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From: Levi V. <lva...@us...> - 2002-04-05 04:22:48
|
lvanoort 2002/04/04 20:22:47 PST Modified files: Shadow/Program6 MainProgram.cpp Log: Added comments and copyright Revision Changes Path 1.4 +7 -3 examples/Shadow/Program6/MainProgram.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/Shadow/Program6/MainProgram.cpp.diff?r1=1.3&r2=1.4&diff_format=h |
From: Ben S. <non...@us...> - 2002-04-05 04:12:56
|
nonchocoboy 2002/04/04 20:12:53 PST Added files: doc/design design.xml docbook.css docbookx.dtd Log: Added start of our design doc in DocBook XML format. Also added the DocBook DTD and a good stylesheet to use in Morphon's XMLEditor. Revision Changes Path 1.1 +252 -0 brotha/doc/design/design.xml (new) 1.1 +1370 -0 brotha/doc/design/docbook.css (new) 1.1 +125 -0 brotha/doc/design/docbookx.dtd (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/doc/design/design.xml?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/doc/design/docbook.css?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/doc/design/docbookx.dtd?rev=1.1&content-type=text/plain |
From: Levi V. <lva...@us...> - 2002-04-04 22:38:07
|
lvanoort 2002/04/04 14:38:04 PST Modified files: Shadow/Program6 MainProgram.cpp Log: Removed unused code Revision Changes Path 1.3 +0 -2 examples/Shadow/Program6/MainProgram.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/Shadow/Program6/MainProgram.cpp.diff?r1=1.2&r2=1.3&diff_format=h |
From: Allen B. <al...@us...> - 2002-04-03 19:00:02
|
allenb 2002/04/03 10:59:33 PST Modified files: gamekernel/xmlpp xmlpp.h Log: Bug fixed: VC++ badness and getChildren This change "should" fix the problems with VC++ not being able to deal with overloaded member functions where one of the functions is templated. Supposedly if the template function is listed last VC++ can figure out what to do. If this does not work then we can go back to the separate function names (yuck!!!). Revision Changes Path 1.22 +21 -18 lib/gamekernel/xmlpp/xmlpp.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/xmlpp/xmlpp.h.diff?r1=1.21&r2=1.22&diff_format=h |
From: Allen B. <al...@us...> - 2002-04-03 18:41:23
|
allenb 2002/04/03 10:41:19 PST Added files: gamekernel/xmlpp ChangeLog Log: Added ChangeLog file. Revision Changes Path 1.1 +4 -0 lib/gamekernel/xmlpp/ChangeLog (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/xmlpp/ChangeLog?rev=1.1&content-type=text/plain |
From: Levi V. <lva...@us...> - 2002-04-03 08:32:09
|
lvanoort 2002/04/03 00:32:09 PST Modified files: Shadow/Program6 MainProgram.cpp Shadow.cpp Shadow.h Log: Added ability to have multiple lights in scene Revision Changes Path 1.2 +50 -20 examples/Shadow/Program6/MainProgram.cpp 1.2 +31 -22 examples/Shadow/Program6/Shadow.cpp 1.2 +10 -2 examples/Shadow/Program6/Shadow.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/Shadow/Program6/MainProgram.cpp.diff?r1=1.1&r2=1.2&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/Shadow/Program6/Shadow.cpp.diff?r1=1.1&r2=1.2&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/Shadow/Program6/Shadow.h.diff?r1=1.1&r2=1.2&diff_format=h |
From: Levi V. <lva...@us...> - 2002-04-03 08:31:25
|
lvanoort 2002/04/03 00:31:23 PST Modified files: Shadow/Program6 CarPhysics.cpp CarPhysics.h Log: Added the ability to detach camera Revision Changes Path 1.2 +12 -1 examples/Shadow/Program6/CarPhysics.cpp 1.2 +2 -0 examples/Shadow/Program6/CarPhysics.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/Shadow/Program6/CarPhysics.cpp.diff?r1=1.1&r2=1.2&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/Shadow/Program6/CarPhysics.h.diff?r1=1.1&r2=1.2&diff_format=h |
From: Chad A. <ae...@us...> - 2002-03-31 02:06:09
|
aegis 2002/03/30 18:06:07 PST Modified files: gamekernel/vc6/gk gk.dsp Log: put .lib files in dist directory as well Revision Changes Path 1.3 +10 -0 lib/gamekernel/vc6/gk/gk.dsp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/vc6/gk/gk.dsp.diff?r1=1.2&r2=1.3&diff_format=h |
From: Johnathan G. <da...@us...> - 2002-03-31 01:47:14
|
daren 2002/03/30 17:47:13 PST Modified files: gamekernel/drivers/sdl SdlDriver.cpp Log: Fixed two memory leaks in the shutdown function. Also fixed an error in the onKeyDown function; driver should now handle keyboard input all the time instead of some of the time. Finally, updated the Mouse functions to conform to the [-1, 1] input value range. Revision Changes Path 1.7 +22 -13 lib/gamekernel/drivers/sdl/SdlDriver.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/sdl/SdlDriver.cpp.diff?r1=1.6&r2=1.7&diff_format=h |
From: Ben S. <non...@us...> - 2002-03-30 23:38:48
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nonchocoboy 2002/03/30 15:38:46 PST Modified files: gamekernel ChangeLog Log: noted change in IGameApp interface. Revision Changes Path 1.13 +1 -0 lib/gamekernel/ChangeLog http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/ChangeLog.diff?r1=1.12&r2=1.13&diff_format=h |
From: Ben S. <non...@us...> - 2002-03-30 23:36:18
|
nonchocoboy 2002/03/30 15:36:16 PST Modified files: gamekernel/drivers/glut GlutDriver.cpp gamekernel/drivers/sdl SdlDriver.cpp gamekernel/gk AbstractGameApp.h IGameApp.h gamekernel/test/input main.cpp Log: Simplified the IGameApp interface. We only have one onUpdate() function instead of on(Pre|Intra|Post)Frame. This allows us to support a decoupled update loop as well as allow our GLUT driver to correctly implement the GameKernel requirements. Revision Changes Path 1.12 +10 -7 lib/gamekernel/drivers/glut/GlutDriver.cpp 1.6 +4 -5 lib/gamekernel/drivers/sdl/SdlDriver.cpp 1.4 +21 -23 lib/gamekernel/gk/AbstractGameApp.h 1.3 +23 -24 lib/gamekernel/gk/IGameApp.h 1.20 +5 -5 lib/gamekernel/test/input/main.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/glut/GlutDriver.cpp.diff?r1=1.11&r2=1.12&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/sdl/SdlDriver.cpp.diff?r1=1.5&r2=1.6&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/AbstractGameApp.h.diff?r1=1.3&r2=1.4&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/gk/IGameApp.h.diff?r1=1.2&r2=1.3&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/test/input/main.cpp.diff?r1=1.19&r2=1.20&diff_format=h |
From: Josh C. <ta...@us...> - 2002-03-30 23:27:28
|
tamc 2002/03/30 15:27:27 PST Modified files: server BrothaGame.cpp BrothaGame.h LoginMessageHandler.h Log: Changed maps to be more usable Added methods to get at the different parts of the logical triangle_map thing we have set up ( uid -> connid -> player -> uid ) Added support for cleaning up bad connections, removes player from game Revision Changes Path 1.8 +105 -21 brotha/server/BrothaGame.cpp 1.8 +84 -11 brotha/server/BrothaGame.h 1.7 +1 -1 brotha/server/LoginMessageHandler.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/server/BrothaGame.cpp.diff?r1=1.7&r2=1.8&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/server/BrothaGame.h.diff?r1=1.7&r2=1.8&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/server/LoginMessageHandler.h.diff?r1=1.6&r2=1.7&diff_format=h |
From: Josh C. <ta...@us...> - 2002-03-30 23:24:54
|
tamc 2002/03/30 15:24:52 PST Modified files: net DelPlayerMessage.h NetMgr.h Log: DelPlayerMessage now uses a Player::UID NetMgr removed sendAll, added support for notify of trying to send on a connection that doesn't exist Revision Changes Path 1.6 +5 -5 brotha/net/DelPlayerMessage.h 1.13 +9 -12 brotha/net/NetMgr.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/net/DelPlayerMessage.h.diff?r1=1.5&r2=1.6&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/net/NetMgr.h.diff?r1=1.12&r2=1.13&diff_format=h |
From: Chad A. <ae...@us...> - 2002-03-30 21:52:10
|
aegis 2002/03/30 13:52:09 PST Modified files: gamekernel/xmlpp xmlpp.h Log: renamed getChildren<> to getChildrenPredicate so we actually compile on gcc 2.95, VC6, and VC7 again Revision Changes Path 1.21 +2 -2 lib/gamekernel/xmlpp/xmlpp.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/xmlpp/xmlpp.h.diff?r1=1.20&r2=1.21&diff_format=h |
From: Josh C. <ta...@us...> - 2002-03-30 21:04:29
|
tamc 2002/03/30 13:04:27 PST Modified files: client AppState.cpp BrothaApp.cpp game Player.cpp net NetMgr.h UpdatePlayerMessage.h server BrothaGame.cpp GameThread.cpp Log: Player now serializes its own UID Client now places camera where the local player's position is NetMgr has a sentToAll function for easy broadcasting UpdatePlayerMessage now creates a new Player for purposes of reading Server now has a game (all it does is moves all clients y position by -0.1 IT FUCKING MOVES THE CLIENT !!!!!! Revision Changes Path 1.9 +3 -3 brotha/client/AppState.cpp 1.15 +3 -3 brotha/client/BrothaApp.cpp 1.11 +9 -6 brotha/game/Player.cpp 1.12 +12 -0 brotha/net/NetMgr.h 1.6 +3 -2 brotha/net/UpdatePlayerMessage.h 1.7 +13 -2 brotha/server/BrothaGame.cpp 1.11 +3 -0 brotha/server/GameThread.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/client/AppState.cpp.diff?r1=1.8&r2=1.9&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/client/BrothaApp.cpp.diff?r1=1.14&r2=1.15&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/game/Player.cpp.diff?r1=1.10&r2=1.11&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/net/NetMgr.h.diff?r1=1.11&r2=1.12&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/net/UpdatePlayerMessage.h.diff?r1=1.5&r2=1.6&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/server/BrothaGame.cpp.diff?r1=1.6&r2=1.7&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/server/GameThread.cpp.diff?r1=1.10&r2=1.11&diff_format=h |
From: Josh C. <ta...@us...> - 2002-03-30 19:36:37
|
tamc 2002/03/30 11:36:35 PST Modified files: game Object.cpp Player.cpp Log: health is now initialized, player now always has an object (might need to modify later :-\) Revision Changes Path 1.5 +2 -1 brotha/game/Object.cpp 1.10 +5 -2 brotha/game/Player.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/game/Object.cpp.diff?r1=1.4&r2=1.5&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/game/Player.cpp.diff?r1=1.9&r2=1.10&diff_format=h |
From: Ben S. <non...@us...> - 2002-03-29 23:21:14
|
nonchocoboy 2002/03/29 15:21:13 PST Modified files: client AppState.cpp AppState.h net AddPlayerMessage.h Log: Supposedly we now can get player adds and updates, but this just dies on an exception that seems to pass by the try/catch block. Josh wanted me to commit this anyway. at least it compiles. :) Revision Changes Path 1.7 +41 -6 brotha/client/AppState.cpp 1.6 +3 -5 brotha/client/AppState.h 1.8 +3 -3 brotha/net/AddPlayerMessage.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/client/AppState.cpp.diff?r1=1.6&r2=1.7&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/client/AppState.h.diff?r1=1.5&r2=1.6&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/net/AddPlayerMessage.h.diff?r1=1.7&r2=1.8&diff_format=h |
From: Ben S. <non...@us...> - 2002-03-29 21:30:32
|
nonchocoboy 2002/03/29 13:30:29 PST Modified files: net UpdatePlayerMessage.h Log: UpdatePlayerMessage now actually sends a player. :) Revision Changes Path 1.5 +20 -6 brotha/net/UpdatePlayerMessage.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/net/UpdatePlayerMessage.h.diff?r1=1.4&r2=1.5&diff_format=h |
From: Ben S. <non...@us...> - 2002-03-29 21:29:53
|
nonchocoboy 2002/03/29 13:29:51 PST Modified files: game BrothaGame.h Log: Added ability to lookup a player by UID. Revision Changes Path 1.3 +12 -2 brotha/game/BrothaGame.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/game/BrothaGame.h.diff?r1=1.2&r2=1.3&diff_format=h |