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From: <bv...@gm...> - 2009-03-21 17:44:15
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Hi Shashwat, I've looked at MINA. Yeah, it looks extremely suitable. Also, there are not much to rewrite in server. Can you add MINA instead of current java.net.ServerSocket implementation? CommandsHandler class will be the protocol handler. I also think a codec could be added to provide conventions between XMLElements and their text representation in the protocol e.g. Client XMLElement -> Text -> Server XMLElement and via versa. Make only the skeleton, because I'm not sure now what to do with ClientConnection class. Meanwhile, I will try to do the same with the client program. Bogdan 2009/3/20, shashwat gupta <sha...@gm...>: > Hi Bogdan, > I myself play regularly on www.chess.com . > The main feature that lag there is the network disconnection.You lost the > game if you are disconnected from the server even for one time. > I have not played on other portals yet. > > One thing which I would to ask is, you are using java.net.ServerSocket for > listening to incoming connections.Cant we use something like Apache MINA > for > this.It has lots of in build functionalities for session handling. > > Thanks, > Shashwat > |
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From: <bv...@gm...> - 2009-03-14 16:48:28
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How making the RD updating going? just curious. Bogdan |
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From: Radesh M. <rad...@gm...> - 2009-03-09 14:41:38
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Sure, will implement that On Fri, Mar 6, 2009 at 2:55 PM, <bv...@gm...> wrote: > I guess it can be implemented using Timer class. It might be placed in > RankingSystem class I think, just not to engender some addition tiny > classes. Can you make this, when you'll have time? > > > ------------------------------------------------------------------------------ > Open Source Business Conference (OSBC), March 24-25, 2009, San Francisco, > CA > -OSBC tackles the biggest issue in open source: Open Sourcing the > Enterprise > -Strategies to boost innovation and cut costs with open source > participation > -Receive a $600 discount off the registration fee with the source code: > SFAD > http://p.sf.net/sfu/XcvMzF8H > _______________________________________________ > Jinyan-devs mailing list > Jin...@li... > https://lists.sourceforge.net/lists/listinfo/jinyan-devs > -- Radesh M Mohan Bintelgroup http://radesh.co.nr/ Sent from: Princeton Junction New Jersey United States. |
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From: <bv...@gm...> - 2009-03-06 18:55:35
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I guess it can be implemented using Timer class. It might be placed in RankingSystem class I think, just not to engender some addition tiny classes. Can you make this, when you'll have time? |
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From: Radesh M. <rad...@gm...> - 2009-03-06 16:10:16
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Hi, We can periodically run an update process, which will change the RD of players who havent played any games in a certain time period. (This time window could be 1day, 2day or a week depending on the average number of games the users play). We can have a column in the User table which will keep track of when the rating was last updated. On Fri, Mar 6, 2009 at 6:47 AM, <bv...@gm...> wrote: > Hi, > the rating deviation should change over time for each player. How do > you think we can implement it? > > Bogdan > > > ------------------------------------------------------------------------------ > Open Source Business Conference (OSBC), March 24-25, 2009, San Francisco, > CA > -OSBC tackles the biggest issue in open source: Open Sourcing the > Enterprise > -Strategies to boost innovation and cut costs with open source > participation > -Receive a $600 discount off the registration fee with the source code: > SFAD > http://p.sf.net/sfu/XcvMzF8H > _______________________________________________ > Jinyan-devs mailing list > Jin...@li... > https://lists.sourceforge.net/lists/listinfo/jinyan-devs > -- Radesh M Mohan Bintelgroup http://radesh.co.nr/ Sent from: Princeton New Jersey United States. |
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From: <bv...@gm...> - 2009-03-06 11:47:21
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Hi, the rating deviation should change over time for each player. How do you think we can implement it? Bogdan |
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From: Radesh M. <rad...@gm...> - 2009-03-03 17:28:37
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-- Radesh M Mohan Bintelgroup http://radesh.co.nr/ Sent from: Princeton Junction New Jersey United States. |