From: Axel J. <axe...@ba...> - 2010-01-03 11:42:52
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> Concerning the float/double question: > on most (all?) of our target platforms, float will have single-precision, > where double offers double-precision. Of course, size differs and float might > be faster on embedded platforms, like arm. I think, as long as we don't > encounter any performance issues, because of matrices with really large > dimensions, we should use double. If your main concern is bad performance on ARM, use qreal. It is a double on all plattforms except ARM. It is used in QGraphicsView for nearly everything. Axel |