I ran with celstart -console and saw the following message:
Couldn't found 'en' language
I extracted data/text/translator.xml from the Jammer*.celzip and added the following block below the Esperanto definition:
<!-- English --> <language name="en"> <msg> <src>THE GARDENER</src> <dst>THE GARDENER</dst> </msg> <msg> <src>START</src> <dst>START</dst> </msg> <msg> <src>HIGHSCORES</src> <dst>HIGH SCORES</dst> </msg> <msg> <src>INSTRUCTION</src> <dst>INSTRUCTIONS</dst> </msg> <msg> <src>QUIT</src> <dst>QUIT</dst> </msg> <msg> <src>CONGRATULATIONS</src> <dst>CONGRATULATIONS</dst> </msg> <msg> <src>GAME OVER</src> <dst>GAME OVER</dst> </msg> </language>
Then updated the file back to the Jammer*.celzip and the program ran perfectly.
--Dave
Log in to post a comment.
I ran with celstart -console and saw the following message:
Couldn't found 'en' language
I extracted data/text/translator.xml from the Jammer*.celzip and added the following block below the Esperanto definition:
<!-- English -->
<language name="en">
<msg>
<src>THE GARDENER</src>
<dst>THE GARDENER</dst>
</msg>
<msg>
<src>START</src>
<dst>START</dst>
</msg>
<msg>
<src>HIGHSCORES</src>
<dst>HIGH SCORES</dst>
</msg>
<msg>
<src>INSTRUCTION</src>
<dst>INSTRUCTIONS</dst>
</msg>
<msg>
<src>QUIT</src>
<dst>QUIT</dst>
</msg>
<msg>
<src>CONGRATULATIONS</src>
<dst>CONGRATULATIONS</dst>
</msg>
<msg>
<src>GAME OVER</src>
<dst>GAME OVER</dst>
</msg>
</language>
Then updated the file back to the Jammer*.celzip and the program ran perfectly.
--Dave