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From: Jan R. <jr...@im...> - 2004-02-25 14:42:42
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Miguel Howard schrieb:
>>>>>Q: How does Chime address the issue of multiple 'frames' in a .xyz
>>>>>file?
>>>>>
>>>>>
>>Chime uses the following Rasmol-Script commands for Animation Control:
>>
>>anim {on|off|info}
>>anim mode {loop|once|palindrome}
>>anim direction {+1|-1}
>>anim fps ###
>>anim frame {next|-1-|###}
>>
>>("anim" can be replaced with "animation")
>>
>>
>
>Oliver,
>
>This is helpful.
>
>Q: How do the scripting commands affect animations?
>
>
I would suggest just like normal, they should affect the current selection.
>Q: When you apply commands like 'wireframe 0.1' does it affect all the
>atoms in all frames?
>
>
if it is the selection e.g.
restrict */4
wireframe 0.1
# would affect only frame 4 (model 4:-)
delay 0.3
restrict */5
wireframe 0.1
cpk 0.13
delay 03
restrict */6
wireframe 0.1
cpk 0.16
delay 0.3
>Q: Is there a way to selectively address individual frames (or perhaps
>better said, the atoms of individual frames) of an animation?
>
>
>
>
>>and the following commands are available as Chime embed tags:
>>
>>animfps=###
>>animmode={loop|once|palindrome|ping|pong}
>>startanim={false|no|true|yes}
>>AnimFrameCallback={JSFunctionName}
>>
>>
>
>Q: What do ping and pong do?
>
the following is an NMR animation produced by ProteinExplorer for Chime
http://www.imb-jena.de/~jr/Jmol/demo/chimelig/1a4t.html
and the same, after chime2jmol.pl and some minor modifications, in Jmol
http://www.imb-jena.de/~jr/Jmol/demo/jmolig/1a4t.html
Regards, Jan
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