Fixed crash on --povray, ambient light is now correctly visualized on startup.
Load background color from ivv file.
Ambient light and Sun settings are now loaded from ivl file.
Fixes for Lexocad POV-Ray export:
Model Export
MSVC2015 Qt 5.7.0 Cadwork v24
geQOGDF, Camera smooth zoom
NamedWindow
POVray dialogs
Sunlight dialog change
POVray EULA fix #1
Uninitialized Option fix
idlist
Ray Picking
Mesh enhancement
Orbit cam zoom refocus, comments cleaning
Picking
LastModelDir settings
UTF-8 charset hell no.2
UTF-8 charset hell #1
Picking
Picking
Triangle Mesh picking
Before mesh picking
Comments
Picking
Picking
Mesh Primitive Iterators
Added VAO unbind to the mesh cmdlist
Refactoring
Fixes
Picking 0.x
BVH and NF adjustmenet
Visualization Processing Update
Content Processing Update
This is Sparta!!!!!!
Missing CMake File
Transition to Qt 5.4.1
Added support for custom FBO formats (float32,....
Lexolights and Lexoanim now uses GL_[ARB|NV]_de...
ComputeShaderSilhouette should be working now a...
Merge branch 'origin/master'
Opencl CullSide
No Display Lists and more
Tessellation Silhouette shaders fix. Now, works...
Geometry and Tessellation silhouette shaders im...
StencilValueExport implemented for GeometryShad...
CullVisitor for everyone
Merge remote-tracking branch 'SourceForge/master'
GeometryShaderSilhouette improvements:
Merge branch 'origin/master'
Added info about FBO-0 configuration to OpenGLI...
Compute Shader fix
Project now compiles now on ARM Linux with Open...
SV side culling
Central widget fixes
Dormon vs. Jofo Merge
New compute shader silhouette implementation.
--sv-options parameter added for customizing sh...
Indirect OCL SV fixes
Fullscreen from command-line (--fullscreen).
OpenCL Indirect Draw
Added IndirectDrawArraysPrimitiveSet.h missing ...
StencilValueExport and console flush bugfix:
StencilValueExport (GeometryShaderSilhouette im...
Merge remote-tracking branch 'SourceForge/master'
IndirectDrawArraysPrimitiveSet moved
Updated Geometry shader silhouettes.
Merge branch 'master' of ssh://git.code.sf.net/...
Repaired the last commit garbaged by SmartGit.
Accidentally included files by SmartGit (I do n...
Merge branch 'origin/master'
Tessellation silhouette shaders update, removin...
Merge remote-tracking branch 'SourceForge/master'
Performance measurement automation
glFragStencilValueExport optimization (arbitrar...
__OCL SV Update__
Crash fix for Microsoft Generic OpenGL 1.1.
Fixed pixel artefacts in triangle cpu and verte...
Fix for VertexShaderSilhouette to support WebGL...
Fixes to makefiles and OpenMP:
Visual Studio compile fixes.
Compute shader silhouettes introduced. It is th...
Accidentally missing in previous commit.
Number of updates to shadow routines, rendering...
GeometryShader2ManifoldSilhouette and minor fixes:
* compilation fixes to support ARM build (porta...
Fixed bug when parsing command line (opening th...
Minor fixes:
Fixes to tessellation silhouette shadows by Joz...
Linux compile fixes + mirrors are finally disab...
Oprava vadneho commitu vznikleho smazanim spatn...
* Opravena pocatecni pozice camera playback dia...
Fullscreen functionality:
Sunlight dialog and Log fixes:
Tesselation shaders silhouettes and minor updates:
Renamed LexoanimQtApp.[h|cpp] to Lexoanim.[h|cp...
POV-Ray 3.6.2 support.
Fixed application hang under certain error cond...