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From: Kevin M. <sub...@us...> - 2001-10-10 13:42:15
|
subatomic 2001/10/10 06:42:13 PDT Modified files: Fizix Body.h Log: significantly reduced the execution time that it takes to precalculate the inertia tensor. replaced generalized 4x4 matrix invert with 3 floating point divides. I still wouldn't use a Body in place of a Particle though... although it's much more feasable now. Revision Changes Path 1.4 +19 -10 tank/Fizix/Body.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/Body.h.diff?r1=1.3&r2=1.4 |
From: Kevin M. <sub...@us...> - 2001-10-10 13:21:53
|
subatomic 2001/10/10 06:21:52 PDT Modified files: Fizix DynamicSystem.h Fizix/operators Emitter.h Fizix/systems Torch.h Log: formatting Revision Changes Path 1.4 +4 -4 tank/Fizix/DynamicSystem.h 1.5 +37 -37 tank/Fizix/operators/Emitter.h 1.7 +1 -0 tank/Fizix/systems/Torch.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/DynamicSystem.h.diff?r1=1.3&r2=1.4 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/operators/Emitter.h.diff?r1=1.4&r2=1.5 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/systems/Torch.h.diff?r1=1.6&r2=1.7 |
From: Kevin M. <sub...@us...> - 2001-10-10 12:57:48
|
subatomic 2001/10/10 05:57:47 PDT Modified files: Fizix/example2 simpleGlutApp.cxx Fizix/systems Torch.h Log: particle systems are *so* much faster than a rigid body system... I really need to optomize my Matrix invert function i think... Revision Changes Path 1.5 +16 -9 tank/Fizix/example2/simpleGlutApp.cxx 1.6 +3 -3 tank/Fizix/systems/Torch.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/example2/simpleGlutApp.cxx.diff?r1=1.4&r2=1.5 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/systems/Torch.h.diff?r1=1.5&r2=1.6 |
From: Kevin M. <sub...@us...> - 2001-10-10 12:50:50
|
subatomic 2001/10/10 05:50:50 PDT Added files: Fizix Particle.h Log: added Particle class. exactly the same as Body class without the rotation. I really should have templatized Body to do both but... how to do that? |
From: Kevin M. <sub...@us...> - 2001-10-10 12:41:11
|
subatomic 2001/10/10 05:41:09 PDT Modified files: Fizix/operators Operations.h Removed files: Fizix/operators PsOperator.cxx PsOperator.h Log: removed two deprecated files. Revision Changes Path 1.3 +105 -105 tank/Fizix/operators/Operations.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/operators/Operations.h.diff?r1=1.2&r2=1.3 |
From: Kevin M. <sub...@us...> - 2001-10-10 05:09:38
|
subatomic 2001/10/09 22:09:37 PDT Modified files: . ObjImporter.h Log: oops, I resolved the conflict incorrectly (should be GeodePtr&, not shared_ptr<Geode>) Revision Changes Path 1.16 +3 -3 tank/ObjImporter.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/ObjImporter.h.diff?r1=1.15&r2=1.16 |
From: Kevin M. <sub...@us...> - 2001-10-10 05:01:20
|
subatomic 2001/10/09 22:01:20 PDT Modified files: doc kevin.design.txt Log: small formatting change. Revision Changes Path 1.3 +12 -2 tank/doc/kevin.design.txt http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/doc/kevin.design.txt.diff?r1=1.2&r2=1.3 |
From: Kevin M. <sub...@us...> - 2001-10-10 05:00:21
|
subatomic 2001/10/09 22:00:21 PDT Modified files: . ObjImporter.h Log: resolved conflict Revision Changes Path 1.15 +5 -5 tank/ObjImporter.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/ObjImporter.h.diff?r1=1.14&r2=1.15 |
From: Kevin M. <sub...@us...> - 2001-10-10 04:56:58
|
subatomic 2001/10/09 21:56:57 PDT Modified files: Fizix/example2 Makefile Removed files: Fizix/operators Force.cxx Operations.cxx Log: removed the two empty .cxx files force.cxx and Operations.cxx all funcations (apparently) have to be in the header because of the templates (in MSVC++ at least) Revision Changes Path 1.3 +1 -2 tank/Fizix/example2/Makefile http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/example2/Makefile.diff?r1=1.2&r2=1.3 |
From: Kevin M. <sub...@us...> - 2001-10-10 04:54:13
|
subatomic 2001/10/09 21:54:12 PDT Modified files: Fizix/example2 simpleGlutApp.cxx Fizix/operators Emitter.h Fizix/systems Torch.h Log: got the "fire" particle system working (example2) This used the Torch system defined in Fizix/systems Fixed up ref counting on the Flame emitter in Emitter.h rendering triangles for the flame particles in simpleGlutApp.cxx Revision Changes Path 1.3 +24 -9 tank/Fizix/example2/simpleGlutApp.cxx 1.3 +32 -30 tank/Fizix/operators/Emitter.h 1.4 +6 -11 tank/Fizix/systems/Torch.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/example2/simpleGlutApp.cxx.diff?r1=1.2&r2=1.3 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/operators/Emitter.h.diff?r1=1.2&r2=1.3 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/systems/Torch.h.diff?r1=1.3&r2=1.4 |
From: Kevin M. <sub...@us...> - 2001-10-10 04:30:39
|
subatomic 2001/10/09 21:30:38 PDT Modified files: Fizix SolverFactory.h Fizix/example Makefile QuakeNav.cxx Fizix/example2 Makefile QuakeNav.cxx Log: fixed compile bugs under MSVC++, added *good* makefiles (ones that will compile under win32, irix, or gnu system) Revision Changes Path 1.2 +2 -1 tank/Fizix/SolverFactory.h 1.2 +103 -68 tank/Fizix/example/Makefile 1.2 +1 -0 tank/Fizix/example/QuakeNav.cxx 1.2 +103 -68 tank/Fizix/example2/Makefile 1.2 +1 -0 tank/Fizix/example2/QuakeNav.cxx http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/SolverFactory.h.diff?r1=1.1&r2=1.2 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/example/Makefile.diff?r1=1.1&r2=1.2 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/example/QuakeNav.cxx.diff?r1=1.1&r2=1.2 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/example2/Makefile.diff?r1=1.1&r2=1.2 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/example2/QuakeNav.cxx.diff?r1=1.1&r2=1.2 |
From: Kevin M. <sub...@us...> - 2001-10-10 04:29:33
|
subatomic 2001/10/09 21:29:32 PDT Modified files: Fizix/operators Force.cxx Force.h Operations.cxx Operations.h Log: seems that we can't put template functions into the .cxx file with visual studio's compiler, get errors on linking. I moved these into the header. Revision Changes Path 1.3 +0 -125 tank/Fizix/operators/Force.cxx 1.3 +136 -1 tank/Fizix/operators/Force.h 1.2 +0 -93 tank/Fizix/operators/Operations.cxx 1.2 +105 -0 tank/Fizix/operators/Operations.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/operators/Force.cxx.diff?r1=1.2&r2=1.3 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/operators/Force.h.diff?r1=1.2&r2=1.3 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/operators/Operations.cxx.diff?r1=1.1&r2=1.2 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/operators/Operations.h.diff?r1=1.1&r2=1.2 |
From: Kevin M. <sub...@us...> - 2001-10-09 23:26:06
|
subatomic 2001/10/09 16:26:05 PDT Modified files: Fizix/example2 simpleGlutApp.cxx Log: render the torch... and update it too... Revision Changes Path 1.2 +16 -0 tank/Fizix/example2/simpleGlutApp.cxx http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/example2/simpleGlutApp.cxx.diff?r1=1.1&r2=1.2 |
From: Kevin M. <sub...@us...> - 2001-10-09 23:09:32
|
subatomic 2001/10/09 16:09:32 PDT Added files: Fizix/example2 Makefile MyApp.cxx MyApp.h QuakeNav.cxx QuakeNav.h cubeGeometry.cpp cubeGeometry.h simpleGlutApp.cxx Log: second sample app |
From: Ben S. <non...@us...> - 2001-10-09 22:26:29
|
nonchocoboy 2001/10/09 15:26:29 PDT Modified files: TestSuite main.cpp Log: Remove the use of the RefObj test case which, of course, no longer exists. Revision Changes Path 1.3 +0 -2 tank/TestSuite/main.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/TestSuite/main.cpp.diff?r1=1.2&r2=1.3 |
From: Ben S. <non...@us...> - 2001-10-09 22:23:41
|
nonchocoboy 2001/10/09 15:23:40 PDT Removed files: TestSuite/TestCases RefObjTest.h Log: definately don't need a test case for classes that no longer exist. |
From: Jason S. <vip...@us...> - 2001-10-05 18:08:49
|
viperscum 2001/10/05 11:08:49 PDT Modified files: tankwars generic.h Log: not sure what I added here, I think some more protected stuff Revision Changes Path 1.4 +1 -0 projects/tankwars/generic.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/generic.h.diff?r1=1.3&r2=1.4 |
From: Jason S. <vip...@us...> - 2001-10-05 18:07:51
|
viperscum 2001/10/05 11:07:51 PDT Modified files: tankwars collide.cpp collide.h Log: working on adding tank-bullet/border collisions Revision Changes Path 1.6 +50 -2 projects/tankwars/collide.cpp 1.4 +1 -1 projects/tankwars/collide.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/collide.cpp.diff?r1=1.5&r2=1.6 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/collide.h.diff?r1=1.3&r2=1.4 |
From: Jason S. <vip...@us...> - 2001-10-05 18:07:11
|
viperscum 2001/10/05 11:07:07 PDT Modified files: tankwars Terrain.cpp Terrain.h Log: getting things to collide with the outside border Revision Changes Path 1.2 +7 -1 projects/tankwars/Terrain.cpp 1.3 +9 -2 projects/tankwars/Terrain.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/Terrain.cpp.diff?r1=1.1&r2=1.2 http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/Terrain.h.diff?r1=1.2&r2=1.3 |
From: Kevin M. <sub...@us...> - 2001-10-05 14:42:24
|
subatomic 2001/10/05 07:42:24 PDT Modified files: doc kevin.design.txt Log: made some small edits. Revision Changes Path 1.2 +28 -6 tank/doc/kevin.design.txt http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/doc/kevin.design.txt.diff?r1=1.1&r2=1.2 |