Nice Work But Have a small issue getting error -
Invalid ASC File Version: 106
Required Version : 110
Line: 1, column:21.
File Name: C:\ (Directory and file name)
Is there a solution to this error or am I being to much of a neewbie ?
Any insight would be great.
r_u_s_t_y_@hotmail.com
Thanks Baden.
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Try the following...
Open the problem asc file with any plain text editor (Notepad, for example) and replace the first line containing "*3DSMAX_ASCIIEXPORT 106" with "*3DSMAX_ASCIIEXPORT 110". Thereafter save the asc file and try to import with my importer again.
P.S. Where did you find this asc file?
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I am a Programer (Advanced) and was thinking of a rewrite for g2 multiplayer New Engine. I have been able to get most meshes i require but the MRM files i am haveing dificulty with. noticed you have some screenshots of orc worrior and animations. so you must have been able to do this.
any help would be great.
Thanks
Baden Wordsworth.
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The 3ds export from gmax works great, however, I noticed these features are missing:
- Exporting cameras
- Exporting hierarchy (subobjects)
- Animations
With these features exporting 3ds would be flawless I think.
Thanks again,
Olli
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My plugins initially were created for Gothic modding. It is not necessary to export cameras/dummies and animations in 3ds files for it. And I never see somebody use 3ds files to store animations. Maybe you should use another format?
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
My plugins initially were created for Gothic modding. It is not necessary to export cameras/dummies and animations to 3ds files for it. And I never see somebody uses 3ds files to store animations. Maybe you should try to use another format?
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
It supports 3ds scenes with full hierarchy and animations. With your plugin free Gmax could be used with the engine (to replace very expensive 3ds Max).
Fortunately both projects are here, published as open source, so there is hope, great hope! ;)
Thanks again,
Olli
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I'm trying to implement these functions I defined earlier (camera, dummy, hierarchy). It was struggle enough to install and setup all the dependencies in order to compile, the next challenge is to modify your gmaxextender to have these features.
Welcome to Help
Nice Work But Have a small issue getting error -
Invalid ASC File Version: 106
Required Version : 110
Line: 1, column:21.
File Name: C:\ (Directory and file name)
Is there a solution to this error or am I being to much of a neewbie ?
Any insight would be great.
r_u_s_t_y_@hotmail.com
Thanks Baden.
Try the following...
Open the problem asc file with any plain text editor (Notepad, for example) and replace the first line containing "*3DSMAX_ASCIIEXPORT 106" with "*3DSMAX_ASCIIEXPORT 110". Thereafter save the asc file and try to import with my importer again.
P.S. Where did you find this asc file?
Well thanks for you help it did work.
I am a Programer (Advanced) and was thinking of a rewrite for g2 multiplayer New Engine. I have been able to get most meshes i require but the MRM files i am haveing dificulty with. noticed you have some screenshots of orc worrior and animations. so you must have been able to do this.
any help would be great.
Thanks
Baden Wordsworth.
Never Mind. Worked through the german forums. lol.
All good Now.
Thanks for your help anyway.
Ah, Now to complete the Engine.
:)
Baden Wordsworth.
Hey, thanks for your great work!
The 3ds export from gmax works great, however, I noticed these features are missing:
- Exporting cameras
- Exporting hierarchy (subobjects)
- Animations
With these features exporting 3ds would be flawless I think.
Thanks again,
Olli
Oh... and dummies are not exported either...
My plugins initially were created for Gothic modding. It is not necessary to export cameras/dummies and animations in 3ds files for it. And I never see somebody use 3ds files to store animations. Maybe you should use another format?
My plugins initially were created for Gothic modding. It is not necessary to export cameras/dummies and animations to 3ds files for it. And I never see somebody uses 3ds files to store animations. Maybe you should try to use another format?
Hello again!
Thanks for your answer. Please check out 3DzzD:
http://sourceforge.net/projects/dzzd/
http://www.dzzd.net
It supports 3ds scenes with full hierarchy and animations. With your plugin free Gmax could be used with the engine (to replace very expensive 3ds Max).
Fortunately both projects are here, published as open source, so there is hope, great hope! ;)
Thanks again,
Olli
Hello again!
Bruno, the developer of the 3DzzD pointed me out this 3ds reference:
http://www.martinreddy.net/gfx/3d/3DS.spec
I'm trying to implement these functions I defined earlier (camera, dummy, hierarchy). It was struggle enough to install and setup all the dependencies in order to compile, the next challenge is to modify your gmaxextender to have these features.
Camera chunks seem to be found at
+-OBJ_CAMERA (0x4700)
| | | |
| | | +-CAM_UNKNWN01 (0x4710)
| | | +-CAM_UNKNWN02 (0x4720)
… dummies and hierarchy at:
Subhunks
id Description
B010 Name & Hierarchy
B011* Name Dummy Object
… and even the missing pivot point at:
B020 Objects pivot point ?
I'll try to modify and compile, but all the help here would be more than welcome. Thank you again for your great work!