Hey everyone.. just thought I'd give jamud a shot, since it sounded interesting, and I wanted something I could code with a little easier since I know some Java. So I got the mud server up and running, but how do I connect? I nmapped my box and couldn't find any extra ports open.. so I'm sort of at a loss. Any help would be greatly appreciated.
Morgan
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First off... what version are you working with? Alpha 6? If so, then if you're using all the plugins and the default configuration I think I posted to CVS, you should be listening on port 8000 with a BshConsole. This has some nifty custom commands (look in the .bsh files to see what I mean) for OLC and quick administration. They treat the MudObject tree as a file system, essentially.
Now, if you'd like to log in as a player, that's a different matter. There's currently no player-generator (not entirely true... the PlayerManager supports the creation of a new player. However, please realize that a new player account Does Not Imply a new CHARACTER for that player.) If you do a listing of plugins (listPlugins(); will do that, I think, from the bsh console), you can then get the index number for the one entitled "fucked up" (sorry for the name, it's still a little in-development). do a start( getPlugin( x ) ); where x is the number for that plugin, and it'll listen for a single player to log in on a particular port (8888, I *think*). This is mostly to test the command interpreter (via the echo and quit commands).
See, this is why it's still called an "alpha" ;)
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Hey everyone.. just thought I'd give jamud a shot, since it sounded interesting, and I wanted something I could code with a little easier since I know some Java. So I got the mud server up and running, but how do I connect? I nmapped my box and couldn't find any extra ports open.. so I'm sort of at a loss. Any help would be greatly appreciated.
Morgan
First off... what version are you working with? Alpha 6? If so, then if you're using all the plugins and the default configuration I think I posted to CVS, you should be listening on port 8000 with a BshConsole. This has some nifty custom commands (look in the .bsh files to see what I mean) for OLC and quick administration. They treat the MudObject tree as a file system, essentially.
Now, if you'd like to log in as a player, that's a different matter. There's currently no player-generator (not entirely true... the PlayerManager supports the creation of a new player. However, please realize that a new player account Does Not Imply a new CHARACTER for that player.) If you do a listing of plugins (listPlugins(); will do that, I think, from the bsh console), you can then get the index number for the one entitled "fucked up" (sorry for the name, it's still a little in-development). do a start( getPlugin( x ) ); where x is the number for that plugin, and it'll listen for a single player to log in on a particular port (8888, I *think*). This is mostly to test the command interpreter (via the echo and quit commands).
See, this is why it's still called an "alpha" ;)