you don't have to actually use it. Matt -----Original Message----- From: lib...@li... [mailto:lib...@li...] On Behalf Of Michael Kruglos Sent: Thursday, March 06, 2003 10:13 AM To: lib...@li... Subject: RE: [Libgdn-discuss] A bit of bad news, recruiting new people, and new organizational procedures Hi, guys. Take a look at stub for graphics in the sandbox. I think this is how things should look like when porting could be involved. ------------------- libGDN - way to code! http://libgdn.sourceforge.net/ |