A bunch of steampunk guns that match the technological flavor of the current release. That would be neat. And crappier ones could misfire, causing severe damage; better guns could still jam. There could be some way of preventing this, like taking them to an out-of-the-way (kind of hidden) borderline psychotic gunsmith.
Ideas:
Needle guns (low range)
Grenade launchers that take more than one turn to reload and require high strength and training or else do arm damage
Dart guns that can have poison or tranquilizer ammo
Magically infinite-ammo revolver
Muskets (inaccurate)
Elephant gun
email: footan50@yahoo.com
Logged In: NO
About the gunsmith: you would have to bring them periodically, for maintenance, and there would still be a small chance of misfiring.
Logged In: NO
About the gunsmith: you would have to bring them periodically, for maintenance, and there would still be a small chance of misfiring.