Picatsso is a 2D single screen platformer that I made at Gamercamp, Birmingham City University (http://www.bcu.ac.uk/gamer-camp), developed using the Cocos2DX rendering engine and the Box2D physics engine. I was the lead and developed a large part of the gameplay, including the AI, moving platforms, spring platforms, wall climbing, combat, and many of the animations. It was developed in a team of 12: 3 programmers, 6 artists and 3 executives (two designers and a producer).
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