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From: Levi V. <lva...@us...> - 2002-04-05 04:22:48
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lvanoort 2002/04/04 20:22:47 PST
Modified files:
Shadow/Program6 MainProgram.cpp
Log:
Added comments and copyright
Revision Changes Path
1.4 +7 -3 examples/Shadow/Program6/MainProgram.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/Shadow/Program6/MainProgram.cpp.diff?r1=1.3&r2=1.4&diff_format=h
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From: Ben S. <non...@us...> - 2002-04-05 04:12:56
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nonchocoboy 2002/04/04 20:12:53 PST
Added files:
doc/design design.xml docbook.css docbookx.dtd
Log:
Added start of our design doc in DocBook XML format. Also added the DocBook
DTD and a good stylesheet to use in Morphon's XMLEditor.
Revision Changes Path
1.1 +252 -0 brotha/doc/design/design.xml (new)
1.1 +1370 -0 brotha/doc/design/docbook.css (new)
1.1 +125 -0 brotha/doc/design/docbookx.dtd (new)
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/doc/design/design.xml?rev=1.1&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/doc/design/docbook.css?rev=1.1&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/doc/design/docbookx.dtd?rev=1.1&content-type=text/plain
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From: Levi V. <lva...@us...> - 2002-04-04 22:38:07
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lvanoort 2002/04/04 14:38:04 PST
Modified files:
Shadow/Program6 MainProgram.cpp
Log:
Removed unused code
Revision Changes Path
1.3 +0 -2 examples/Shadow/Program6/MainProgram.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/Shadow/Program6/MainProgram.cpp.diff?r1=1.2&r2=1.3&diff_format=h
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From: Allen B. <al...@us...> - 2002-04-03 19:00:02
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allenb 2002/04/03 10:59:33 PST
Modified files:
gamekernel/xmlpp xmlpp.h
Log:
Bug fixed: VC++ badness and getChildren
This change "should" fix the problems with VC++ not being able to deal with overloaded member functions where one of the functions is templated. Supposedly if the template function
is listed last VC++ can figure out what to do.
If this does not work then we can go back to the separate function names (yuck!!!).
Revision Changes Path
1.22 +21 -18 lib/gamekernel/xmlpp/xmlpp.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/xmlpp/xmlpp.h.diff?r1=1.21&r2=1.22&diff_format=h
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From: Allen B. <al...@us...> - 2002-04-03 18:41:23
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allenb 2002/04/03 10:41:19 PST
Added files:
gamekernel/xmlpp ChangeLog
Log:
Added ChangeLog file.
Revision Changes Path
1.1 +4 -0 lib/gamekernel/xmlpp/ChangeLog (new)
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/xmlpp/ChangeLog?rev=1.1&content-type=text/plain
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From: Levi V. <lva...@us...> - 2002-04-03 08:32:09
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lvanoort 2002/04/03 00:32:09 PST
Modified files:
Shadow/Program6 MainProgram.cpp Shadow.cpp Shadow.h
Log:
Added ability to have multiple lights in scene
Revision Changes Path
1.2 +50 -20 examples/Shadow/Program6/MainProgram.cpp
1.2 +31 -22 examples/Shadow/Program6/Shadow.cpp
1.2 +10 -2 examples/Shadow/Program6/Shadow.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/Shadow/Program6/MainProgram.cpp.diff?r1=1.1&r2=1.2&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/Shadow/Program6/Shadow.cpp.diff?r1=1.1&r2=1.2&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/Shadow/Program6/Shadow.h.diff?r1=1.1&r2=1.2&diff_format=h
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From: Levi V. <lva...@us...> - 2002-04-03 08:31:25
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lvanoort 2002/04/03 00:31:23 PST
Modified files:
Shadow/Program6 CarPhysics.cpp CarPhysics.h
Log:
Added the ability to detach camera
Revision Changes Path
1.2 +12 -1 examples/Shadow/Program6/CarPhysics.cpp
1.2 +2 -0 examples/Shadow/Program6/CarPhysics.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/Shadow/Program6/CarPhysics.cpp.diff?r1=1.1&r2=1.2&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/Shadow/Program6/CarPhysics.h.diff?r1=1.1&r2=1.2&diff_format=h
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From: Chad A. <ae...@us...> - 2002-03-31 02:06:09
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aegis 2002/03/30 18:06:07 PST
Modified files:
gamekernel/vc6/gk gk.dsp
Log:
put .lib files in dist directory as well
Revision Changes Path
1.3 +10 -0 lib/gamekernel/vc6/gk/gk.dsp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/vc6/gk/gk.dsp.diff?r1=1.2&r2=1.3&diff_format=h
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From: Johnathan G. <da...@us...> - 2002-03-31 01:47:14
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daren 2002/03/30 17:47:13 PST
Modified files:
gamekernel/drivers/sdl SdlDriver.cpp
Log:
Fixed two memory leaks in the shutdown function.
Also fixed an error in the onKeyDown function; driver should now handle keyboard input all the time instead of some of the time.
Finally, updated the Mouse functions to conform to the [-1, 1] input value range.
Revision Changes Path
1.7 +22 -13 lib/gamekernel/drivers/sdl/SdlDriver.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/sdl/SdlDriver.cpp.diff?r1=1.6&r2=1.7&diff_format=h
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From: Ben S. <non...@us...> - 2002-03-30 23:38:48
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nonchocoboy 2002/03/30 15:38:46 PST
Modified files:
gamekernel ChangeLog
Log:
noted change in IGameApp interface.
Revision Changes Path
1.13 +1 -0 lib/gamekernel/ChangeLog
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/ChangeLog.diff?r1=1.12&r2=1.13&diff_format=h
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From: Ben S. <non...@us...> - 2002-03-30 23:36:18
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nonchocoboy 2002/03/30 15:36:16 PST
Modified files:
gamekernel/drivers/glut GlutDriver.cpp
gamekernel/drivers/sdl SdlDriver.cpp
gamekernel/gk AbstractGameApp.h IGameApp.h
gamekernel/test/input main.cpp
Log:
Simplified the IGameApp interface. We only have one onUpdate() function
instead of on(Pre|Intra|Post)Frame. This allows us to support a decoupled
update loop as well as allow our GLUT driver to correctly implement the
GameKernel requirements.
Revision Changes Path
1.12 +10 -7 lib/gamekernel/drivers/glut/GlutDriver.cpp
1.6 +4 -5 lib/gamekernel/drivers/sdl/SdlDriver.cpp
1.4 +21 -23 lib/gamekernel/gk/AbstractGameApp.h
1.3 +23 -24 lib/gamekernel/gk/IGameApp.h
1.20 +5 -5 lib/gamekernel/test/input/main.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/glut/GlutDriver.cpp.diff?r1=1.11&r2=1.12&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/sdl/SdlDriver.cpp.diff?r1=1.5&r2=1.6&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/AbstractGameApp.h.diff?r1=1.3&r2=1.4&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/IGameApp.h.diff?r1=1.2&r2=1.3&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/test/input/main.cpp.diff?r1=1.19&r2=1.20&diff_format=h
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From: Josh C. <ta...@us...> - 2002-03-30 23:27:28
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tamc 2002/03/30 15:27:27 PST
Modified files:
server BrothaGame.cpp BrothaGame.h
LoginMessageHandler.h
Log:
Changed maps to be more usable
Added methods to get at the different parts of the logical triangle_map thing we have set up ( uid -> connid -> player -> uid )
Added support for cleaning up bad connections, removes player from game
Revision Changes Path
1.8 +105 -21 brotha/server/BrothaGame.cpp
1.8 +84 -11 brotha/server/BrothaGame.h
1.7 +1 -1 brotha/server/LoginMessageHandler.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/server/BrothaGame.cpp.diff?r1=1.7&r2=1.8&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/server/BrothaGame.h.diff?r1=1.7&r2=1.8&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/server/LoginMessageHandler.h.diff?r1=1.6&r2=1.7&diff_format=h
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From: Josh C. <ta...@us...> - 2002-03-30 23:24:54
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tamc 2002/03/30 15:24:52 PST
Modified files:
net DelPlayerMessage.h NetMgr.h
Log:
DelPlayerMessage now uses a Player::UID
NetMgr removed sendAll, added support for notify of trying to send on a connection that doesn't exist
Revision Changes Path
1.6 +5 -5 brotha/net/DelPlayerMessage.h
1.13 +9 -12 brotha/net/NetMgr.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/net/DelPlayerMessage.h.diff?r1=1.5&r2=1.6&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/net/NetMgr.h.diff?r1=1.12&r2=1.13&diff_format=h
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From: Chad A. <ae...@us...> - 2002-03-30 21:52:10
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aegis 2002/03/30 13:52:09 PST
Modified files:
gamekernel/xmlpp xmlpp.h
Log:
renamed getChildren<> to getChildrenPredicate so we actually compile on gcc 2.95, VC6, and VC7 again
Revision Changes Path
1.21 +2 -2 lib/gamekernel/xmlpp/xmlpp.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/xmlpp/xmlpp.h.diff?r1=1.20&r2=1.21&diff_format=h
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From: Josh C. <ta...@us...> - 2002-03-30 21:04:29
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tamc 2002/03/30 13:04:27 PST
Modified files:
client AppState.cpp BrothaApp.cpp
game Player.cpp
net NetMgr.h UpdatePlayerMessage.h
server BrothaGame.cpp GameThread.cpp
Log:
Player now serializes its own UID
Client now places camera where the local player's position is
NetMgr has a sentToAll function for easy broadcasting
UpdatePlayerMessage now creates a new Player for purposes of reading
Server now has a game (all it does is moves all clients y position by -0.1
IT FUCKING MOVES THE CLIENT !!!!!!
Revision Changes Path
1.9 +3 -3 brotha/client/AppState.cpp
1.15 +3 -3 brotha/client/BrothaApp.cpp
1.11 +9 -6 brotha/game/Player.cpp
1.12 +12 -0 brotha/net/NetMgr.h
1.6 +3 -2 brotha/net/UpdatePlayerMessage.h
1.7 +13 -2 brotha/server/BrothaGame.cpp
1.11 +3 -0 brotha/server/GameThread.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/client/AppState.cpp.diff?r1=1.8&r2=1.9&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/client/BrothaApp.cpp.diff?r1=1.14&r2=1.15&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/game/Player.cpp.diff?r1=1.10&r2=1.11&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/net/NetMgr.h.diff?r1=1.11&r2=1.12&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/net/UpdatePlayerMessage.h.diff?r1=1.5&r2=1.6&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/server/BrothaGame.cpp.diff?r1=1.6&r2=1.7&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/server/GameThread.cpp.diff?r1=1.10&r2=1.11&diff_format=h
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From: Josh C. <ta...@us...> - 2002-03-30 19:36:37
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tamc 2002/03/30 11:36:35 PST
Modified files:
game Object.cpp Player.cpp
Log:
health is now initialized, player now always has an object (might need to modify later :-\)
Revision Changes Path
1.5 +2 -1 brotha/game/Object.cpp
1.10 +5 -2 brotha/game/Player.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/game/Object.cpp.diff?r1=1.4&r2=1.5&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/game/Player.cpp.diff?r1=1.9&r2=1.10&diff_format=h
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From: Ben S. <non...@us...> - 2002-03-29 23:21:14
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nonchocoboy 2002/03/29 15:21:13 PST
Modified files:
client AppState.cpp AppState.h
net AddPlayerMessage.h
Log:
Supposedly we now can get player adds and updates, but this just dies
on an exception that seems to pass by the try/catch block. Josh wanted me
to commit this anyway. at least it compiles. :)
Revision Changes Path
1.7 +41 -6 brotha/client/AppState.cpp
1.6 +3 -5 brotha/client/AppState.h
1.8 +3 -3 brotha/net/AddPlayerMessage.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/client/AppState.cpp.diff?r1=1.6&r2=1.7&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/client/AppState.h.diff?r1=1.5&r2=1.6&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/net/AddPlayerMessage.h.diff?r1=1.7&r2=1.8&diff_format=h
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From: Ben S. <non...@us...> - 2002-03-29 21:30:32
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nonchocoboy 2002/03/29 13:30:29 PST
Modified files:
net UpdatePlayerMessage.h
Log:
UpdatePlayerMessage now actually sends a player. :)
Revision Changes Path
1.5 +20 -6 brotha/net/UpdatePlayerMessage.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/net/UpdatePlayerMessage.h.diff?r1=1.4&r2=1.5&diff_format=h
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From: Ben S. <non...@us...> - 2002-03-29 21:29:53
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nonchocoboy 2002/03/29 13:29:51 PST
Modified files:
game BrothaGame.h
Log:
Added ability to lookup a player by UID.
Revision Changes Path
1.3 +12 -2 brotha/game/BrothaGame.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/game/BrothaGame.h.diff?r1=1.2&r2=1.3&diff_format=h
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