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From: Kevin M. <sub...@us...> - 2001-10-05 14:27:26
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subatomic 2001/10/05 07:27:25 PDT Added files: doc kevin.design.txt Log: added my design doc. more edit's will surely come soon |
From: Ben S. <non...@us...> - 2001-10-05 06:48:39
|
nonchocoboy 2001/10/04 23:48:38 PDT Modified files: . sys_juggler.cxx Log: uses the new GeodeCache and thus compiles. Revision Changes Path 1.2 +4 -8 tank/sys_juggler.cxx http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/sys_juggler.cxx.diff?r1=1.1&r2=1.2 |
From: Jason S. <vip...@us...> - 2001-10-04 22:13:21
|
viperscum 2001/10/04 15:13:21 PDT Modified files: tankwars collide.cpp collide.h Log: adding "generic"/wall collision, it's a special case because the walls are basically not there, to be more exact we're colliding with the Y-plane of the terrain bellow, but the terrain was built special so it'll take a special case to detect collission by tanks and bullets with it...just starting to work on that here..... Revision Changes Path 1.5 +9 -0 projects/tankwars/collide.cpp 1.3 +2 -0 projects/tankwars/collide.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/collide.cpp.diff?r1=1.4&r2=1.5 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/collide.h.diff?r1=1.2&r2=1.3 |
From: Jason S. <vip...@us...> - 2001-10-04 22:11:32
|
viperscum 2001/10/04 15:11:31 PDT Modified files: tankwars TankGL2_0.cpp Log: everything is working great...fixed the bullet/tank collisions so that all of them work perfectly...aaaaaawwwwwww yyyeeeeeaaahhhh.......no more crashing or messed up stuff cuz certain bullets were not destroyed Revision Changes Path 1.4 +53 -54 projects/tankwars/TankGL2_0.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/TankGL2_0.cpp.diff?r1=1.3&r2=1.4 |
From: Jason S. <vip...@us...> - 2001-10-04 21:09:49
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viperscum 2001/10/04 14:09:48 PDT Modified files: tankwars TankGL2_0.cpp Log: not working correclty, but rest is commented out..deleting the bullets correctlyby making a new list Revision Changes Path 1.3 +37 -2 projects/tankwars/TankGL2_0.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/TankGL2_0.cpp.diff?r1=1.2&r2=1.3 |
From: Chad A. <ae...@us...> - 2001-10-04 19:22:43
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aegis 2001/10/04 12:22:41 PDT Modified files: . sys_glut.cxx tank.dsp Log: play a gun sound effect :) Revision Changes Path 1.7 +7 -2 tank/sys_glut.cxx 1.8 +8 -4 tank/tank.dsp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/sys_glut.cxx.diff?r1=1.6&r2=1.7 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/tank.dsp.diff?r1=1.7&r2=1.8 |
From: Jason S. <vip...@us...> - 2001-10-04 18:19:09
|
viperscum 2001/10/04 11:19:09 PDT Modified files: tankwars tank.cpp tank.h Log: updates to the tank, added wether or not the tank is alive or dead, and also tweeked a bit for collision detection... Revision Changes Path 1.4 +3 -2 projects/tankwars/tank.cpp 1.4 +2 -1 projects/tankwars/tank.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/tank.cpp.diff?r1=1.3&r2=1.4 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/tank.h.diff?r1=1.3&r2=1.4 |
From: Jason S. <vip...@us...> - 2001-10-04 18:18:04
|
viperscum 2001/10/04 11:18:03 PDT Modified files: tankwars collide.cpp Log: Fixed the calculations of the line between two points, before I was adding the indevidual points instead of subtracting them, fixed that and collisions started to work correctly Revision Changes Path 1.4 +1 -1 projects/tankwars/collide.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/collide.cpp.diff?r1=1.3&r2=1.4 |
From: Jason S. <vip...@us...> - 2001-10-04 18:16:57
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viperscum 2001/10/04 11:16:57 PDT Modified files: tankwars Weapon.cpp Log: basic stuff updates getting collisions to work Revision Changes Path 1.3 +0 -1 projects/tankwars/Weapon.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/Weapon.cpp.diff?r1=1.2&r2=1.3 |
From: Jason S. <vip...@us...> - 2001-10-04 18:16:07
|
viperscum 2001/10/04 11:16:06 PDT Modified files: tankwars TankGL2_0.cpp Log: Updates getting collision detection worked into moving forward on tank/tank collision and bullet/tank collision working for the most part, there are a few bugs to be worked out like getting rid of bullets after you miss with the first Revision Changes Path 1.2 +74 -22 projects/tankwars/TankGL2_0.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/TankGL2_0.cpp.diff?r1=1.1&r2=1.2 |
From: Jason S. <vip...@us...> - 2001-10-04 18:14:20
|
viperscum 2001/10/04 11:14:20 PDT Modified files: tankwars Bullet.cpp Log: collision detection working, for the most part, kind of updates Revision Changes Path 1.4 +1 -1 projects/tankwars/Bullet.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/Bullet.cpp.diff?r1=1.3&r2=1.4 |
From: Jason S. <vip...@us...> - 2001-10-04 16:40:51
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viperscum 2001/10/04 09:40:50 PDT Modified files: tankwars tank.cpp tank.h Log: updates for collision and inheriting from generic...removed a lot of overlapping things that were in the private data, moved them to generic instead Revision Changes Path 1.3 +2 -1 projects/tankwars/tank.cpp 1.3 +6 -6 projects/tankwars/tank.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/tank.cpp.diff?r1=1.2&r2=1.3 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/tank.h.diff?r1=1.2&r2=1.3 |
From: Jason S. <vip...@us...> - 2001-10-04 16:39:58
|
viperscum 2001/10/04 09:39:57 PDT Modified files: tankwars generic.h Log: added shared things that were in other classes derived from this one...added into protected area Revision Changes Path 1.3 +13 -4 projects/tankwars/generic.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/generic.h.diff?r1=1.2&r2=1.3 |
From: Jason S. <vip...@us...> - 2001-10-04 16:38:50
|
viperscum 2001/10/04 09:38:49 PDT Modified files: tankwars genInclude.h Log: added math.h Revision Changes Path 1.2 +2 -1 projects/tankwars/genInclude.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/genInclude.h.diff?r1=1.1&r2=1.2 |
From: Jason S. <vip...@us...> - 2001-10-04 16:38:09
|
viperscum 2001/10/04 09:38:07 PDT Modified files: tankwars collide.cpp collide.h Log: collision should work with this algorithm...but it still doesn't...I think this part is correct though Revision Changes Path 1.3 +11 -9 projects/tankwars/collide.cpp 1.2 +1 -1 projects/tankwars/collide.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/collide.cpp.diff?r1=1.2&r2=1.3 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/collide.h.diff?r1=1.1&r2=1.2 |
From: Jason S. <vip...@us...> - 2001-10-04 16:37:15
|
viperscum 2001/10/04 09:37:15 PDT Modified files: tankwars Weapon.h Log: updates to the private data, put most of it in generic class Revision Changes Path 1.3 +7 -7 projects/tankwars/Weapon.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/Weapon.h.diff?r1=1.2&r2=1.3 |
From: Jason S. <vip...@us...> - 2001-10-04 16:35:54
|
viperscum 2001/10/04 09:35:54 PDT Modified files: tankwars Bullet.cpp Log: updates trying to get the collision detection working, not quite there yet Revision Changes Path 1.3 +2 -1 projects/tankwars/Bullet.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/Bullet.cpp.diff?r1=1.2&r2=1.3 |
From: Chad A. <ae...@us...> - 2001-10-03 23:53:22
|
aegis 2001/10/03 16:53:21 PDT Modified files: . tank.dsp Log: added geode cache to VC++ project Revision Changes Path 1.7 +4 -0 tank/tank.dsp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/tank.dsp.diff?r1=1.6&r2=1.7 |
From: Ben S. <bs...@vr...> - 2001-10-03 19:46:10
|
hi all- i just notices the following news post on sf.net. note that it only affects everybody signed up to the commits list under a different email address than their sf.net email. -----SF.net News Post---------------------------------------- If your project currently makes use of syncmail (or similar mechanisms) to send e-mail when CVS commits occur, please take notice of this change. It will be necessary for all e-mail originating from the project CVS servers to be directed to a SourceForge.net user account (use...@us...) or to a SourceForge.net-hosted mailing list. ----- Ben Scott President ISU Game Developers Club Treasurer ISU Ballroom Dance Company bs...@ia... |
From: Kevin M. <ke...@vr...> - 2001-10-03 18:56:38
|
cool! :) good to have a cache! @--@---@---@----@-----@------@------@-----@----@---@---@--@ Kevin Meinert __ _ __ http://www.vrac.iastate.edu/~kevn \ || \| \ / ` Virtual Reality Applications Center \ ||.-'|--\ Howe Hall, Iowa State University, Ames Iowa \|| \| \`__, ----------------------------------------------------------- On Wed, 3 Oct 2001, Ben Scott wrote: > nonchocoboy 2001/10/03 11:11:07 PDT > > Modified files: > . Bullet.h Tank.h glRenderGeode.h > sys_glut.cxx Makefile > Added files: > . GeodeCache.h GeodeCache.cxx > Log: > - fixed seg fault when drawing > - added GeodeCache > > Revision Changes Path > 1.9 +2 -3 tank/Bullet.h > 1.27 +5 -6 tank/Tank.h > 1.2 +1 -1 tank/glRenderGeode.h > 1.6 +3 -5 tank/sys_glut.cxx > 1.31 +1 -0 tank/Makefile > > http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Bullet.h.diff?r1=1.8&r2=1.9 > http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Tank.h.diff?r1=1.26&r2=1.27 > http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/glRenderGeode.h.diff?r1=1.1&r2=1.2 > http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/sys_glut.cxx.diff?r1=1.5&r2=1.6 > http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Makefile.diff?r1=1.30&r2=1.31 > > > _______________________________________________ > ISUGameDev-commits mailing list > ISU...@li... > https://lists.sourceforge.net/lists/listinfo/isugamedev-commits > |
From: Ben S. <non...@us...> - 2001-10-03 18:11:07
|
nonchocoboy 2001/10/03 11:11:07 PDT Modified files: . Bullet.h Tank.h glRenderGeode.h sys_glut.cxx Makefile Added files: . GeodeCache.h GeodeCache.cxx Log: - fixed seg fault when drawing - added GeodeCache Revision Changes Path 1.9 +2 -3 tank/Bullet.h 1.27 +5 -6 tank/Tank.h 1.2 +1 -1 tank/glRenderGeode.h 1.6 +3 -5 tank/sys_glut.cxx 1.31 +1 -0 tank/Makefile http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Bullet.h.diff?r1=1.8&r2=1.9 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Tank.h.diff?r1=1.26&r2=1.27 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/glRenderGeode.h.diff?r1=1.1&r2=1.2 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/sys_glut.cxx.diff?r1=1.5&r2=1.6 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Makefile.diff?r1=1.30&r2=1.31 |
From: Ben S. <non...@us...> - 2001-10-03 18:03:06
|
nonchocoboy 2001/10/03 11:03:06 PDT Modified files: . Geode.h Geode.cxx Log: Geodes now have a name for easier debugging. Revision Changes Path 1.2 +14 -0 tank/Geode.h 1.2 +31 -0 tank/Geode.cxx http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Geode.h.diff?r1=1.1&r2=1.2 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Geode.cxx.diff?r1=1.1&r2=1.2 |
From: Ben S. <non...@us...> - 2001-10-03 18:01:34
|
nonchocoboy 2001/10/03 11:01:34 PDT Modified files: . ObjImporter.h Log: - ObjImporter will now actually modify the geode pointer it is given. - Removed empty/worthless buildGeoSets() func Revision Changes Path 1.13 +12 -13 tank/ObjImporter.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/ObjImporter.h.diff?r1=1.12&r2=1.13 |
From: Ben S. <non...@us...> - 2001-10-03 17:02:02
|
nonchocoboy 2001/10/03 10:02:01 PDT Modified files: . RefObj.h TestSuite main.cpp TestSuite/TestCases/Math QuatSelfTest.h Added files: TestSuite/TestCases RefObjTest.h Log: - added ability to get() the pointer in a safe_ptr - added test cases for RefObj and safe_ptr - moved all test cases to the tankTest namespace Revision Changes Path 1.6 +19 -0 tank/RefObj.h 1.2 +3 -1 tank/TestSuite/main.cpp 1.3 +1 -1 tank/TestSuite/TestCases/Math/QuatSelfTest.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/RefObj.h.diff?r1=1.5&r2=1.6 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/TestSuite/main.cpp.diff?r1=1.1&r2=1.2 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/TestSuite/TestCases/Math/QuatSelfTest.h.diff?r1=1.2&r2=1.3 |