| 25 |
high-res images |
None |
open |
|
2004-06-23
|
2004-06-23
|
3 |
|
| 24 |
BMP -> PNG |
None |
open |
|
2004-06-23
|
2004-06-23
|
4 |
|
| 23 |
chatting bots |
None |
open |
|
2004-06-22
|
2004-06-22
|
1 |
|
| 22 |
Direct3D |
None |
open |
|
2004-06-22
|
2004-06-30
|
8 |
|
| 21 |
allow missions to be handled simultaneously |
None |
open |
|
2004-05-24
|
2004-05-24
|
3 |
|
| 20 |
MapClass new struct with ALL possible mission params |
None |
open |
|
2004-05-24
|
2004-05-24
|
4 |
|
| 19 |
sprite Resources .IDX file |
None |
open |
|
2004-05-24
|
2004-05-24
|
2 |
|
| 17 |
better server/client listing |
None |
open |
glenneroo
|
2004-04-29
|
2004-04-29
|
4 |
|
| 16 |
tank tracks |
None |
open |
|
2004-04-29
|
2004-04-29
|
1 |
|
| 15 |
jump "sections" when at edge of current section |
None |
open |
Axi
|
2004-04-22
|
2004-04-29
|
7 |
|
| 14 |
.NET installer |
None |
open |
|
2004-04-20
|
2004-04-20
|
2 |
|
| 13 |
c++ loader |
None |
open |
|
2004-04-16
|
2004-04-16
|
3 |
|
| 11 |
build bridges, etc. |
None |
open |
Axi
|
2004-04-06
|
2004-04-22
|
2 |
|
| 10 |
defense towers |
None |
open |
|
2004-04-06
|
2004-04-07
|
3 |
|
| 9 |
modes of play |
None |
open |
|
2004-04-02
|
2004-04-29
|
6 |
|
| 8 |
DX9 lib check with LoadLibrary |
None |
open |
|
2004-03-31
|
2004-04-07
|
2 |
|
| 7 |
power-ups |
None |
open |
|
2004-03-29
|
2004-03-29
|
5 |
|
| 3 |
automatic server search/find |
None |
open |
|
2004-03-09
|
2004-04-07
|
3 |
|
| 2 |
sound volume |
None |
open |
|
2004-03-09
|
2004-04-07
|
3 |
|
| 1 |
windowed mode |
None |
open |
Axi
|
2004-03-09
|
2004-04-22
|
1 |
|