From: Simon J. M. <sim...@go...> - 2020-11-08 09:58:17
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Thomas, You might already know or be interested in knowing that Titan are using your bk117 in their sim " <author> Thomas Kreitler </author> <email> t.kreitler at web 056 de </email> <filecreationdate>2010-10-07</filecreationdate> <version>$Revision: 1.5 $</version> <description> Models a Bell209/AH1S helicopter. </description> " regards Simon On Wed, 4 Nov 2020 at 22:01, Simon Julie Morley < sim...@go...> wrote: > For those that are interested... The flight model patch can be found here > > https://github.com/FGMEMBERS-NONGPL/UH-1 > > On Fri, 30 Oct 2020, 09:39 Simon Julie Morley, < > sim...@go...> wrote: > >> Come on, it wasn't that hard a question >> >> On Tue, 27 Oct 2020 at 15:54, Simon Julie Morley < >> sim...@go...> wrote: >> >>> I'm not a C++ coder I work on xml code. >>> >>> It's not a case of ignoring rotor functionality but more a case of after >>> 10+ years of only working on propellers, (in fact the first time i touched >>> a turbine was doing the avatar Scorpion gunship) I'm extremely familiar >>> with how the to create propeller tables and how the propeller code works. >>> >>> To answer the next question, without using any equations describe in >>> your own words the requirements of, and how flapping is implemented in a >>> real life helicopter and I'll explain how I do it with a prop. >>> >>> Simon >>> >>> On Tue, 27 Oct 2020 at 13:50, Sean McLeod <se...@se...> wrote: >>> >>>> Hi Simon >>>> >>>> >>>> >>>> Are you adding code to FGPropeller to implement some of the >>>> functionality that is currently in FGRotor but not in FGPropeller currently? >>>> >>>> >>>> >>>> Are there some aspects of FGRotor’s functionality that you’re ignoring >>>> because you don’t think they’re useful for your needs? >>>> >>>> >>>> >>>> What things did you notice in FGPropeller that FGRotor can’t currently >>>> do? Could potentially be useful to add them to FGRotor for users of FGRotor. >>>> >>>> >>>> >>>> What’s quite useful is Thomas references the equations etc. that his >>>> code is based on, e.g. >>>> >>>> >>>> >>>> // Flapping angles relative to control axes /SH79/ eqn(32) >>>> >>>> void FGRotor::calc_flapping_angles(double theta_0, const >>>> FGColumnVector3 &pqr_fus_w) >>>> >>>> >>>> >>>> <dt>/SH79/</dt><dd>Shaugnessy, J. D., Deaux, Thomas N., and Yenni, >>>> Kenneth R., >>>> >>>> "Development and Validation of a Piloted Simulation of a >>>> >>>> Helicopter and External Sling Load", NASA TP-1285, >>>> 1979.</dd> >>>> >>>> >>>> >>>> https://ntrs.nasa.gov/citations/19790005912 >>>> >>>> >>>> >>>> I’m currently using FGotor for the helicopter models I’m working on so >>>> I’d be interested to know what you see as the pros and cons of using >>>> FGRotor versus FGPropeller. >>>> >>>> >>>> >>>> Cheers >>>> >>>> >>>> >>>> *From:* Simon Julie Morley via Jsbsim-devel < >>>> jsb...@li...> >>>> *Sent:* Monday, October 26, 2020 10:09 PM >>>> *To:* Development issues <Jsb...@li...> >>>> *Cc:* Simon Julie Morley <sim...@go...> >>>> *Subject:* [Jsbsim-devel] Fwd: Helicopter >>>> >>>> >>>> >>>> >>>> yeh I have, and there's nothing in it I can't do with a propeller, >>>> and actually there are things in the propeller code that the rotor can't >>>> do.... so using rotor is a net less... >>>> >>>> >>>> >>>> Simon >>>> >>>> >>>> >>>> ---------- Forwarded message --------- >>>> From: *Sean McLeod* <se...@se...> >>>> Date: Mon, 26 Oct 2020 at 20:00 >>>> Subject: RE: [Jsbsim-devel] Helicopter >>>> To: Simon Julie Morley <sim...@go...> >>>> >>>> >>>> >>>> Hi Simon >>>> >>>> >>>> >>>> Have you looked at the FGRotor code to see what helicopter specific >>>> stuff it models that isn’t modeled by FGPropeller? >>>> >>>> >>>> >>>> Cheers >>>> >>>> >>>> >>>> *From:* Simon Julie Morley <sim...@go...> >>>> *Sent:* Monday, October 26, 2020 5:19 PM >>>> *To:* Sean McLeod <se...@se...> >>>> *Subject:* Re: [Jsbsim-devel] Helicopter >>>> >>>> >>>> >>>> Hi Sean, >>>> >>>> >>>> >>>> I'm not sure about using prop resulting in a lesser quality or that >>>> rotor offering greater functionality... >>>> >>>> >>>> >>>> I remain open minded to the possibilities >>>> >>>> >>>> >>>> Simon. >>>> >>>> >>>> >>>> On Mon, 26 Oct 2020, 13:08 Sean McLeod, <se...@se...> wrote: >>>> >>>> Hi Simon >>>> >>>> >>>> >>>> I’m sure you can model a helicopter using FGPropeller etc. as a basis, >>>> but I would imagine it would be a 1st order approximation since there >>>> are a number of dynamics that FGPropeller doesn’t model compared to >>>> FGRotor, so FGRotor would more easily allow for a higher fidelity model. >>>> >>>> >>>> >>>> Cheers >>>> >>>> >>>> >>>> *From:* Simon Julie Morley via Jsbsim-devel < >>>> jsb...@li...> >>>> *Sent:* Sunday, October 25, 2020 11:59 PM >>>> *To:* Development issues <jsb...@li...> >>>> *Cc:* Simon Julie Morley <sim...@go...> >>>> *Subject:* Re: [Jsbsim-devel] Helicopter >>>> >>>> >>>> >>>> Hi Sean, >>>> >>>> >>>> >>>> To be honest I wanted to try and see if I could make a helicopter using >>>> the prop code, because I couldn't see why not. >>>> >>>> >>>> >>>> On Sun, 25 Oct 2020 at 21:12, Sean McLeod <se...@se...> wrote: >>>> >>>> Hi Simon >>>> >>>> >>>> >>>> I’m just getting started again in terms of looking at JSBSim based >>>> helicopter models. >>>> >>>> >>>> >>>> Thomas Kreitler improved the FGRotor model between 2010 – 2012. >>>> >>>> >>>> >>>> >>>> https://github.com/JSBSim-Team/jsbsim/blob/4840a621dafe1ce64970990ddaec3e86a1c7e082/src/models/propulsion/FGRotor.cpp >>>> >>>> >>>> >>>> He also added a fairly detailed helicopter model for the AH1S: >>>> >>>> >>>> >>>> >>>> https://github.com/JSBSim-Team/jsbsim/tree/4840a621dafe1ce64970990ddaec3e86a1c7e082/aircraft/ah1s >>>> >>>> >>>> >>>> In general there are very few JSBSim based helicopter models around >>>> when I last looked. >>>> >>>> >>>> >>>> Cheers >>>> >>>> >>>> >>>> *From:* Bill Galbraith <bil...@gm...> >>>> *Sent:* Sunday, October 25, 2020 8:08 PM >>>> *To:* 'Development issues' <jsb...@li...> >>>> *Subject:* Re: [Jsbsim-devel] Helicopter >>>> >>>> >>>> >>>> Simon, >>>> >>>> >>>> >>>> I had devoted some brain cells towards that idea a while ago, but never >>>> implemented it. >>>> >>>> >>>> >>>> Imagine a point mass, with a point vertical force located above it. At >>>> 50% collective, vertical force equals weight. Cyclic tilts that vertical >>>> force fore/aft, left/right. Displacing the cyclic yields a slight loss >>>> (sine of angle) loss of lift, requiring slightly more collective. >>>> >>>> >>>> >>>> The painful part comes when you try to fly it with a joystick. When you >>>> release the joystick, the cyclic returns back to neutral, the aircraft will >>>> slow to a hover. You basically need a joystick that has a trim lever, or >>>> allows you to reestablish the trim point. >>>> >>>> >>>> >>>> Enough to get your brain cells excited? >>>> >>>> >>>> >>>> Bill >>>> >>>> >>>> >>>> *From:* Simon Julie Morley via Jsbsim-devel [ >>>> mailto:jsb...@li... >>>> <jsb...@li...>] >>>> *Sent:* Sunday, October 25, 2020 1:41 PM >>>> *To:* Development issues <Jsb...@li...> >>>> *Cc:* Simon Julie Morley <sim...@go...> >>>> *Subject:* [Jsbsim-devel] Helicopter >>>> >>>> >>>> >>>> Anyone here ever done one ? >>>> >>>> >>>> >>>> Want to talk about it, share knowledge ? >>>> >>>> >>>> >>>> Simon >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> _______________________________________________ >>>> Jsbsim-devel mailing list >>>> Jsb...@li... >>>> https://lists.sourceforge.net/lists/listinfo/jsbsim-devel >>>> _______________________________________________ >>>> The JSBSim Flight Dynamics Model project >>>> http://www.JSBSim.org >>>> _______________________________________________ >>>> >>>> _______________________________________________ >>>> Jsbsim-devel mailing list >>>> Jsb...@li... >>>> https://lists.sourceforge.net/lists/listinfo/jsbsim-devel >>>> _______________________________________________ >>>> The JSBSim Flight Dynamics Model project >>>> http://www.JSBSim.org >>>> _______________________________________________ >>>> >>>> |