From: Miguel <mi...@jm...> - 2004-04-21 15:03:52
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Egon, I have introduced a little code into Jmol that you should be aware of. Previously, separate threads were used in some parts of Jmol. But they didn't have much impact on rendering performance. A week or two ago I did some introductory work on a separate thread just to clear the graphics buffer to the background color. Jan reported that it didn't work very well on his Win32 systems, so I disabled it. I subsequently reworked the code a little bit and have checked it in. This should have no impact on single CPU systems and should offer some improvement on multi-CPU systems. Unfortunately, I do not have a multi-CPU system on which to test it :-( The multi-threading behavior can still be controlled by a boolean variable in org/jmol/g3d/Platform3D.java Egon, do you have any ideas as to how you could verify the behavior on your dual-CPU Sun? (Tim, you could also play with this on your DualCPU Mac if you want.) Miguel |