From: Cary R. <cy...@ya...> - 2008-01-18 23:49:45
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--- Sumit Gupta <su...@nv...> wrote: > I am wondering if anyone has considered using GPU-based computing to > accelerate the Icarus Verilog simulator. This certainly is interesting, but I think we would need to make the runtime multi threaded before starting something this ambitious. With the current crop of Duo and Quad machines available adding multi threading to Icarus has been one my mind. The problem is finding the time to work on it. > NVIDIA's GPUs have evolved over the years to become fully programmable, > massively parallel architectures. There are 128 processor cores with > floating point units in a NVIDIA GPU today delivering anywhere between > 120 to 350 GFLOPs of performance depending on your application. Much of Icarus is bit based, so FLOPs are not as important as for an analog simulator. Though with those kind of numbers I'm sure they would be more than fast enough ;-). Thanks for the information, Cary ____________________________________________________________________________________ Looking for last minute shopping deals? Find them fast with Yahoo! Search. http://tools.search.yahoo.com/newsearch/category.php?category=shopping |