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From: Johnathan G. <da...@us...> - 2002-02-10 10:20:49
|
daren 2002/02/10 02:20:48 PST Modified files: gamekernel/gk SdlDriver.cpp SdlDriver.h Log: Added support for event handling in the SDL Driver. All that remains is joystick support before I move onto the network module. Johnathan Revision Changes Path 1.3 +532 -3 lib/gamekernel/gk/SdlDriver.cpp 1.3 +14 -5 lib/gamekernel/gk/SdlDriver.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/SdlDriver.cpp.diff?r1=1.2&r2=1.3&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/SdlDriver.h.diff?r1=1.2&r2=1.3&diff_format=h |
From: Ben S. <non...@us...> - 2002-02-09 21:57:11
|
nonchocoboy 2002/02/09 13:57:10 PST Modified files: gamekernel README Log: Noted the added joystick support. Revision Changes Path 1.4 +2 -3 lib/gamekernel/README http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/README.diff?r1=1.3&r2=1.4&diff_format=h |
From: Ben S. <non...@us...> - 2002-02-09 21:16:28
|
nonchocoboy 2002/02/09 13:16:28 PST Modified files: gamekernel/gk GlutDriver.cpp GlutDriver.h Added files: gamekernel/gk Joystick.h Log: Added joystick a joystick device. Our glut driver now supports joysticks. I don't have a joystick - does anybody want to test it? Revision Changes Path 1.14 +83 -5 lib/gamekernel/gk/GlutDriver.cpp 1.9 +10 -2 lib/gamekernel/gk/GlutDriver.h 1.1 +157 -0 lib/gamekernel/gk/Joystick.h (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GlutDriver.cpp.diff?r1=1.13&r2=1.14&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GlutDriver.h.diff?r1=1.8&r2=1.9&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/Joystick.h?rev=1.1&content-type=text/plain |
From: Ben S. <non...@us...> - 2002-02-09 21:13:39
|
nonchocoboy 2002/02/09 13:13:38 PST Modified files: gamekernel/gk Device.h Log: Oops, missed this on the last commit. Device now allows you to query the number of inputs it supports. Revision Changes Path 1.11 +12 -2 lib/gamekernel/gk/Device.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/Device.h.diff?r1=1.10&r2=1.11&diff_format=h |
From: Ben S. <non...@us...> - 2002-02-09 21:12:51
|
nonchocoboy 2002/02/09 13:12:50 PST Modified files: gamekernel/gk AnalogDevice.h DigitalDevice.h Log: Digital/Analog devices now have a handy method to query for the number of buttons/axes they support without having to dive into the multiple inheritance heirarchy. This makes the creation of new devices easier. Revision Changes Path 1.7 +12 -2 lib/gamekernel/gk/AnalogDevice.h 1.10 +12 -2 lib/gamekernel/gk/DigitalDevice.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/AnalogDevice.h.diff?r1=1.6&r2=1.7&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/DigitalDevice.h.diff?r1=1.9&r2=1.10&diff_format=h |
From: Ben S. <non...@us...> - 2002-02-09 20:33:40
|
nonchocoboy 2002/02/09 12:33:39 PST Modified files: gamekernel/xml xmlpp.h Log: Disable stupid VC6 STL debug info warning. Revision Changes Path 1.4 +5 -1 lib/gamekernel/xml/xmlpp.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/xml/xmlpp.h.diff?r1=1.3&r2=1.4&diff_format=h |
From: Ben S. <non...@us...> - 2002-02-09 20:11:31
|
nonchocoboy 2002/02/09 12:11:30 PST Modified files: gamekernel/gk GlutDriver.cpp Log: Oops ... forgot to use the DeviceHandle to remove the devices on shutdown rather than removing them manually. If glut didn't call exit in shutdown() this would have caused a memory leak. Revision Changes Path 1.13 +15 -5 lib/gamekernel/gk/GlutDriver.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GlutDriver.cpp.diff?r1=1.12&r2=1.13&diff_format=h |
From: Kevin M. <sub...@us...> - 2002-02-09 19:27:11
|
subatomic 2002/02/09 11:27:10 PST Modified files: gamekernel/gk EventInput.h GameInput.h InputInterface.h Log: First step to allow lazy binding of devices to alias. this (when finished) will allow you to bind all you want, THEN add your devices to the system... this would allow a mouse for example to be added in the middle of a running app... or to allow bindings to be loaded before startup was called.. Revision Changes Path 1.9 +15 -4 lib/gamekernel/gk/EventInput.h 1.26 +18 -8 lib/gamekernel/gk/GameInput.h 1.7 +3 -2 lib/gamekernel/gk/InputInterface.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/EventInput.h.diff?r1=1.8&r2=1.9&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GameInput.h.diff?r1=1.25&r2=1.26&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/InputInterface.h.diff?r1=1.6&r2=1.7&diff_format=h |
From: Kevin M. <ke...@vr...> - 2002-02-09 19:25:18
|
yeah, I figured that out... :( I'm adding lazy binding stuff now (basically to do a refresh if a device gets added and there are already eventinputs bound... On Sat, 9 Feb 2002, Ben Scott wrote: > try loading the bindings in OnAppInit() instead of main(). otherwise the > devices won't have been added to GameInput yet. See GameInput::startup() > for more details. > > cheers, > ----- > Ben Scott > President ISU Game Developers Club > Treasurer ISU Ballroom Dance Company > bs...@ia... > > On Sat, 9 Feb 2002, Kevin Meinert wrote: > > > subatomic 2002/02/09 09:32:35 PST > > > > Modified files: > > gamekernel/gk GameInput.h > > Log: > > rewrote the addDevice code to be more simple (no iterator or find now). > > fixed coding convention in cout's... > > > > I'm going through the code because I'm trying to figure out why bindings > > are not working anymore... :( > > > > Revision Changes Path > > 1.24 +9 -9 lib/gamekernel/gk/GameInput.h > > > > http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GameInput.h.diff?r1=1.23&r2=1.24&diff_format=h > > > > _______________________________________________ > > ISUGameDev-commits mailing list > > ISU...@li... > > https://lists.sourceforge.net/lists/listinfo/isugamedev-commits > > > > > _______________________________________________ > ISUGameDev-commits mailing list > ISU...@li... > https://lists.sourceforge.net/lists/listinfo/isugamedev-commits > -- @--@---@---@----@-----@------@------@-----@----@---@---@--@ Kevin Meinert __ _ __ http://www.vrac.iastate.edu/~kevn \ || \| \ / ` Virtual Reality Applications Center \ ||.-'|--\\ Howe Hall, Iowa State University, Ames Iowa \|| \| \`__, ----------------------------------------------------------- |
From: Ben S. <bs...@vr...> - 2002-02-09 18:12:57
|
try loading the bindings in OnAppInit() instead of main(). otherwise the devices won't have been added to GameInput yet. See GameInput::startup() for more details. cheers, ----- Ben Scott President ISU Game Developers Club Treasurer ISU Ballroom Dance Company bs...@ia... On Sat, 9 Feb 2002, Kevin Meinert wrote: > subatomic 2002/02/09 09:32:35 PST > > Modified files: > gamekernel/gk GameInput.h > Log: > rewrote the addDevice code to be more simple (no iterator or find now). > fixed coding convention in cout's... > > I'm going through the code because I'm trying to figure out why bindings > are not working anymore... :( > > Revision Changes Path > 1.24 +9 -9 lib/gamekernel/gk/GameInput.h > > http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GameInput.h.diff?r1=1.23&r2=1.24&diff_format=h > > _______________________________________________ > ISUGameDev-commits mailing list > ISU...@li... > https://lists.sourceforge.net/lists/listinfo/isugamedev-commits > |
From: Kevin M. <sub...@us...> - 2002-02-09 17:36:48
|
subatomic 2002/02/09 09:36:47 PST Modified files: gamekernel/gk GameInput.h Log: fixed up coding convention of cout statements (all done with these now..) Revision Changes Path 1.25 +4 -4 lib/gamekernel/gk/GameInput.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GameInput.h.diff?r1=1.24&r2=1.25&diff_format=h |
From: Kevin M. <sub...@us...> - 2002-02-09 17:32:36
|
subatomic 2002/02/09 09:32:35 PST Modified files: gamekernel/gk GameInput.h Log: rewrote the addDevice code to be more simple (no iterator or find now). fixed coding convention in cout's... I'm going through the code because I'm trying to figure out why bindings are not working anymore... :( Revision Changes Path 1.24 +9 -9 lib/gamekernel/gk/GameInput.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GameInput.h.diff?r1=1.23&r2=1.24&diff_format=h |
From: Kevin M. <sub...@us...> - 2002-02-09 17:13:18
|
subatomic 2002/02/09 09:13:17 PST Modified files: gamekernel/gk GameInput.h GameInputConfigure.h Log: debug output changes. KeyBinding config code works now... Revision Changes Path 1.23 +3 -3 lib/gamekernel/gk/GameInput.h 1.6 +4 -4 lib/gamekernel/gk/GameInputConfigure.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GameInput.h.diff?r1=1.22&r2=1.23&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GameInputConfigure.h.diff?r1=1.5&r2=1.6&diff_format=h |
From: Kevin M. <sub...@us...> - 2002-02-09 17:02:48
|
subatomic 2002/02/09 09:02:48 PST Modified files: gamekernel/test/input main.cpp Log: main is now int Revision Changes Path 1.3 +4 -3 lib/gamekernel/test/input/main.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/test/input/main.cpp.diff?r1=1.2&r2=1.3&diff_format=h |
From: Kevin M. <sub...@us...> - 2002-02-09 17:01:43
|
subatomic 2002/02/09 09:01:43 PST Modified files: gamekernel/gk GameInputConfigure.h Log: enabled debugs... removed some code that doesn't compile under the new xmlpp we're using now. Revision Changes Path 1.5 +7 -7 lib/gamekernel/gk/GameInputConfigure.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GameInputConfigure.h.diff?r1=1.4&r2=1.5&diff_format=h |
From: Kevin M. <sub...@us...> - 2002-02-09 16:58:59
|
subatomic 2002/02/09 08:58:58 PST Modified files: gamekernel/xml xmlpp.cpp xmlpp.h Log: updated for better const-correctness added typedefs to bring this up to our coding style... XMLNodePtr, instead of xmlnodeptr... Revision Changes Path 1.3 +12 -14 lib/gamekernel/xml/xmlpp.cpp 1.3 +55 -15 lib/gamekernel/xml/xmlpp.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/xml/xmlpp.cpp.diff?r1=1.2&r2=1.3&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/xml/xmlpp.h.diff?r1=1.2&r2=1.3&diff_format=h |
From: Kevin M. <sub...@us...> - 2002-02-09 16:57:46
|
subatomic 2002/02/09 08:57:44 PST Modified files: gamekernel/test/input Makefile Log: fixes to the makefile. Revision Changes Path 1.2 +5 -10 lib/gamekernel/test/input/Makefile http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/test/input/Makefile.diff?r1=1.1&r2=1.2&diff_format=h |
From: Johnathan G. <da...@us...> - 2002-02-09 05:09:37
|
daren 2002/02/08 21:09:37 PST Added files: gamekernel/gk SdlDriver.cpp SdlDriver.h Log: SDL Support for the SystemDriver interface has been added. The functions are overriden, but the event handling has yet to be implemented. I will finish that asap. Network support is also tenatively in the works. Johnathan Revision Changes Path 1.1 +171 -0 lib/gamekernel/gk/SdlDriver.cpp (new) 1.1 +155 -0 lib/gamekernel/gk/SdlDriver.h (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/SdlDriver.cpp?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/SdlDriver.h?rev=1.1&content-type=text/plain |
From: Ben S. <non...@us...> - 2002-02-08 20:59:46
|
nonchocoboy 2002/02/08 12:59:45 PST Modified files: gamekernel/gk DigitalInterface.h GameInput.h gamekernel/test/input config.xml Log: corrected misspellings: "straef" -> "strafe" Revision Changes Path 1.10 +3 -3 lib/gamekernel/gk/DigitalInterface.h 1.22 +3 -3 lib/gamekernel/gk/GameInput.h 1.3 +2 -2 lib/gamekernel/test/input/config.xml http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/DigitalInterface.h.diff?r1=1.9&r2=1.10&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GameInput.h.diff?r1=1.21&r2=1.22&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/test/input/config.xml.diff?r1=1.2&r2=1.3&diff_format=h |
From: Chad A. <ae...@us...> - 2002-02-08 07:36:22
|
aegis 2002/02/07 23:36:21 PST Added files: . Main.cpp SConstruct Log: six kingdoms skeleton code Revision Changes Path 1.3 +47 -0 six_kingdoms/Main.cpp (new) 1.1 +6 -0 six_kingdoms/SConstruct (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/six_kingdoms/Main.cpp?rev=1.3&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/six_kingdoms/SConstruct?rev=1.1&content-type=text/plain |
From: Chad A. <ae...@us...> - 2002-02-08 06:53:43
|
aegis 2002/02/07 22:53:42 PST Removed files: . Main.cpp six_kingdoms.dsp six_kingdoms.dsw Log: removing old initialization code Revision Changes Path 1.2 +0 -67 six_kingdoms/Main.cpp (dead) 1.2 +0 -97 six_kingdoms/six_kingdoms.dsp (dead) 1.2 +0 -29 six_kingdoms/six_kingdoms.dsw (dead) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/six_kingdoms/Main.cpp?rev=&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/six_kingdoms/six_kingdoms.dsp?rev=&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/six_kingdoms/six_kingdoms.dsw?rev=&content-type=text/plain |
From: Ben S. <non...@us...> - 2002-02-08 06:03:50
|
nonchocoboy 2002/02/07 22:03:49 PST Modified files: gamekernel/gk GameInput.h GlutDriver.cpp GlutDriver.h Log: New feature: Added the DeviceHandle<T> class to automagically manage registration of devices for SystemDriver implmentations. Revision Changes Path 1.21 +75 -2 lib/gamekernel/gk/GameInput.h 1.12 +18 -16 lib/gamekernel/gk/GlutDriver.cpp 1.8 +5 -4 lib/gamekernel/gk/GlutDriver.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GameInput.h.diff?r1=1.20&r2=1.21&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GlutDriver.cpp.diff?r1=1.11&r2=1.12&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GlutDriver.h.diff?r1=1.7&r2=1.8&diff_format=h |
From: Ben S. <non...@us...> - 2002-02-08 05:39:47
|
nonchocoboy 2002/02/07 21:39:46 PST Modified files: gamekernel/gk GameInput.h GameKernel.cpp GlutDriver.cpp GlutDriver.h SystemDriver.h Log: First iteration towards decoupling the input manager (GameInput) from the devices it manages. This iteration moves the registration of Keyboard and Mouse to the individual drivers (GLUT in this case). Refactor: SystemDriver interface modified to support an init stage that can occur before the apps are initialized. This was needed to allow the drivers to add their devices to the input manager before the apps tried to setup their bindings. Revision Changes Path 1.20 +9 -30 lib/gamekernel/gk/GameInput.h 1.16 +14 -7 lib/gamekernel/gk/GameKernel.cpp 1.11 +40 -19 lib/gamekernel/gk/GlutDriver.cpp 1.7 +25 -4 lib/gamekernel/gk/GlutDriver.h 1.7 +14 -4 lib/gamekernel/gk/SystemDriver.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GameInput.h.diff?r1=1.19&r2=1.20&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GameKernel.cpp.diff?r1=1.15&r2=1.16&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GlutDriver.cpp.diff?r1=1.10&r2=1.11&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/GlutDriver.h.diff?r1=1.6&r2=1.7&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/SystemDriver.h.diff?r1=1.6&r2=1.7&diff_format=h |
From: Ben S. <non...@us...> - 2002-02-08 05:34:44
|
nonchocoboy 2002/02/07 21:34:43 PST Modified files: gamekernel/gk Mouse.h Log: still more warnings silenced. yay me ^_^ Revision Changes Path 1.16 +3 -3 lib/gamekernel/gk/Mouse.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/Mouse.h.diff?r1=1.15&r2=1.16&diff_format=h |