[lbreakout:BUG] Editor: enlarge and shrink paddle in editor is inverted &...
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The bricks to enlarge or shrink the paddle are inverted when testing the level.
Haven't properly built any level yet, because the paddle is not shown when testing. Selected graphics mode is 1920x1080.
LBreakoutHD v1.1.1 on openSUSE 15.5, KDE Plasma 5.27.4
ok this looks really weird. you seem to run in window mode but a viewport is used. this should never happen and is the reason you don't see the paddle. can you please as written in the other ticket run the latest checkout from svn in a console and sent me the output. and just to get this right: your monitor is 2880x1800, you changed the resolution to 1920x1080 and then started the game?
the inversion issue I'll have to check yet.
thanks!
I haven't tested the latest from svn yet.
In regards to the resolution, it's the graphics mode in the game's settings I set to FHD.
Wow, this shrink/expand bug is 20 years old... I must have accidentally worked around it in LBreakout2's editor or nobody ever noticed...
A 20 year old bug! Wow indeed.
I confirm it's fixed NOW. I reckon either nobody created any level, didn't use the enlarge/shrink bricks or non of the level creators had a sourceforge account or just didn't report any bugs.
Since I encountered several issues running the game, I thought it was worth the effort creating an account on sourceforge.
Txs Michael for fixing them!
Great! Since everything seems to work right now I've just released a new version 1.1.4