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2009-01-02
2013-04-29
  • Nobody/Anonymous

    Welcome to Help

     
    • Baden Wordsworth

      Nice Work But Have a small issue  getting error -
      Invalid ASC File Version: 106
      Required Version : 110
      Line: 1, column:21.
      File Name: C:\ (Directory and file name)

      Is there a solution to this error or am I being to much of a neewbie ?
      Any insight would be great.
      r_u_s_t_y_@hotmail.com

      Thanks Baden.

       
    • Kerrax

      Kerrax - 2009-01-30

      Try the following...
      Open the problem asc file with any plain text editor (Notepad, for example) and replace the first line containing "*3DSMAX_ASCIIEXPORT      106" with "*3DSMAX_ASCIIEXPORT     110". Thereafter save the asc file and try to import with my importer again.

      P.S. Where did you find this asc file?

       
    • Baden Wordsworth

      Well thanks for you help it did work.

      I am a Programer (Advanced) and was thinking of a rewrite for g2 multiplayer New Engine. I have been able to get most meshes i require but the MRM files i am haveing dificulty with. noticed you have some screenshots of orc worrior and animations. so you must have been able to do this.

      any help would be great.

      Thanks

      Baden Wordsworth.

       
    • Baden Wordsworth

      Never Mind. Worked through the german forums. lol.
      All good Now.

      Thanks for your help anyway.

      Ah, Now to complete the Engine.

      :)

      Baden Wordsworth.

       
    • Olli Oikarinen

      Olli Oikarinen - 2009-06-28

      Hey, thanks for your great work!

      The 3ds export from gmax works great, however, I noticed these features are missing:
      - Exporting cameras
      - Exporting hierarchy (subobjects)
      - Animations

      With these features exporting 3ds would be flawless I think.

      Thanks again,
      Olli

       
    • Olli Oikarinen

      Olli Oikarinen - 2009-06-28

      Oh... and dummies are not exported either...

       
    • Kerrax

      Kerrax - 2009-07-16

      My plugins initially were created for Gothic modding. It is not necessary to export cameras/dummies and animations in 3ds files for it. And I never see somebody use 3ds files to store animations. Maybe you should use another format?

       
    • Kerrax

      Kerrax - 2009-07-16

      My plugins initially were created for Gothic modding. It is not necessary to export cameras/dummies and animations to 3ds files for it. And I never see somebody uses 3ds files to store animations. Maybe you should try to use another format?

       
    • Olli Oikarinen

      Olli Oikarinen - 2009-07-28

      Hello again!

      Thanks for your answer. Please check out 3DzzD:
      http://sourceforge.net/projects/dzzd/
      http://www.dzzd.net

      It supports 3ds scenes with full hierarchy and animations. With your plugin free Gmax could be used with the engine (to replace very expensive 3ds Max).

      Fortunately both projects are here, published as open source, so there is hope, great hope! ;)

      Thanks again,
      Olli

       
  • Olli Oikarinen

    Olli Oikarinen - 2009-11-22

    Hello again!

    Bruno, the developer of the 3DzzD pointed me out this 3ds reference:
    http://www.martinreddy.net/gfx/3d/3DS.spec

    I'm trying to implement these functions I defined earlier (camera, dummy, hierarchy). It was struggle enough to install and setup all the dependencies in order to compile, the next challenge is to modify your gmaxextender to have these features.

    Camera chunks seem to be found at

    +-OBJ_CAMERA   (0x4700)
                      |  |  |  |
                      |  |  |  +-CAM_UNKNWN01         (0x4710)
                      |  |  |  +-CAM_UNKNWN02         (0x4720) 

    … dummies and hierarchy at:

    Subhunks

      id     Description
    B010    Name & Hierarchy
    B011*   Name Dummy Object

    … and even the missing pivot point at:
    B020    Objects pivot point ?

    I'll try to modify and compile, but all the help here would be more than welcome. Thank you again for your great work!

     

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