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LGeneral Bugs
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Showing 20 results of 20
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37
lgeneral.desktop german encoding
v1.0_(example)
open
2022-03-20
2022-04-04
35
Config reading failure with CR/LF
v1.0_(example)
open
2014-12-23
2014-12-23
34
Calculation of expected losses may be nondeterministic
v1.0_(example)
open
2013-12-11
2013-12-11
33
Surprise contact can yield negative amount of remaining ammunition.
v1.0_(example)
open
2013-11-30
2013-11-30
32
Default AI doesn't use paratroopers
None
open
2013-04-04
2013-04-04
31
bad rounding for unit properties when merging
None
open
2012-03-27
2012-03-27
30
units with wheeled ground transports may take wrong route
None
open
2012-03-15
2012-03-15
29
AI may ignore rules and air attack while raining
None
open
2012-03-11
2012-03-11
28
bad path calculation with fog of war
None
open
2012-02-22
2012-02-22
27
uncovered hexes become invisible when placing reinforcements
None
open
2012-02-22
2012-02-22
26
compile error with -DOLD
None
open
2012-02-22
2012-02-22
25
savegames missing if city was captured in current round
None
open
2012-02-22
2012-02-22
24
wrong calculation of "negative" attack strengths on merge
None
open
2012-02-21
2012-02-21
23
"End deployment" >Cancel does not really work
None
open
2012-02-20
2012-02-20
22
delayed deployment possible when viewing unit properties
None
open
2012-02-20
2012-02-20
21
display artifacts with big screen resolutions
None
open
2012-02-20
2012-02-20
20
hang on closing the main window
None
open
2012-02-20
2012-02-20
18
crash when trying to purchase at the end of a scenario
None
open
2012-02-14
2012-02-14
17
Air units loose fuel when trying to attack without ammunitio
None
open
2011-12-01
2011-12-01
9
LGC-PG error with reinforcements
None
open
2005-01-23
2005-01-23
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