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From: Alexander R. <ale...@us...> - 2002-03-04 04:53:05
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Hi,
On Sunday 03 March 2002 20:02, you wrote:
> > >
> > > usbcore 50752 1 [iforce hid usbmouse usb-uhci]
> > > joydev 6176 0
> > > iforce 9584 0 (unused)
> >
> > I am really willing to help you, but I need more details. What is the
> > problem ? What did you try, and what failed ?
I am just trying to use the joystick with USB - but I haven't ever touched
usb, so ....?
Can you tell me about installing usb, or name me a good webpage?
> Now that Alex and I have the joysticks (working I presume) we can certainly
Not yet - sigh.
> start to develop for it...
> how would you think is a good way to start.... I could write raw forces out
> to it if there's a simple way to do that.......
I think it isn't that simple.
I had a look at the source code of fftest - you have to carefully handcraft
certain effects and then play it one after another.
You should also visit the Immersion Site and download ImmersionStudio to
create/edit effects etc - and all the other docu they have.
> when you explode forces come and hit you from all sides violently (shoudl
> work fine for joystick)
> and when you shoot I could easily add a reverse force (that would move both
> your ship and your stick)
> and then finally of course when you're flying the autocorrection system
> applies forces to your ship to make sure you're going forward...I could
> easily transfer those to the joystick if you tell me how.....
>
> lastly more force happens when you start the afterburner to make you go
> fast quickly...in combat there are a LOT of forces on you.....
It's less forces and more effects.
> anyhow not a hard job at all.... is this just low leve stuff or high level
> stuff.... ?
Using iocontrol calls ....
I think I understand how to do.
Alex
--
Alexander Rawass
Email: ale...@us...
http://tuxfleet.sourceforge.net http://qtreemap.sourceforge.net
...but some day you'll be a STAR in somebody else's SKY...
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