I'm using itpp multilateration (defined in itpp/comm/multilateration.h) with spherical setting, using only TOAs. It works very well in 3D setting, being very precise. I wanted to modify the algorithm in order to compute spherical localization in 2D environment. The algorithm in itpp doesn't work as if you use it with beacons all on the same plane the algorithm detects their coplanarity. Could someone give me some hint in order to modify the algorithm for my purpose? Specifically I'd like to know what algorithm uses itpp in order to compute spherical localization.
Thanks in advance for your help and the work done to develop this great library :)
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Hi everybody,
I'm using itpp multilateration (defined in itpp/comm/multilateration.h) with spherical setting, using only TOAs. It works very well in 3D setting, being very precise. I wanted to modify the algorithm in order to compute spherical localization in 2D environment. The algorithm in itpp doesn't work as if you use it with beacons all on the same plane the algorithm detects their coplanarity. Could someone give me some hint in order to modify the algorithm for my purpose? Specifically I'd like to know what algorithm uses itpp in order to compute spherical localization.
Thanks in advance for your help and the work done to develop this great library :)
Hi
This is a draft paper that explains the algorithms implemented in IT++ for indoor localisation. Check the bibliography for references:
https://www.researchgate.net/profile/Bogdan_Cristea/publication/311695923_Hybrid_Multilateration_for_Indoor_Localization/links/58552c0908ae81995eb3f2f9/Hybrid-Multilateration-for-Indoor-Localization.pdf
regards
Bogdan