[K3d-development] Possible Aqsis - ehm- axis of developpment :)
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barche
From: jerome K. <je...@op...> - 2017-06-22 17:06:01
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Hi all, following Bart’s advice , i forked his repo and merged upstream branch for build fixes . I also imported aqsis as subdirectory as to me it’s a very good renderer base and very related to K3D, better not forget good old friends 😊. I have much ideas for possible improvements , all may not worth it but it might open the discussion to possible axis of developpments . 1. Developp modelling based on real drawing scans. 2. Integrate a 3-D guide system. 3. Z-painting tool ? (maybe exists) 4. Developp 3D printing compatibility with Slicing / G-code Generation https://bitbucket.org/NeonKing/camarade 5. FreeCAD is maybe good for CAD modelling , but crappy for animation . Developp further Constraint based Animation / Robotics simulation : https://bitbucket.org/NeonKing/dart https://bitbucket.org/NeonKing/ompl https://bitbucket.org/NeonKing/aikido 6. Developp further 3-scanning / reconstruction (no -best- lib suitable found yet , already found few 😊 ) 7. Developp Library System for 3D model reuse and Scene Building . Integrate a "Layers list" widget. 8. Model import from Web sources module (like https://www.thingiverse.com/ etc..) 9. Integrate aqsis as an internal developpment 10. Create an animation interface from a computer vision Library (motion capture from web cameras) https://bitbucket.org/NeonKing/microcv 11. UVW unwrapping module https://en.wikipedia.org/wiki/UVW_mapping and subsurfacing (Subsurfacing (>submesh generation from pictures , like « applied » bump mapping) 12. « Terragen » Terrain generation like module https://en.wikipedia.org/wiki/Terragen 13. Integrate Assimp https://bitbucket.org/NeonKing/assimp as a « mesh layer » 14. Integrate OpenImageIO as a « pictures » Layer https://bitbucket.org/NeonKing/openimageio https://bitbucket.org/NeonKing/openimageio 15. Integrate Bullet Physics as a physics engine https://github.com/Neonking/Bullet3 16. Developp Different UI « presets » regarding the expected use (animation , texturing , modelling ) 17. Last but not least and first one in planning order , I will draft one or 2 possible suggestions in terms of GUI by submitting pictures and associated concepts. Then Select the best and make the final UI draft on QtCreator That’s almost all what i had in mind for now :) . And yes that’s a lot . Feel free to comment anything. Best regards, Jerome |