Re: [K3d-development] K3D Involvment / Qt GUI
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barche
From: jerome K. <je...@op...> - 2017-06-20 22:45:00
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Hi bart, Brett , Daniel, Nice to hear from you . Let me introduce what leaded me to K3D . I used to be graphic designer for a living and have made large use of FreeCAD , Blender and 3DSMax. I’d say that each software has it’s pros / cons . FreeCAD is very good for constraint based modelling / CAD , Blender for Artistic / Animation and 3DSMax for Video game editing. In fact i am first working on a SIMD based realtime raytracer with a friend. Models used in raytracing could be tri-mesh based but the best advantage is around Nurbs / Béziers Curves / Caustics rendering . I don’t teach you anything. https://github.com/Neonking/QuadRay . We might expect later use into the video game context but also as viewer for a PCB CAD soft for first uses. And then come the need of a 3d modeller. I’d say that currently the « intuitive modelling » concepts that exists in Sketchup might be the best way to explore and take from (eg 3d guides and Intuitive « hooking »). As it leaded many open source projects to some success , the « windows commercial soft cloning » might be an option (eg copying 3dsmax GUI , Maya or sketchup GUI) . I’d rather boost a stalled developpment and bring some fresh air than being suffocated by team with tenths of active developpers that already have very precise ideas and don’t wish to move on or reconsiderate. I’d like to sketch some potential GUI concepts from the existing and submit them to you in order to make a later researched concept into Qtcreator. Also Worth to mention it , i’m not really a fan of exotic languages . C/ C++ sounds fine to me for almost everything , and easier to integrate. Best regards, Jerome De : Bart Janssens mailto:ba...@ba... Envoyé le :mardi 20 juin 2017 05:47 À : General discussion for K-3D development mailto:k3d...@li... Objet :Re: [K3d-development] K3D Involvment / Qt GUI Hi Jerome, Yes, development has pretty much stalled. My last attempt to make some changes dates back two years ago and can be found in my fork at: https://github.com/barche/k3d This was an attempt at building the GUI using QML, and also has a rough version based on Boost.Signals instead of libsigc++2. Currently I am more active using the Julia language as this is better suited for my scientific computing work. One idea I'm playing with is to at some point translate the ideas from K-3D to Julia, using GLVisualize.jl (see https://github.com/JuliaGL/GLVisualize.jl) and QML.jl (on my github) for the 3D and the GUI. Overall, I remain convinced that the architecture of K-3D is sound, and the code is quite readable, so if you feel like digging in be my guest, but I think you should then see it more as a learning experience, rather than hoping to reach a large audience. I would be happy to answer any concrete questions that come up. Cheers, Bart On Sun, Jun 18, 2017 at 1:47 PM jerome KASPER <je...@op... mailto:je...@op... > wrote: Hello all, I introduce myself , jerome , a 31 years old french programmer. I have great interest in Qt GUI and 3D Modelling and K3D is a nice piece of work i’d like to contribute to. Is the developpment stalled ? Any active developpers that could assign some tasks ? Specific Roadmap or Developpers beginner Walkthrough ? Thank you for your answers and time, Hope i could share some work with you 😊 Best Regards, JK ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot_______________________________________________ K3d-development mailing list K3d...@li... mailto:K3d...@li... https://lists.sourceforge.net/lists/listinfo/k3d-development |