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From: Kevin M. <sub...@us...> - 2001-10-10 13:42:15
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subatomic 2001/10/10 06:42:13 PDT
Modified files:
Fizix Body.h
Log:
significantly reduced the execution time that it takes to precalculate the
inertia tensor. replaced generalized 4x4 matrix invert with 3 floating
point divides.
I still wouldn't use a Body in place of a Particle though... although
it's much more feasable now.
Revision Changes Path
1.4 +19 -10 tank/Fizix/Body.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/Body.h.diff?r1=1.3&r2=1.4
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From: Kevin M. <sub...@us...> - 2001-10-10 13:21:53
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subatomic 2001/10/10 06:21:52 PDT
Modified files:
Fizix DynamicSystem.h
Fizix/operators Emitter.h
Fizix/systems Torch.h
Log:
formatting
Revision Changes Path
1.4 +4 -4 tank/Fizix/DynamicSystem.h
1.5 +37 -37 tank/Fizix/operators/Emitter.h
1.7 +1 -0 tank/Fizix/systems/Torch.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/DynamicSystem.h.diff?r1=1.3&r2=1.4
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/operators/Emitter.h.diff?r1=1.4&r2=1.5
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/systems/Torch.h.diff?r1=1.6&r2=1.7
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From: Kevin M. <sub...@us...> - 2001-10-10 12:57:48
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subatomic 2001/10/10 05:57:47 PDT
Modified files:
Fizix/example2 simpleGlutApp.cxx
Fizix/systems Torch.h
Log:
particle systems are *so* much faster than a rigid body system...
I really need to optomize my Matrix invert function i think...
Revision Changes Path
1.5 +16 -9 tank/Fizix/example2/simpleGlutApp.cxx
1.6 +3 -3 tank/Fizix/systems/Torch.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/example2/simpleGlutApp.cxx.diff?r1=1.4&r2=1.5
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/systems/Torch.h.diff?r1=1.5&r2=1.6
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From: Kevin M. <sub...@us...> - 2001-10-10 12:50:50
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subatomic 2001/10/10 05:50:50 PDT
Added files:
Fizix Particle.h
Log:
added Particle class. exactly the same as Body class without the
rotation. I really should have templatized Body to do both but... how to
do that?
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From: Kevin M. <sub...@us...> - 2001-10-10 12:41:11
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subatomic 2001/10/10 05:41:09 PDT
Modified files:
Fizix/operators Operations.h
Removed files:
Fizix/operators PsOperator.cxx PsOperator.h
Log:
removed two deprecated files.
Revision Changes Path
1.3 +105 -105 tank/Fizix/operators/Operations.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/operators/Operations.h.diff?r1=1.2&r2=1.3
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From: Kevin M. <sub...@us...> - 2001-10-10 05:09:38
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subatomic 2001/10/09 22:09:37 PDT
Modified files:
. ObjImporter.h
Log:
oops, I resolved the conflict incorrectly (should be GeodePtr&, not shared_ptr<Geode>)
Revision Changes Path
1.16 +3 -3 tank/ObjImporter.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/ObjImporter.h.diff?r1=1.15&r2=1.16
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From: Kevin M. <sub...@us...> - 2001-10-10 05:01:20
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subatomic 2001/10/09 22:01:20 PDT
Modified files:
doc kevin.design.txt
Log:
small formatting change.
Revision Changes Path
1.3 +12 -2 tank/doc/kevin.design.txt
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/doc/kevin.design.txt.diff?r1=1.2&r2=1.3
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From: Kevin M. <sub...@us...> - 2001-10-10 05:00:21
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subatomic 2001/10/09 22:00:21 PDT
Modified files:
. ObjImporter.h
Log:
resolved conflict
Revision Changes Path
1.15 +5 -5 tank/ObjImporter.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/ObjImporter.h.diff?r1=1.14&r2=1.15
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From: Kevin M. <sub...@us...> - 2001-10-10 04:56:58
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subatomic 2001/10/09 21:56:57 PDT
Modified files:
Fizix/example2 Makefile
Removed files:
Fizix/operators Force.cxx Operations.cxx
Log:
removed the two empty .cxx files force.cxx and Operations.cxx
all funcations (apparently) have to be in the header because of the
templates (in MSVC++ at least)
Revision Changes Path
1.3 +1 -2 tank/Fizix/example2/Makefile
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/example2/Makefile.diff?r1=1.2&r2=1.3
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From: Kevin M. <sub...@us...> - 2001-10-10 04:54:13
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subatomic 2001/10/09 21:54:12 PDT
Modified files:
Fizix/example2 simpleGlutApp.cxx
Fizix/operators Emitter.h
Fizix/systems Torch.h
Log:
got the "fire" particle system working (example2)
This used the Torch system defined in Fizix/systems
Fixed up ref counting on the Flame emitter in Emitter.h
rendering triangles for the flame particles in simpleGlutApp.cxx
Revision Changes Path
1.3 +24 -9 tank/Fizix/example2/simpleGlutApp.cxx
1.3 +32 -30 tank/Fizix/operators/Emitter.h
1.4 +6 -11 tank/Fizix/systems/Torch.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/example2/simpleGlutApp.cxx.diff?r1=1.2&r2=1.3
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/operators/Emitter.h.diff?r1=1.2&r2=1.3
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/systems/Torch.h.diff?r1=1.3&r2=1.4
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From: Kevin M. <sub...@us...> - 2001-10-10 04:30:39
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subatomic 2001/10/09 21:30:38 PDT
Modified files:
Fizix SolverFactory.h
Fizix/example Makefile QuakeNav.cxx
Fizix/example2 Makefile QuakeNav.cxx
Log:
fixed compile bugs under MSVC++, added *good* makefiles (ones that will
compile under win32, irix, or gnu system)
Revision Changes Path
1.2 +2 -1 tank/Fizix/SolverFactory.h
1.2 +103 -68 tank/Fizix/example/Makefile
1.2 +1 -0 tank/Fizix/example/QuakeNav.cxx
1.2 +103 -68 tank/Fizix/example2/Makefile
1.2 +1 -0 tank/Fizix/example2/QuakeNav.cxx
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/SolverFactory.h.diff?r1=1.1&r2=1.2
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/example/Makefile.diff?r1=1.1&r2=1.2
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/example/QuakeNav.cxx.diff?r1=1.1&r2=1.2
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/example2/Makefile.diff?r1=1.1&r2=1.2
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/example2/QuakeNav.cxx.diff?r1=1.1&r2=1.2
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From: Kevin M. <sub...@us...> - 2001-10-10 04:29:33
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subatomic 2001/10/09 21:29:32 PDT
Modified files:
Fizix/operators Force.cxx Force.h Operations.cxx
Operations.h
Log:
seems that we can't put template functions into the .cxx file with visual
studio's compiler, get errors on linking. I moved these into the
header.
Revision Changes Path
1.3 +0 -125 tank/Fizix/operators/Force.cxx
1.3 +136 -1 tank/Fizix/operators/Force.h
1.2 +0 -93 tank/Fizix/operators/Operations.cxx
1.2 +105 -0 tank/Fizix/operators/Operations.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/operators/Force.cxx.diff?r1=1.2&r2=1.3
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/operators/Force.h.diff?r1=1.2&r2=1.3
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/operators/Operations.cxx.diff?r1=1.1&r2=1.2
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/operators/Operations.h.diff?r1=1.1&r2=1.2
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From: Kevin M. <sub...@us...> - 2001-10-09 23:26:06
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subatomic 2001/10/09 16:26:05 PDT
Modified files:
Fizix/example2 simpleGlutApp.cxx
Log:
render the torch... and update it too...
Revision Changes Path
1.2 +16 -0 tank/Fizix/example2/simpleGlutApp.cxx
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/Fizix/example2/simpleGlutApp.cxx.diff?r1=1.1&r2=1.2
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From: Kevin M. <sub...@us...> - 2001-10-09 23:09:32
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subatomic 2001/10/09 16:09:32 PDT
Added files:
Fizix/example2 Makefile MyApp.cxx MyApp.h QuakeNav.cxx
QuakeNav.h cubeGeometry.cpp
cubeGeometry.h simpleGlutApp.cxx
Log:
second sample app
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From: Ben S. <non...@us...> - 2001-10-09 22:26:29
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nonchocoboy 2001/10/09 15:26:29 PDT
Modified files:
TestSuite main.cpp
Log:
Remove the use of the RefObj test case which, of course, no longer exists.
Revision Changes Path
1.3 +0 -2 tank/TestSuite/main.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/TestSuite/main.cpp.diff?r1=1.2&r2=1.3
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From: Ben S. <non...@us...> - 2001-10-09 22:23:41
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nonchocoboy 2001/10/09 15:23:40 PDT
Removed files:
TestSuite/TestCases RefObjTest.h
Log:
definately don't need a test case for classes that no longer exist.
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From: Jason S. <vip...@us...> - 2001-10-05 18:08:49
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viperscum 2001/10/05 11:08:49 PDT
Modified files:
tankwars generic.h
Log:
not sure what I added here, I think some more protected stuff
Revision Changes Path
1.4 +1 -0 projects/tankwars/generic.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/generic.h.diff?r1=1.3&r2=1.4
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From: Jason S. <vip...@us...> - 2001-10-05 18:07:51
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viperscum 2001/10/05 11:07:51 PDT
Modified files:
tankwars collide.cpp collide.h
Log:
working on adding tank-bullet/border collisions
Revision Changes Path
1.6 +50 -2 projects/tankwars/collide.cpp
1.4 +1 -1 projects/tankwars/collide.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/collide.cpp.diff?r1=1.5&r2=1.6
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/collide.h.diff?r1=1.3&r2=1.4
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From: Jason S. <vip...@us...> - 2001-10-05 18:07:11
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viperscum 2001/10/05 11:07:07 PDT
Modified files:
tankwars Terrain.cpp Terrain.h
Log:
getting things to collide with the outside border
Revision Changes Path
1.2 +7 -1 projects/tankwars/Terrain.cpp
1.3 +9 -2 projects/tankwars/Terrain.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/Terrain.cpp.diff?r1=1.1&r2=1.2
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/projects/tankwars/Terrain.h.diff?r1=1.2&r2=1.3
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From: Kevin M. <sub...@us...> - 2001-10-05 14:42:24
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subatomic 2001/10/05 07:42:24 PDT
Modified files:
doc kevin.design.txt
Log:
made some small edits.
Revision Changes Path
1.2 +28 -6 tank/doc/kevin.design.txt
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/tank/doc/kevin.design.txt.diff?r1=1.1&r2=1.2
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