From: Tim D. <stu...@ma...> - 2004-07-06 10:39:11
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Am Dienstag, 6. Juli 2004 11:33 schrieb Miguel: > > Am Montag, 5. Juli 2004 18:31 schrieb Miguel: > >> Tim wrote: > >> > By the way is there a command-line option for adjusting the > >> > window size at start-up? > >> > >> No, but that is a very good idea. > >> > >> Q: What do you think about a user-preference instead of a > >> command-line option? > > > > As long as it's scriptable (e.g. for batch jobs) it's fine for > > me. Window-resizing is the only way for zooming that effects > > povray, that's why I'd like to automate it. > > Is it the case that the only thing you are trying to automate is > povray size? Yes, that's right. > Now that I understand what you are trying to accomplish I see that > there are a few problems. > > povray output can be completely independent of the jmol window > size. > > We could also change the povray code so that you could pass > arbitrary parameters to it. That way, you could choose the size of > the povray window independent of the Jmol window size. > > The advantage would be that it would be more flexible. > > The disadvantage would be that the povray output would not be the > same size as the Jmol window. Is this really a disadvantage? The default setting could be the Jmol window size, so there wouldn't be a difference as long as the user doesn't change it. A "fixed ratio"-option for width:hight would be useful of course. All I'm really looking for is a zoom function which effects the povray output to get a higher resolution there. The way to accomplish this is secondary to me. But I think zoom for povray would be a great improvement. > Another problem ... we can set the Jmol application window size in > pixels. But that is not the same as the viewer window size ... the > actual display size. The Jmol application window size will include > the menus, buttons, and window decorations. The difference between > the app window size and the viewer size is platform and > user-setting dependent. Okay, but nevertheless it makes Jmol more customizable. Usually the difference between different platforms should a few pixels but there might be cases you want to have a look at a lot of structures at the same time, then you need a lot of small windows, but in other cases you might want to compare just two structures or examine just one, then the standard size or near-fullscreen would be nice. I don't think it needs to be exactly the same pixels on all platforms but the same magnitude of pixels |