Menu

#170 New Guns

open
nobody
None
5
2007-01-22
2007-01-22
Anonymous
No

A bunch of steampunk guns that match the technological flavor of the current release. That would be neat. And crappier ones could misfire, causing severe damage; better guns could still jam. There could be some way of preventing this, like taking them to an out-of-the-way (kind of hidden) borderline psychotic gunsmith.

Ideas:

Needle guns (low range)

Grenade launchers that take more than one turn to reload and require high strength and training or else do arm damage

Dart guns that can have poison or tranquilizer ammo

Magically infinite-ammo revolver

Muskets (inaccurate)

Elephant gun

email: footan50@yahoo.com

Discussion

  • Nobody/Anonymous

    Logged In: NO

    About the gunsmith: you would have to bring them periodically, for maintenance, and there would still be a small chance of misfiring.

     
  • Nobody/Anonymous

    Logged In: NO

    About the gunsmith: you would have to bring them periodically, for maintenance, and there would still be a small chance of misfiring.

     

Log in to post a comment.

Auth0 Logo