[Javacavemaps-developers] note on creativity.
Status: Pre-Alpha
Brought to you by:
caverdude
From: Larry G. <jav...@ya...> - 2009-02-07 17:56:06
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XP does not destroy creativity at all. It simply limits it to certain size task. Let compare to landscape painting. Instead of painting the whole scene in one sitting, you are painting a small tree. next you paint a small rock. next a large rock. Next a hill. Next a small waterfall or even part of the water fall. Such as top, then middle, then bottom. If you need to get up and go do something else then fine. Tailer the scale of the parts of the painting to what you have time for or skill for. For example lets say you are not good at painting rocks, and especially in ths paiting these are limestone rocks. You may have to take time out to practice limestome rocks on another canvas. Then when you get to this task you know what you are capable of and how long it will take. Also XP allows for freedom to experiment. But its not wise to give up on striving for sytle, form, rules, order and standards in the name of creativity and experimentation. You can be a creative(free form) as you like on your own hard drive right? We also have the casetest sandbox area. For example before I begin implementing the parser logic I have create casetest in caverdude.case1 where I worked out the logic for using the java.util.Scanner and other resource or file reading logic. Larry Gray la...@ar... |