Just in case any one else runs into the same thing. I installed the Kyra source and checked the required libs on my work machine (Win2000)and got everything to compile without at hitch. I went home to my XP box, got the source and required libs... and every time I tried to compile I got a bunch of errors in "gltypes.h" seemingly caused by the SDL_HAS_64BIT_TYPE define. Back at work I looked around a bit and found the the SDL.lib(s) I used were obtained from a folder called msvc-libs which I obtained when tooling around with game engine called "Stratagus" I switched these SDL libs out with the latest from the SDL site, like I did at home, and then re-built and got the errors. Switching back to the libs from the msvc-lib bunch, I successfully compiled again. So.. for whatever reason it seems, at least for me, the newer version of the SDL libs causes problems.
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VC++ 6.0 on XP and 2000
Just in case any one else runs into the same thing. I installed the Kyra source and checked the required libs on my work machine (Win2000)and got everything to compile without at hitch. I went home to my XP box, got the source and required libs... and every time I tried to compile I got a bunch of errors in "gltypes.h" seemingly caused by the SDL_HAS_64BIT_TYPE define. Back at work I looked around a bit and found the the SDL.lib(s) I used were obtained from a folder called msvc-libs which I obtained when tooling around with game engine called "Stratagus" I switched these SDL libs out with the latest from the SDL site, like I did at home, and then re-built and got the errors. Switching back to the libs from the msvc-lib bunch, I successfully compiled again. So.. for whatever reason it seems, at least for me, the newer version of the SDL libs causes problems.
What's funny is the message with below this one seems to about the same thing but in German.
I just build a new version - 2.1.3 - to address this.
Enjoy!
lee