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From: Kevin M. <sub...@us...> - 2001-10-05 14:27:26
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subatomic 2001/10/05 07:27:25 PDT
Added files:
doc kevin.design.txt
Log:
added my design doc. more edit's will surely come soon
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From: Ben S. <non...@us...> - 2001-10-05 06:48:39
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nonchocoboy 2001/10/04 23:48:38 PDT
Modified files:
. sys_juggler.cxx
Log:
uses the new GeodeCache and thus compiles.
Revision Changes Path
1.2 +4 -8 tank/sys_juggler.cxx
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/sys_juggler.cxx.diff?r1=1.1&r2=1.2
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From: Jason S. <vip...@us...> - 2001-10-04 22:13:21
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viperscum 2001/10/04 15:13:21 PDT
Modified files:
tankwars collide.cpp collide.h
Log:
adding "generic"/wall collision, it's a special case because the walls are basically not there, to be more exact we're colliding with the Y-plane of the terrain bellow, but the terrain was built special so it'll take a special case to detect collission by tanks and bullets with it...just starting to work on that here.....
Revision Changes Path
1.5 +9 -0 projects/tankwars/collide.cpp
1.3 +2 -0 projects/tankwars/collide.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/collide.cpp.diff?r1=1.4&r2=1.5
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/collide.h.diff?r1=1.2&r2=1.3
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From: Jason S. <vip...@us...> - 2001-10-04 22:11:32
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viperscum 2001/10/04 15:11:31 PDT
Modified files:
tankwars TankGL2_0.cpp
Log:
everything is working great...fixed the bullet/tank collisions so that all of them work perfectly...aaaaaawwwwwww yyyeeeeeaaahhhh.......no more crashing or messed up stuff cuz certain bullets were not destroyed
Revision Changes Path
1.4 +53 -54 projects/tankwars/TankGL2_0.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/TankGL2_0.cpp.diff?r1=1.3&r2=1.4
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From: Jason S. <vip...@us...> - 2001-10-04 21:09:49
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viperscum 2001/10/04 14:09:48 PDT
Modified files:
tankwars TankGL2_0.cpp
Log:
not working correclty, but rest is commented out..deleting the bullets correctlyby making a new list
Revision Changes Path
1.3 +37 -2 projects/tankwars/TankGL2_0.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/TankGL2_0.cpp.diff?r1=1.2&r2=1.3
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From: Chad A. <ae...@us...> - 2001-10-04 19:22:43
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aegis 2001/10/04 12:22:41 PDT
Modified files:
. sys_glut.cxx tank.dsp
Log:
play a gun sound effect :)
Revision Changes Path
1.7 +7 -2 tank/sys_glut.cxx
1.8 +8 -4 tank/tank.dsp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/sys_glut.cxx.diff?r1=1.6&r2=1.7
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/tank.dsp.diff?r1=1.7&r2=1.8
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From: Jason S. <vip...@us...> - 2001-10-04 18:19:09
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viperscum 2001/10/04 11:19:09 PDT
Modified files:
tankwars tank.cpp tank.h
Log:
updates to the tank, added wether or not the tank is alive or dead, and also tweeked a bit for collision detection...
Revision Changes Path
1.4 +3 -2 projects/tankwars/tank.cpp
1.4 +2 -1 projects/tankwars/tank.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/tank.cpp.diff?r1=1.3&r2=1.4
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/tank.h.diff?r1=1.3&r2=1.4
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From: Jason S. <vip...@us...> - 2001-10-04 18:18:04
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viperscum 2001/10/04 11:18:03 PDT
Modified files:
tankwars collide.cpp
Log:
Fixed the calculations of the line between two points, before I was adding the indevidual points instead of subtracting them, fixed that and collisions started to work correctly
Revision Changes Path
1.4 +1 -1 projects/tankwars/collide.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/collide.cpp.diff?r1=1.3&r2=1.4
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From: Jason S. <vip...@us...> - 2001-10-04 18:16:57
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viperscum 2001/10/04 11:16:57 PDT
Modified files:
tankwars Weapon.cpp
Log:
basic stuff updates getting collisions to work
Revision Changes Path
1.3 +0 -1 projects/tankwars/Weapon.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/Weapon.cpp.diff?r1=1.2&r2=1.3
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From: Jason S. <vip...@us...> - 2001-10-04 18:16:07
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viperscum 2001/10/04 11:16:06 PDT
Modified files:
tankwars TankGL2_0.cpp
Log:
Updates getting collision detection worked into moving forward on tank/tank collision and bullet/tank collision working for the most part, there are a few bugs to be worked out like getting rid of bullets after you miss with the first
Revision Changes Path
1.2 +74 -22 projects/tankwars/TankGL2_0.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/TankGL2_0.cpp.diff?r1=1.1&r2=1.2
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From: Jason S. <vip...@us...> - 2001-10-04 18:14:20
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viperscum 2001/10/04 11:14:20 PDT
Modified files:
tankwars Bullet.cpp
Log:
collision detection working, for the most part, kind of updates
Revision Changes Path
1.4 +1 -1 projects/tankwars/Bullet.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/Bullet.cpp.diff?r1=1.3&r2=1.4
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From: Jason S. <vip...@us...> - 2001-10-04 16:40:51
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viperscum 2001/10/04 09:40:50 PDT
Modified files:
tankwars tank.cpp tank.h
Log:
updates for collision and inheriting from generic...removed a lot of overlapping things that were in the private data, moved them to generic instead
Revision Changes Path
1.3 +2 -1 projects/tankwars/tank.cpp
1.3 +6 -6 projects/tankwars/tank.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/tank.cpp.diff?r1=1.2&r2=1.3
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/tank.h.diff?r1=1.2&r2=1.3
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From: Jason S. <vip...@us...> - 2001-10-04 16:39:58
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viperscum 2001/10/04 09:39:57 PDT
Modified files:
tankwars generic.h
Log:
added shared things that were in other classes derived from this one...added into protected area
Revision Changes Path
1.3 +13 -4 projects/tankwars/generic.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/generic.h.diff?r1=1.2&r2=1.3
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From: Jason S. <vip...@us...> - 2001-10-04 16:38:50
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viperscum 2001/10/04 09:38:49 PDT
Modified files:
tankwars genInclude.h
Log:
added math.h
Revision Changes Path
1.2 +2 -1 projects/tankwars/genInclude.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/genInclude.h.diff?r1=1.1&r2=1.2
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From: Jason S. <vip...@us...> - 2001-10-04 16:38:09
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viperscum 2001/10/04 09:38:07 PDT
Modified files:
tankwars collide.cpp collide.h
Log:
collision should work with this algorithm...but it still doesn't...I think this part is correct though
Revision Changes Path
1.3 +11 -9 projects/tankwars/collide.cpp
1.2 +1 -1 projects/tankwars/collide.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/collide.cpp.diff?r1=1.2&r2=1.3
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/collide.h.diff?r1=1.1&r2=1.2
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From: Jason S. <vip...@us...> - 2001-10-04 16:37:15
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viperscum 2001/10/04 09:37:15 PDT
Modified files:
tankwars Weapon.h
Log:
updates to the private data, put most of it in generic class
Revision Changes Path
1.3 +7 -7 projects/tankwars/Weapon.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/Weapon.h.diff?r1=1.2&r2=1.3
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From: Jason S. <vip...@us...> - 2001-10-04 16:35:54
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viperscum 2001/10/04 09:35:54 PDT
Modified files:
tankwars Bullet.cpp
Log:
updates trying to get the collision detection working, not quite there yet
Revision Changes Path
1.3 +2 -1 projects/tankwars/Bullet.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/Bullet.cpp.diff?r1=1.2&r2=1.3
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From: Chad A. <ae...@us...> - 2001-10-03 23:53:22
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aegis 2001/10/03 16:53:21 PDT
Modified files:
. tank.dsp
Log:
added geode cache to VC++ project
Revision Changes Path
1.7 +4 -0 tank/tank.dsp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/tank.dsp.diff?r1=1.6&r2=1.7
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From: Ben S. <bs...@vr...> - 2001-10-03 19:46:10
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hi all- i just notices the following news post on sf.net. note that it only affects everybody signed up to the commits list under a different email address than their sf.net email. -----SF.net News Post---------------------------------------- If your project currently makes use of syncmail (or similar mechanisms) to send e-mail when CVS commits occur, please take notice of this change. It will be necessary for all e-mail originating from the project CVS servers to be directed to a SourceForge.net user account (use...@us...) or to a SourceForge.net-hosted mailing list. ----- Ben Scott President ISU Game Developers Club Treasurer ISU Ballroom Dance Company bs...@ia... |
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From: Kevin M. <ke...@vr...> - 2001-10-03 18:56:38
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cool! :) good to have a cache! @--@---@---@----@-----@------@------@-----@----@---@---@--@ Kevin Meinert __ _ __ http://www.vrac.iastate.edu/~kevn \ || \| \ / ` Virtual Reality Applications Center \ ||.-'|--\ Howe Hall, Iowa State University, Ames Iowa \|| \| \`__, ----------------------------------------------------------- On Wed, 3 Oct 2001, Ben Scott wrote: > nonchocoboy 2001/10/03 11:11:07 PDT > > Modified files: > . Bullet.h Tank.h glRenderGeode.h > sys_glut.cxx Makefile > Added files: > . GeodeCache.h GeodeCache.cxx > Log: > - fixed seg fault when drawing > - added GeodeCache > > Revision Changes Path > 1.9 +2 -3 tank/Bullet.h > 1.27 +5 -6 tank/Tank.h > 1.2 +1 -1 tank/glRenderGeode.h > 1.6 +3 -5 tank/sys_glut.cxx > 1.31 +1 -0 tank/Makefile > > http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Bullet.h.diff?r1=1.8&r2=1.9 > http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Tank.h.diff?r1=1.26&r2=1.27 > http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/glRenderGeode.h.diff?r1=1.1&r2=1.2 > http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/sys_glut.cxx.diff?r1=1.5&r2=1.6 > http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Makefile.diff?r1=1.30&r2=1.31 > > > _______________________________________________ > ISUGameDev-commits mailing list > ISU...@li... > https://lists.sourceforge.net/lists/listinfo/isugamedev-commits > |
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From: Ben S. <non...@us...> - 2001-10-03 18:11:07
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nonchocoboy 2001/10/03 11:11:07 PDT
Modified files:
. Bullet.h Tank.h glRenderGeode.h
sys_glut.cxx Makefile
Added files:
. GeodeCache.h GeodeCache.cxx
Log:
- fixed seg fault when drawing
- added GeodeCache
Revision Changes Path
1.9 +2 -3 tank/Bullet.h
1.27 +5 -6 tank/Tank.h
1.2 +1 -1 tank/glRenderGeode.h
1.6 +3 -5 tank/sys_glut.cxx
1.31 +1 -0 tank/Makefile
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Bullet.h.diff?r1=1.8&r2=1.9
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Tank.h.diff?r1=1.26&r2=1.27
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/glRenderGeode.h.diff?r1=1.1&r2=1.2
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/sys_glut.cxx.diff?r1=1.5&r2=1.6
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Makefile.diff?r1=1.30&r2=1.31
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From: Ben S. <non...@us...> - 2001-10-03 18:03:06
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nonchocoboy 2001/10/03 11:03:06 PDT
Modified files:
. Geode.h Geode.cxx
Log:
Geodes now have a name for easier debugging.
Revision Changes Path
1.2 +14 -0 tank/Geode.h
1.2 +31 -0 tank/Geode.cxx
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Geode.h.diff?r1=1.1&r2=1.2
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Geode.cxx.diff?r1=1.1&r2=1.2
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From: Ben S. <non...@us...> - 2001-10-03 18:01:34
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nonchocoboy 2001/10/03 11:01:34 PDT
Modified files:
. ObjImporter.h
Log:
- ObjImporter will now actually modify the geode pointer it is given.
- Removed empty/worthless buildGeoSets() func
Revision Changes Path
1.13 +12 -13 tank/ObjImporter.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/ObjImporter.h.diff?r1=1.12&r2=1.13
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From: Ben S. <non...@us...> - 2001-10-03 17:02:02
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nonchocoboy 2001/10/03 10:02:01 PDT
Modified files:
. RefObj.h
TestSuite main.cpp
TestSuite/TestCases/Math QuatSelfTest.h
Added files:
TestSuite/TestCases RefObjTest.h
Log:
- added ability to get() the pointer in a safe_ptr
- added test cases for RefObj and safe_ptr
- moved all test cases to the tankTest namespace
Revision Changes Path
1.6 +19 -0 tank/RefObj.h
1.2 +3 -1 tank/TestSuite/main.cpp
1.3 +1 -1 tank/TestSuite/TestCases/Math/QuatSelfTest.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/RefObj.h.diff?r1=1.5&r2=1.6
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/TestSuite/main.cpp.diff?r1=1.1&r2=1.2
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/TestSuite/TestCases/Math/QuatSelfTest.h.diff?r1=1.2&r2=1.3
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