WebInfo (beta)- virtual web-serv, shows some mud data over http (who is on, finger info, motd, etc)
Olc (comind soon)- adds OnLine Creation commands to the PlayerGranted list.
Battle (coming maybe?)- adds a default ROM-style battle system.
PostgreSQL (comind maybe?)- allows areas to be loaded/saved to a database, and allows for saved-state of areas (ie; bodies and items saved in location).
I need the ideas for the plugins so that I can plan ahead and get a feel of what sort of interfaces I'd need floating around, and what sort of Event/Listener setups I'd need to create, etc.
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Might be a strange idea but have you thought of a plug-in to let people author quests (as opposed to areas, mobs, and items) or to generate somewhat random quests for players on the fly?
A seperate full service admin plug-in might be a good idea also.
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I'm not entirely sure as of now how a Quest would work. I'm guessing it would be a series of events which you would be required to complete for a prize, etc.
Should be interesting to do!
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<QUEST name="Free the Freeble">
<STARTER>
<MOBILE vnum="3100" />
</STARTER>
<STEP id="1" type="get_object">
<ITEM vnum="3002" />
<DETAILS>
You must find the vorpal sword.
</DETAILS>
<COMPLETED>YES</COMPLETED>
</STEP>
<STEP id="2" type="kill_monster">
<MOBILE vnum="3017" />
<DETAILS>
You must kill the Obie Monster.
</DETAILS>
<COMPLETED>NO</COMPLETED>
</STEP>
<STEP id="3" type="open_door">
<ROOM vnum="3002" />
<DETAILS>
Unlock the door and free the Freeble.
</DETAILS>
<COMPLETED>NO</COMPLETED>
</STEP>
</QUEST>
Just having some fun!
Susan
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A modifyable battle system would be cool! ie there could be two flavours of battle - quick and dirty or long and detailed. The owner could decide which would be implemented via the plugin.
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I wonder how much trouble it would be to allow you to receive IM's in game? For example, if you connect to a JaMUD, a flag in ICQ gets set showing your away status and are in a MUD. Someone could message you in game. Probably not worth the trouble though, since you could see the message blinking in the systray.
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it wouldn't be too terribly hard... the plugin would connect as though it were a client for whichever player's wanted it, and add a couple of commands to allow user access to it.
Of course, I know nothing at all about ICQ or how one would implement that
Alternately would be a "faux" jabber server plugin, which would allow outside jabber users to see players on the mud as though they were also on jabber
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I need some ideas for plugins.
so far we've got:
JamudSnoop (final)- lets local admins see Player IO
MetroMud (beta)- shares presence across muds, and will soon support intra-mud area connectivity
Nntp (coming soon)- allows NNTP (newsreader) access to Posts (and authenticates).
WebInfo (beta)- virtual web-serv, shows some mud data over http (who is on, finger info, motd, etc)
Olc (comind soon)- adds OnLine Creation commands to the PlayerGranted list.
Battle (coming maybe?)- adds a default ROM-style battle system.
PostgreSQL (comind maybe?)- allows areas to be loaded/saved to a database, and allows for saved-state of areas (ie; bodies and items saved in location).
I need the ideas for the plugins so that I can plan ahead and get a feel of what sort of interfaces I'd need floating around, and what sort of Event/Listener setups I'd need to create, etc.
Might be a strange idea but have you thought of a plug-in to let people author quests (as opposed to areas, mobs, and items) or to generate somewhat random quests for players on the fly?
A seperate full service admin plug-in might be a good idea also.
I'm not entirely sure as of now how a Quest would work. I'm guessing it would be a series of events which you would be required to complete for a prize, etc.
Should be interesting to do!
<QUEST name="Free the Freeble">
<STARTER>
<MOBILE vnum="3100" />
</STARTER>
<STEP id="1" type="get_object">
<ITEM vnum="3002" />
<DETAILS>
You must find the vorpal sword.
</DETAILS>
<COMPLETED>YES</COMPLETED>
</STEP>
<STEP id="2" type="kill_monster">
<MOBILE vnum="3017" />
<DETAILS>
You must kill the Obie Monster.
</DETAILS>
<COMPLETED>NO</COMPLETED>
</STEP>
<STEP id="3" type="open_door">
<ROOM vnum="3002" />
<DETAILS>
Unlock the door and free the Freeble.
</DETAILS>
<COMPLETED>NO</COMPLETED>
</STEP>
</QUEST>
Just having some fun!
Susan
A modifyable battle system would be cool! ie there could be two flavours of battle - quick and dirty or long and detailed. The owner could decide which would be implemented via the plugin.
I wonder how much trouble it would be to allow you to receive IM's in game? For example, if you connect to a JaMUD, a flag in ICQ gets set showing your away status and are in a MUD. Someone could message you in game. Probably not worth the trouble though, since you could see the message blinking in the systray.
it wouldn't be too terribly hard... the plugin would connect as though it were a client for whichever player's wanted it, and add a couple of commands to allow user access to it.
Of course, I know nothing at all about ICQ or how one would implement that
Alternately would be a "faux" jabber server plugin, which would allow outside jabber users to see players on the mud as though they were also on jabber