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From: Johnathan G. <da...@us...> - 2002-02-10 10:20:49
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daren 2002/02/10 02:20:48 PST
Modified files:
gamekernel/gk SdlDriver.cpp SdlDriver.h
Log:
Added support for event handling in the SDL Driver. All that remains is joystick support
before I move onto the network module.
Johnathan
Revision Changes Path
1.3 +532 -3 lib/gamekernel/gk/SdlDriver.cpp
1.3 +14 -5 lib/gamekernel/gk/SdlDriver.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/SdlDriver.cpp.diff?r1=1.2&r2=1.3&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/SdlDriver.h.diff?r1=1.2&r2=1.3&diff_format=h
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From: Ben S. <non...@us...> - 2002-02-09 21:57:11
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nonchocoboy 2002/02/09 13:57:10 PST
Modified files:
gamekernel README
Log:
Noted the added joystick support.
Revision Changes Path
1.4 +2 -3 lib/gamekernel/README
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/README.diff?r1=1.3&r2=1.4&diff_format=h
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From: Ben S. <non...@us...> - 2002-02-09 21:16:28
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nonchocoboy 2002/02/09 13:16:28 PST
Modified files:
gamekernel/gk GlutDriver.cpp GlutDriver.h
Added files:
gamekernel/gk Joystick.h
Log:
Added joystick a joystick device. Our glut driver now supports joysticks. I
don't have a joystick - does anybody want to test it?
Revision Changes Path
1.14 +83 -5 lib/gamekernel/gk/GlutDriver.cpp
1.9 +10 -2 lib/gamekernel/gk/GlutDriver.h
1.1 +157 -0 lib/gamekernel/gk/Joystick.h (new)
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GlutDriver.cpp.diff?r1=1.13&r2=1.14&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GlutDriver.h.diff?r1=1.8&r2=1.9&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/Joystick.h?rev=1.1&content-type=text/plain
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From: Ben S. <non...@us...> - 2002-02-09 21:13:39
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nonchocoboy 2002/02/09 13:13:38 PST
Modified files:
gamekernel/gk Device.h
Log:
Oops, missed this on the last commit. Device now allows you to query the
number of inputs it supports.
Revision Changes Path
1.11 +12 -2 lib/gamekernel/gk/Device.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/Device.h.diff?r1=1.10&r2=1.11&diff_format=h
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From: Ben S. <non...@us...> - 2002-02-09 21:12:51
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nonchocoboy 2002/02/09 13:12:50 PST
Modified files:
gamekernel/gk AnalogDevice.h DigitalDevice.h
Log:
Digital/Analog devices now have a handy method to query for the number of
buttons/axes they support without having to dive into the multiple inheritance
heirarchy. This makes the creation of new devices easier.
Revision Changes Path
1.7 +12 -2 lib/gamekernel/gk/AnalogDevice.h
1.10 +12 -2 lib/gamekernel/gk/DigitalDevice.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/AnalogDevice.h.diff?r1=1.6&r2=1.7&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/DigitalDevice.h.diff?r1=1.9&r2=1.10&diff_format=h
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From: Ben S. <non...@us...> - 2002-02-09 20:33:40
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nonchocoboy 2002/02/09 12:33:39 PST
Modified files:
gamekernel/xml xmlpp.h
Log:
Disable stupid VC6 STL debug info warning.
Revision Changes Path
1.4 +5 -1 lib/gamekernel/xml/xmlpp.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/xml/xmlpp.h.diff?r1=1.3&r2=1.4&diff_format=h
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From: Ben S. <non...@us...> - 2002-02-09 20:11:31
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nonchocoboy 2002/02/09 12:11:30 PST
Modified files:
gamekernel/gk GlutDriver.cpp
Log:
Oops ... forgot to use the DeviceHandle to remove the devices on shutdown
rather than removing them manually. If glut didn't call exit in shutdown() this
would have caused a memory leak.
Revision Changes Path
1.13 +15 -5 lib/gamekernel/gk/GlutDriver.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GlutDriver.cpp.diff?r1=1.12&r2=1.13&diff_format=h
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From: Kevin M. <sub...@us...> - 2002-02-09 19:27:11
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subatomic 2002/02/09 11:27:10 PST
Modified files:
gamekernel/gk EventInput.h GameInput.h InputInterface.h
Log:
First step to allow lazy binding of devices to alias. this (when finished) will allow you to bind all you want, THEN
add your devices to the system...
this would allow a mouse for example to be added in the middle of a running app... or to allow bindings to be loaded
before startup was called..
Revision Changes Path
1.9 +15 -4 lib/gamekernel/gk/EventInput.h
1.26 +18 -8 lib/gamekernel/gk/GameInput.h
1.7 +3 -2 lib/gamekernel/gk/InputInterface.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/EventInput.h.diff?r1=1.8&r2=1.9&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GameInput.h.diff?r1=1.25&r2=1.26&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/InputInterface.h.diff?r1=1.6&r2=1.7&diff_format=h
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From: Kevin M. <ke...@vr...> - 2002-02-09 19:25:18
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yeah, I figured that out... :( I'm adding lazy binding stuff now (basically to do a refresh if a device gets added and there are already eventinputs bound... On Sat, 9 Feb 2002, Ben Scott wrote: > try loading the bindings in OnAppInit() instead of main(). otherwise the > devices won't have been added to GameInput yet. See GameInput::startup() > for more details. > > cheers, > ----- > Ben Scott > President ISU Game Developers Club > Treasurer ISU Ballroom Dance Company > bs...@ia... > > On Sat, 9 Feb 2002, Kevin Meinert wrote: > > > subatomic 2002/02/09 09:32:35 PST > > > > Modified files: > > gamekernel/gk GameInput.h > > Log: > > rewrote the addDevice code to be more simple (no iterator or find now). > > fixed coding convention in cout's... > > > > I'm going through the code because I'm trying to figure out why bindings > > are not working anymore... :( > > > > Revision Changes Path > > 1.24 +9 -9 lib/gamekernel/gk/GameInput.h > > > > http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GameInput.h.diff?r1=1.23&r2=1.24&diff_format=h > > > > _______________________________________________ > > ISUGameDev-commits mailing list > > ISU...@li... > > https://lists.sourceforge.net/lists/listinfo/isugamedev-commits > > > > > _______________________________________________ > ISUGameDev-commits mailing list > ISU...@li... > https://lists.sourceforge.net/lists/listinfo/isugamedev-commits > -- @--@---@---@----@-----@------@------@-----@----@---@---@--@ Kevin Meinert __ _ __ http://www.vrac.iastate.edu/~kevn \ || \| \ / ` Virtual Reality Applications Center \ ||.-'|--\\ Howe Hall, Iowa State University, Ames Iowa \|| \| \`__, ----------------------------------------------------------- |
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From: Ben S. <bs...@vr...> - 2002-02-09 18:12:57
|
try loading the bindings in OnAppInit() instead of main(). otherwise the devices won't have been added to GameInput yet. See GameInput::startup() for more details. cheers, ----- Ben Scott President ISU Game Developers Club Treasurer ISU Ballroom Dance Company bs...@ia... On Sat, 9 Feb 2002, Kevin Meinert wrote: > subatomic 2002/02/09 09:32:35 PST > > Modified files: > gamekernel/gk GameInput.h > Log: > rewrote the addDevice code to be more simple (no iterator or find now). > fixed coding convention in cout's... > > I'm going through the code because I'm trying to figure out why bindings > are not working anymore... :( > > Revision Changes Path > 1.24 +9 -9 lib/gamekernel/gk/GameInput.h > > http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GameInput.h.diff?r1=1.23&r2=1.24&diff_format=h > > _______________________________________________ > ISUGameDev-commits mailing list > ISU...@li... > https://lists.sourceforge.net/lists/listinfo/isugamedev-commits > |
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From: Kevin M. <sub...@us...> - 2002-02-09 17:36:48
|
subatomic 2002/02/09 09:36:47 PST
Modified files:
gamekernel/gk GameInput.h
Log:
fixed up coding convention of cout statements (all done with these now..)
Revision Changes Path
1.25 +4 -4 lib/gamekernel/gk/GameInput.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GameInput.h.diff?r1=1.24&r2=1.25&diff_format=h
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From: Kevin M. <sub...@us...> - 2002-02-09 17:32:36
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subatomic 2002/02/09 09:32:35 PST
Modified files:
gamekernel/gk GameInput.h
Log:
rewrote the addDevice code to be more simple (no iterator or find now).
fixed coding convention in cout's...
I'm going through the code because I'm trying to figure out why bindings
are not working anymore... :(
Revision Changes Path
1.24 +9 -9 lib/gamekernel/gk/GameInput.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GameInput.h.diff?r1=1.23&r2=1.24&diff_format=h
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From: Kevin M. <sub...@us...> - 2002-02-09 17:13:18
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subatomic 2002/02/09 09:13:17 PST
Modified files:
gamekernel/gk GameInput.h GameInputConfigure.h
Log:
debug output changes. KeyBinding config code works now...
Revision Changes Path
1.23 +3 -3 lib/gamekernel/gk/GameInput.h
1.6 +4 -4 lib/gamekernel/gk/GameInputConfigure.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GameInput.h.diff?r1=1.22&r2=1.23&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GameInputConfigure.h.diff?r1=1.5&r2=1.6&diff_format=h
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From: Kevin M. <sub...@us...> - 2002-02-09 17:02:48
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subatomic 2002/02/09 09:02:48 PST
Modified files:
gamekernel/test/input main.cpp
Log:
main is now int
Revision Changes Path
1.3 +4 -3 lib/gamekernel/test/input/main.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/test/input/main.cpp.diff?r1=1.2&r2=1.3&diff_format=h
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From: Kevin M. <sub...@us...> - 2002-02-09 17:01:43
|
subatomic 2002/02/09 09:01:43 PST
Modified files:
gamekernel/gk GameInputConfigure.h
Log:
enabled debugs...
removed some code that doesn't compile under the new xmlpp we're using now.
Revision Changes Path
1.5 +7 -7 lib/gamekernel/gk/GameInputConfigure.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GameInputConfigure.h.diff?r1=1.4&r2=1.5&diff_format=h
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From: Kevin M. <sub...@us...> - 2002-02-09 16:58:59
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subatomic 2002/02/09 08:58:58 PST
Modified files:
gamekernel/xml xmlpp.cpp xmlpp.h
Log:
updated for better const-correctness
added typedefs to bring this up to our coding style... XMLNodePtr, instead of
xmlnodeptr...
Revision Changes Path
1.3 +12 -14 lib/gamekernel/xml/xmlpp.cpp
1.3 +55 -15 lib/gamekernel/xml/xmlpp.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/xml/xmlpp.cpp.diff?r1=1.2&r2=1.3&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/xml/xmlpp.h.diff?r1=1.2&r2=1.3&diff_format=h
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From: Kevin M. <sub...@us...> - 2002-02-09 16:57:46
|
subatomic 2002/02/09 08:57:44 PST
Modified files:
gamekernel/test/input Makefile
Log:
fixes to the makefile.
Revision Changes Path
1.2 +5 -10 lib/gamekernel/test/input/Makefile
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/test/input/Makefile.diff?r1=1.1&r2=1.2&diff_format=h
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From: Johnathan G. <da...@us...> - 2002-02-09 05:09:37
|
daren 2002/02/08 21:09:37 PST
Added files:
gamekernel/gk SdlDriver.cpp SdlDriver.h
Log:
SDL Support for the SystemDriver interface has been added. The functions are overriden,
but the event handling has yet to be implemented. I will finish that asap.
Network support is also tenatively in the works.
Johnathan
Revision Changes Path
1.1 +171 -0 lib/gamekernel/gk/SdlDriver.cpp (new)
1.1 +155 -0 lib/gamekernel/gk/SdlDriver.h (new)
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/SdlDriver.cpp?rev=1.1&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/SdlDriver.h?rev=1.1&content-type=text/plain
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From: Ben S. <non...@us...> - 2002-02-08 20:59:46
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nonchocoboy 2002/02/08 12:59:45 PST
Modified files:
gamekernel/gk DigitalInterface.h GameInput.h
gamekernel/test/input config.xml
Log:
corrected misspellings: "straef" -> "strafe"
Revision Changes Path
1.10 +3 -3 lib/gamekernel/gk/DigitalInterface.h
1.22 +3 -3 lib/gamekernel/gk/GameInput.h
1.3 +2 -2 lib/gamekernel/test/input/config.xml
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/DigitalInterface.h.diff?r1=1.9&r2=1.10&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GameInput.h.diff?r1=1.21&r2=1.22&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/test/input/config.xml.diff?r1=1.2&r2=1.3&diff_format=h
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From: Chad A. <ae...@us...> - 2002-02-08 07:36:22
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aegis 2002/02/07 23:36:21 PST
Added files:
. Main.cpp SConstruct
Log:
six kingdoms skeleton code
Revision Changes Path
1.3 +47 -0 six_kingdoms/Main.cpp (new)
1.1 +6 -0 six_kingdoms/SConstruct (new)
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/six_kingdoms/Main.cpp?rev=1.3&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/six_kingdoms/SConstruct?rev=1.1&content-type=text/plain
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From: Chad A. <ae...@us...> - 2002-02-08 06:53:43
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aegis 2002/02/07 22:53:42 PST
Removed files:
. Main.cpp six_kingdoms.dsp
six_kingdoms.dsw
Log:
removing old initialization code
Revision Changes Path
1.2 +0 -67 six_kingdoms/Main.cpp (dead)
1.2 +0 -97 six_kingdoms/six_kingdoms.dsp (dead)
1.2 +0 -29 six_kingdoms/six_kingdoms.dsw (dead)
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/six_kingdoms/Main.cpp?rev=&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/six_kingdoms/six_kingdoms.dsp?rev=&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/six_kingdoms/six_kingdoms.dsw?rev=&content-type=text/plain
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From: Ben S. <non...@us...> - 2002-02-08 06:03:50
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nonchocoboy 2002/02/07 22:03:49 PST
Modified files:
gamekernel/gk GameInput.h GlutDriver.cpp GlutDriver.h
Log:
New feature: Added the DeviceHandle<T> class to automagically manage
registration of devices for SystemDriver implmentations.
Revision Changes Path
1.21 +75 -2 lib/gamekernel/gk/GameInput.h
1.12 +18 -16 lib/gamekernel/gk/GlutDriver.cpp
1.8 +5 -4 lib/gamekernel/gk/GlutDriver.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GameInput.h.diff?r1=1.20&r2=1.21&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GlutDriver.cpp.diff?r1=1.11&r2=1.12&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GlutDriver.h.diff?r1=1.7&r2=1.8&diff_format=h
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From: Ben S. <non...@us...> - 2002-02-08 05:39:47
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nonchocoboy 2002/02/07 21:39:46 PST
Modified files:
gamekernel/gk GameInput.h GameKernel.cpp GlutDriver.cpp
GlutDriver.h SystemDriver.h
Log:
First iteration towards decoupling the input manager (GameInput) from
the devices it manages. This iteration moves the registration of Keyboard
and Mouse to the individual drivers (GLUT in this case).
Refactor: SystemDriver interface modified to support an init stage that can
occur before the apps are initialized. This was needed to allow the drivers
to add their devices to the input manager before the apps tried to setup
their bindings.
Revision Changes Path
1.20 +9 -30 lib/gamekernel/gk/GameInput.h
1.16 +14 -7 lib/gamekernel/gk/GameKernel.cpp
1.11 +40 -19 lib/gamekernel/gk/GlutDriver.cpp
1.7 +25 -4 lib/gamekernel/gk/GlutDriver.h
1.7 +14 -4 lib/gamekernel/gk/SystemDriver.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GameInput.h.diff?r1=1.19&r2=1.20&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GameKernel.cpp.diff?r1=1.15&r2=1.16&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GlutDriver.cpp.diff?r1=1.10&r2=1.11&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GlutDriver.h.diff?r1=1.6&r2=1.7&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/SystemDriver.h.diff?r1=1.6&r2=1.7&diff_format=h
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From: Ben S. <non...@us...> - 2002-02-08 05:34:44
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nonchocoboy 2002/02/07 21:34:43 PST
Modified files:
gamekernel/gk Mouse.h
Log:
still more warnings silenced. yay me ^_^
Revision Changes Path
1.16 +3 -3 lib/gamekernel/gk/Mouse.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/Mouse.h.diff?r1=1.15&r2=1.16&diff_format=h
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