From: Steven F. <Ste...@tn...> - 2003-08-19 21:06:26
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Uh-oh, I sense a power trip coming on from TT! ;-) Watch her, she can get a big head! ;-p "Z", who shall remain anonymous, says: Thanks for the help. When I make my final versions I could send them in, if you want. I need to test how they work in the game first. And Yes I used the map editor that came with KQ. It works good. --- Team Terradactyl <tea...@ld...> wrote: > Z, since I'm in charge of all the maps (Master of > Maps as my title), here's > what you need: grabber.c (compiled). Open > data/mpcx.dat to find the PCX > image that you want to modify. That's where you > need to store it, as the > game doesn't take it from entities.pcx, but rather ENTITIES_PCX from=20 > inside mpcx.dat. >=20 > If you want me to add this, I'd be more than happy > to. I just want to make > sure that you're not going to overwrite some of the > changes I've been making > to the maps, as that's what I've been partially in > charge of. As of late, > however, I've been working on scripts. Until, of > course, WinXP refused to > let me compile (grumble). But I moved and have a > friend that's over at my > apartment that's a computer guru, and hopefully > he'll be able to help me set > this up. I'm already now on cable modem or > something, and we've decided to > get a T1 here next month, so I'm stoked. Not > completely moved in yet, but > who knows..? >=20 > Oh, and I hope you can contribute to us. That map > that is on your webpage > is cool -- a little flat but cool nonetheless. Did > you use our map editor > to do that? ;-) >=20 > - TeamTerradactyl >=20 >=20 > ----- Original Message ----- > From: "Z" <z9...@ya...> > To: <kql...@li...> > Sent: Monday, August 18, 2003 4:33 PM > Subject: [Kqlives-main] [Kqlives-main] >=20 >=20 > > Hi, > > > > I was thinking about making my own game for the KQ > > engine. I have not completely decided yet, but I > > have been looking at how to mod KQ. I have made a > > NPC sprite and wish to add it to the game. When > > you edit the *.pcx files in the /maps directory it > > does not change the sprites used in the game. I > > was wondering if its not too much to ask, how you > > can change this ingame art, for my rpg or for maybe > > the existing story. You can see my beginings at=20 > > http://members.lycos.co.uk/vrealms/ > > And click on "My Kq page". Sorry my webhost is > > horrible. > > > > -z9484 |