From: grtuxhangar t. <grt...@gm...> - 2014-01-18 13:06:36
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We must also think about the Rain and Snow the terrain-static-friction value is influenced by those two parameters within the Gerard's system it was easy to include it by such <scheduled_gain name="systems/gear/terrain-static-friction-coeff-snow"> <input>systems/gear/gear-pos-norm</input> <table> <independentVar>/environment/metar/snow-norm</independentVar> <tableData> 0.0000 1.0000 1.0000 0.20000 </tableData> </table> </scheduled_gain> How could we include it with the new system since the static friction can't be accessed ? Thanks Josh On 18 January 2014 13:41, grtuxhangar team <grt...@gm...> wrote: > Hello, Erik > > I am convinced, after a lot of testing , to me, that ground reaction with > FG real terrain is very good. > > I just notice it s coming in addition to our existing process ( Gerard's > process ), so sometime the related models get a strange behaviour. > Should be solved after a huge update Model per Model. > > However I did not found any way to identify the terrain under, which is > useful for: > =>trigger the right behavior when on water, i mean for instance the > Catalina which use his own hydrodynamic > and =>trigger the right behavior when on water, i mean animations when > sinking. > > Anyhow ( but i did not check if we can do it ) some part of an aircraft > can want a specific process gear and structure regardless the terrain, for > instance aircraft with retractable/inflatable float which are also gear, we > have it ( helicopter ). > > Is it possible to have at least the terrain solid value exposed ( and why > not the others terrain values ). > > Thanks a lot > > Josh > > > > On 17 January 2014 21:07, grtuxhangar team <grt...@gm...> wrote: > >> the link was not easy to get >> so again >> >> C310 on sea<https://sites.google.com/site/grtuxhangar/home/download/jsbsim-new_groundreaction.jpg> >> >> >> On 17 January 2014 21:04, grtuxhangar team <grt...@gm...> wrote: >> >>> @Erik >>> >>> done , >>> then will longer try out. >>> >>> >>> YES Bertrand >>> this put an end in FlightGear forums to the recurring complaints about >>> JSBSim ground reactions not being realistic ;-) >>> >>> C310<https://sites.google.com/site/grtuxhangar/home/download/jsbsim-new_groundreaction.jpg?attredirects=0&d=1> >>> on sea >>> >>> >>> Josh >>> >>> >>> On 17 January 2014 18:12, Erik Hofman <er...@eh...> wrote: >>> >>>> On Fri, 17 Jan 2014 16:43:56 +0100 >>>> grtuxhangar team <grt...@gm...> wrote: >>>> >>>> > i'll give it a try. >>>> > Help me with ./admin/jsb2fg >>>> > i get the following >>>> >>>> Oh sorry reading your comments I was under the impression you already >>>> were doing this. >>>> > >>>> > >>>> > ./models/FGSurface.cpp >>>> > ./models/FGSurface.h >>>> > ./input_output/FGPropertyReader.cpp >>>> > ./input_output/FGPropertyReader.h >>>> >>>> These files need to be copied to FlightGear/src/FDM/JSSim and added to >>>> FlightGear/src/FDM/JSBSim/CMakeList.txt >>>> >>>> And examples/FlightGear.cxx must bo copied to >>>> FlightGear/src/FDM/JSBSim/JSBSim.cxx >>>> And examples/FlightGear.h must be copied to >>>> FlightGear/src/FDM/JSBSim/JSBSim.h >>>> >>>> Then you would be ready for a fresh compile. >>>> >>>> -- >>>> Erik Hofman <er...@eh...> >>>> >>>> >>>> ------------------------------------------------------------------------------ >>>> CenturyLink Cloud: The Leader in Enterprise Cloud Services. >>>> Learn Why More Businesses Are Choosing CenturyLink Cloud For >>>> Critical Workloads, Development Environments & Everything In Between. >>>> Get a Quote or Start a Free Trial Today. >>>> >>>> http://pubads.g.doubleclick.net/gampad/clk?id=119420431&iu=/4140/ostg.clktrk >>>> _______________________________________________ >>>> Jsbsim-devel mailing list >>>> Jsb...@li... >>>> https://lists.sourceforge.net/lists/listinfo/jsbsim-devel >>>> _______________________________________________ >>>> The JSBSim Flight Dynamics Model project >>>> http://www.JSBSim.org >>>> _______________________________________________ >>>> >>>> >>> >> > |