Refresh is weird
Status: Alpha
Brought to you by:
easlern
Sometimes after removing a large sprite, it doesn't leave the screen all at once. Looks like certain micro tiles the sprite used to touch get cleared in different frames from others, causing a weird delayed clear effect. Example: just after Jed enters screen and gets done saying "Roger. You out here," parts of the text box appear to clear at different times after the text box is supposed to disappear.
Should make thorough tests for the micro tile consolidation routine.
Affecting code should be in microTileField.cpp .