Re: [Javacavemaps-developers] javacavemaps UI
Status: Pre-Alpha
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From: Tomer B. <tom...@za...> - 2003-12-13 22:35:12
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larry gray wrote: >ill think about it, but did you look for the TODO comments? > yes, i did. sorry, can't find any (maybe you can direct me to a few). > >the collections and models also need their stat calculating methods coded. > i've checked a few of the classes in the collections and models packages, but i really have no idea what are they for, nor what is a survey line/branch/station (and yes, i have read the docs at http://www.geocities.com/jospgweb/javacavemaps/docs/specs.html). also, i think that the API's docs are'nt explaining anything about the purpose/aim of the package/class/funcion. example, from the API java docs (http://javaref.sourceforge.net/pj/docs/javacmdocs/index.html): class SurveyLines This class wraps and ArrayList and brokers SurveyLineModel objects. that's it. there are a few methods but no comments about them. also, the description of the class does not tell me anything about what this object should be used for or what his functuality should be. bottom line - i have no idea how to start coding. > >I have not given the main ui much thought yet. I have already begun some >panel work, the plan and profile view panels, and the text area's for input >output. > >like I say in the api, this awt version is very crude indeed. after we get >it working, I think we will begin a swing thread of this same project. > >once the model is being filled with data, from both file and that text area, >and the stats are working, then we move on to plotting some caves, once the >caves are plotting, and on isometric, rotating, then we move on to a nicer >interface. I know this seems backwards, but its always too tempting to >begin work on a nice interface, then the main logic never gets completed. If >the logic is completed, then the interface work will be alot easier, because >we know what we can do, and can't do, and whats needed. > i have no idea how to map caves, and i'm sure most of the developers have no idea either. i, personally want to do this project because i think the result can be a very cool tool, not just for cave-mapping (ie 3d lineplot etc.), and it looks like a very ambitios project, unlike many SF.net's projects... PS i hope i'm not sounding rude, and if i do - i'm sorry, but i really dont mean it. best regards, tomer >----- Original Message ----- >From: "Tomer Barletz" <tom...@za...> >To: <jav...@li...> >Sent: Friday, December 12, 2003 12:37 PM >Subject: [Javacavemaps-developers] javacavemaps UI > > > > >>hi, >>is there a way somebody (probably you, larry) could describe, maybe by >>using some graphic program like gimp, the main applet's UI? that way i >>will be able to start working on the applet's panels. >> >>thanks. >>tomer >> >> >> >>------------------------------------------------------- >>This SF.net email is sponsored by: IBM Linux Tutorials. >>Become an expert in LINUX or just sharpen your skills. Sign up for IBM's >>Free Linux Tutorials. Learn everything from the bash shell to sys admin. >>Click now! http://ads.osdn.com/?ad_id=1278&alloc_id=3371&op=click >>_______________________________________________ >>Javacavemaps-developers mailing list >>Jav...@li... >>https://lists.sourceforge.net/lists/listinfo/javacavemaps-developers >> >> >> > > > > > |