-wegde collision code, max_priority, debug wedg...
-switch to OpenCL 1.2
-exported python func name changed
-changed in various places to improve encapsula...
-make sliders acccept IntType and NoneType
-missing file added
-removed old code
-updated licensing information on source files
-work on issues with computing and displaying v...
-spun off cl priority code into new backend
-fixed nasty byte alignment bug when transferin...
-introduces hideRootDiam method
-fix a bug that occures when a cl device has bo...
-use floating point literals to avoid platform ...
-resolved platform compatibility problems
-pass tile grid coords to opencl functions as 4...
-moved glsl uniform carrying camera position (o...
-revamped lighting
-changed logic of tree traversal
-tidied up cl image format code
-on cl image copying, create dest image using i...
-set children 3,4 of root mesh parent to backsi...
-align tangent vector to sphere surface
-fixed uninitialized vars
-copyright notices updated
-compute and store tangents in OpaquePoints´ te...
-make TexImgElem type cl_uchar4
-root elem geometry for spherical mesh changed:...
-BulletCollision::BndBase::Model added
-more old files deleted
-revamped mesh fillRootData code
-remove some old entries
-added viewport transform to warp world transform
-split up cl variance computation function
Version 0.4.3 released.
-version 0.4.3
-linking fixes
-win32 linking fixes
-fix setting noisegenparams
-moved everything startrails-like away and rena...
-reanimated SphereForm
-replaced independent near/far viewports/meshes...
-work around soft-al bug
-fixed linking error
-make files changes to improve linking (especia...
-separated (removed) startrails code, which get...
-playability changes
-last modifications for the next release
-forward declaration of some classes (instead o...
-python: redesigned connector and model propert...
-2 fixes and 1 file added
-make use of object libraries to alleviate link...
-cleanups and source formatting, no changes in ...
-AngularMotor derives from AudioModel (before A...
-removed ModelType (look in btCollisionObject t...
-stopped gl mem leaking on unload
-less memory leaks / errors when re-/unloading ...
-removed seperate depth range for near/far view
-version tag 2.3
-split off loading of default assets from scene...
-only one AL sound source for each AudioModel
-preliminary vegetation layers
-made some public stuff protected
-moved some misplaced uniform variables
-added noiseparams file for ground mesh
-game logic: new LogicSettings type, reading va...
-corrected atmo height value, shader attaching ...
-buggy features, skyplatform
-work on menus/settings
-removed old dir
-added Appsettings (for real)