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From: Kevin M. <ke...@vr...> - 2002-04-07 10:23:53
|
does this work without keyrepeat? aster was designed to not use keyrepeat (just like quake, unreal, etc...)... really cool this stuff now... :) thanks for the work! @--@---@---@----@-----@------@------@-----@----@---@---@--@ Kevin Meinert __ _ __ http://www.vrac.iastate.edu/~kevn \ || \| \ / ` Virtual Reality Applications Center \ ||.-'|--\\ Howe Hall, Iowa State University, Ames Iowa \|| \| \`__, ----------------------------------------------------------- On Sat, 6 Apr 2002, Johnathan Gurley wrote: > daren 2002/04/06 14:25:34 PST > > Modified files: > gamekernel/drivers/sdl SdlDriver.cpp SdlDriver.h > Log: > At long last, the SDL driver is now functional. There have been a few noteworthy changes... > 1) The SDL driver DOES support repeating keyboard events. This works a lot better if a user tries to hold down a movement key to move > forward, etc. > 2) The SDL driver no longer sits and waits idly for messages. It will Poll devices for new events, and will continue to poll until all > events have been handled. Pretty much it will loop doing this PollEvent, handle the event by changing the state of the kernel's input > devices, call kernel->getInput()->update(), and then loop again until all queued events have been handled. Applications should be aware > that more than one input device can change states before their onUpdate() function is called. > > 3) The flipside to no longer waiting idly for messages is that an applications onUpdate() and onDraw() functions can be called without > any of the input devices changing states; ie, the user has not entered any input. > > These methods seem to work really well with aster; check it out! > > Revision Changes Path > 1.10 +31 -19 lib/gamekernel/drivers/sdl/SdlDriver.cpp > 1.8 +4 -4 lib/gamekernel/drivers/sdl/SdlDriver.h > > http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/sdl/SdlDriver.cpp.diff?r1=1.9&r2=1.10&diff_format=h > http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/sdl/SdlDriver.h.diff?r1=1.7&r2=1.8&diff_format=h > > _______________________________________________ > ISUGameDev-commits mailing list > ISU...@li... > https://lists.sourceforge.net/lists/listinfo/isugamedev-commits > |
From: Johnathan G. <da...@us...> - 2002-04-06 23:30:02
|
daren 2002/04/06 14:17:13 PST Modified files: gamekernel/sample/aster GameBoard.h main.cpp Log: Bug fixed: Fixed a Segmentation Fault upon exiting. Basically, aster would call kernel->shutdown() once the user has hit the quit key, and would then try to update the gameboard, which no longer existed, because the driver had already deallocated all of its memory. This wouldn't be noticed using the Glut driver, because the glut driver's shutdown function calls exit(). Revision Changes Path 1.5 +1 -1 lib/gamekernel/sample/aster/GameBoard.h 1.6 +9 -10 lib/gamekernel/sample/aster/main.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/sample/aster/GameBoard.h.diff?r1=1.4&r2=1.5&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/sample/aster/main.cpp.diff?r1=1.5&r2=1.6&diff_format=h |
From: Johnathan G. <da...@us...> - 2002-04-06 23:29:51
|
daren 2002/04/06 14:25:34 PST Modified files: gamekernel/drivers/sdl SdlDriver.cpp SdlDriver.h Log: At long last, the SDL driver is now functional. There have been a few noteworthy changes... 1) The SDL driver DOES support repeating keyboard events. This works a lot better if a user tries to hold down a movement key to move forward, etc. 2) The SDL driver no longer sits and waits idly for messages. It will Poll devices for new events, and will continue to poll until all events have been handled. Pretty much it will loop doing this PollEvent, handle the event by changing the state of the kernel's input devices, call kernel->getInput()->update(), and then loop again until all queued events have been handled. Applications should be aware that more than one input device can change states before their onUpdate() function is called. 3) The flipside to no longer waiting idly for messages is that an applications onUpdate() and onDraw() functions can be called without any of the input devices changing states; ie, the user has not entered any input. These methods seem to work really well with aster; check it out! Revision Changes Path 1.10 +31 -19 lib/gamekernel/drivers/sdl/SdlDriver.cpp 1.8 +4 -4 lib/gamekernel/drivers/sdl/SdlDriver.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/sdl/SdlDriver.cpp.diff?r1=1.9&r2=1.10&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/sdl/SdlDriver.h.diff?r1=1.7&r2=1.8&diff_format=h |
From: Johnathan G. <da...@us...> - 2002-04-06 23:29:50
|
daren 2002/04/06 14:17:57 PST Removed files: gamekernel/sample/aster main.cpp.broken Log: Removed this file as the bugs in it have been fixed. Aster no works again! Revision Changes Path 1.2 +0 -171 lib/gamekernel/sample/aster/main.cpp.broken (dead) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/sample/aster/main.cpp.broken?rev=&content-type=text/plain |
From: Kevin M. <ke...@vr...> - 2002-04-06 19:38:54
|
yes, ben changed those function names a few days/weeks back... I guess he didn't update all the samples? :( @--@---@---@----@-----@------@------@-----@----@---@---@--@ Kevin Meinert __ _ __ http://www.vrac.iastate.edu/~kevn \ || \| \ / ` Virtual Reality Applications Center \ ||.-'|--\\ Howe Hall, Iowa State University, Ames Iowa \|| \| \`__, ----------------------------------------------------------- On Sat, 6 Apr 2002, Johnathan Gurley wrote: > daren 2002/04/06 04:14:12 PST > > Modified files: > gamekernel/sample/aster main.cpp > Log: > Finally found out why the update, appinit, and draw functions weren't being called. > onAppInit doesn't call OnAppInit :P > Fixed; aster now compiles and runs with gamekernel again. > > Revision Changes Path > 1.5 +19 -12 lib/gamekernel/sample/aster/main.cpp > > http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/sample/aster/main.cpp.diff?r1=1.4&r2=1.5&diff_format=h > > _______________________________________________ > ISUGameDev-commits mailing list > ISU...@li... > https://lists.sourceforge.net/lists/listinfo/isugamedev-commits > |
From: Johnathan G. <da...@us...> - 2002-04-06 12:14:19
|
daren 2002/04/06 04:14:12 PST Modified files: gamekernel/sample/aster main.cpp Log: Finally found out why the update, appinit, and draw functions weren't being called. onAppInit doesn't call OnAppInit :P Fixed; aster now compiles and runs with gamekernel again. Revision Changes Path 1.5 +19 -12 lib/gamekernel/sample/aster/main.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/sample/aster/main.cpp.diff?r1=1.4&r2=1.5&diff_format=h |
From: Johnathan G. <da...@us...> - 2002-04-06 12:08:06
|
daren 2002/04/06 04:02:17 PST Modified files: gamekernel/drivers/sdl SdlDriver.cpp SdlDriver.h Log: Implemented a quick hack to work with DigitalInput and SDL both handling repeating Keyboard events, and with the input sample expecting this. SDL now calls the update function for the input twice when needed, which emulates a pseudo onIdle() handler. Revision Changes Path 1.9 +19 -3 lib/gamekernel/drivers/sdl/SdlDriver.cpp 1.7 +5 -4 lib/gamekernel/drivers/sdl/SdlDriver.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/sdl/SdlDriver.cpp.diff?r1=1.8&r2=1.9&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/sdl/SdlDriver.h.diff?r1=1.6&r2=1.7&diff_format=h |
From: Johnathan G. <da...@us...> - 2002-04-06 08:55:43
|
daren 2002/04/06 00:55:43 PST Modified files: gamekernel/drivers/sdl SdlDriver.cpp SdlDriver.h Log: Finally tracked down the annoying Seg Fault after the app had called shutdown. 'Tis now fixed. Revision Changes Path 1.8 +47 -15 lib/gamekernel/drivers/sdl/SdlDriver.cpp 1.6 +13 -4 lib/gamekernel/drivers/sdl/SdlDriver.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/sdl/SdlDriver.cpp.diff?r1=1.7&r2=1.8&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/sdl/SdlDriver.h.diff?r1=1.5&r2=1.6&diff_format=h |
From: Johnathan G. <da...@us...> - 2002-04-06 08:03:19
|
daren 2002/04/06 00:03:18 PST Added files: gamekernel/sample/aster main.cpp.broken Log: Okay, this is a slightly updated version of aster. Updated to work with the new gamekernel, so it compiles, however, I'm running into some issues... Specifically, the !@(#*&$(@#&*$ OnAppInit() function refuses to be called, despite being explicity called by the GameKernel. Also, the OnContextInit() function refuses to be called despite being called by the SystemDriver of choice. I'm going to keep hacking at it. Revision Changes Path 1.1 +171 -0 lib/gamekernel/sample/aster/main.cpp.broken (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/sample/aster/main.cpp.broken?rev=1.1&content-type=text/plain |
From: Ben S. <non...@us...> - 2002-04-06 05:33:07
|
nonchocoboy 2002/04/05 21:33:06 PST Modified files: doc/design design.xml Log: - Converted to a book type instead of a article type. This should make the document render more closely to what we're looking for. - Added a new chapter about the client and server apps themselves. Revision Changes Path 1.2 +35 -14 brotha/doc/design/design.xml http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/doc/design/design.xml.diff?r1=1.1&r2=1.2&diff_format=h |
From: Allen B. <al...@us...> - 2002-04-05 22:47:52
|
allenb 2002/04/05 14:47:51 PST Modified files: gamekernel/xmlpp xmlpp.h Log: Changed the template getChildren back to getChildrenPred. Revision Changes Path 1.23 +1 -1 lib/gamekernel/xmlpp/xmlpp.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/xmlpp/xmlpp.h.diff?r1=1.22&r2=1.23&diff_format=h |
From: Allen B. <al...@us...> - 2002-04-05 22:26:13
|
allenb 2002/04/05 14:26:12 PST Modified files: gamekernel/xmlpp ChangeLog Log: Note about Irix fix. Revision Changes Path 1.2 +1 -0 lib/gamekernel/xmlpp/ChangeLog http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/xmlpp/ChangeLog.diff?r1=1.1&r2=1.2&diff_format=h |
From: Allen B. <al...@us...> - 2002-04-05 22:25:29
|
allenb 2002/04/05 14:25:28 PST Modified files: gamekernel/xmlpp xmltokenizer.cpp xmltokenizer.h Log: Bug fixed: Fix to work on Irix Irix thinks chars are actually unsigned chars. Thus comparing to EOF (-1) does nothing. Soo... this fix just casts all -1 and EOF values to chars to make the comparisons valid. Revision Changes Path 1.4 +5 -5 lib/gamekernel/xmlpp/xmltokenizer.cpp 1.3 +1 -1 lib/gamekernel/xmlpp/xmltokenizer.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/xmlpp/xmltokenizer.cpp.diff?r1=1.3&r2=1.4&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/xmlpp/xmltokenizer.h.diff?r1=1.2&r2=1.3&diff_format=h |
From: Ben S. <non...@us...> - 2002-04-05 05:02:58
|
nonchocoboy 2002/04/04 21:02:58 PST Added files: Breakout Makefile Log: Added a quick and dirty makefile for linux users. Breakout is sooo cool! :) Revision Changes Path 1.1 +22 -0 examples/Breakout/Makefile (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/Breakout/Makefile?rev=1.1&content-type=text/plain |
From: Ben S. <non...@us...> - 2002-04-05 05:01:59
|
nonchocoboy 2002/04/04 21:01:58 PST Modified files: Breakout Breakout.cpp Log: itoa() is not standard. using sprintf instead. Revision Changes Path 1.3 +2 -1 examples/Breakout/Breakout.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/Breakout/Breakout.cpp.diff?r1=1.2&r2=1.3&diff_format=h |
From: Ben S. <non...@us...> - 2002-04-05 04:57:35
|
nonchocoboy 2002/04/04 20:57:34 PST Modified files: Breakout GameWorld.cpp GameWorld.h Log: Calling the destructor directly is invalid. Moved cleanup code to a Destroy() function so this code will compile in linux. Revision Changes Path 1.2 +12 -2 examples/Breakout/GameWorld.cpp 1.2 +10 -2 examples/Breakout/GameWorld.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/Breakout/GameWorld.cpp.diff?r1=1.1&r2=1.2&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/Breakout/GameWorld.h.diff?r1=1.1&r2=1.2&diff_format=h |
From: Ben S. <non...@us...> - 2002-04-05 04:56:33
|
nonchocoboy 2002/04/04 20:56:32 PST Modified files: Breakout Breakout.cpp Log: #include <GL/*.h> for portability. Revision Changes Path 1.2 +1 -1 examples/Breakout/Breakout.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/Breakout/Breakout.cpp.diff?r1=1.1&r2=1.2&diff_format=h |
From: Ben S. <non...@us...> - 2002-04-05 04:56:11
|
nonchocoboy 2002/04/04 20:56:10 PST Modified files: Breakout PaddleObject.cpp PowerupObject.cpp WallObject.cpp Log: #include <GL/*.h> for portability Revision Changes Path 1.2 +1 -1 examples/Breakout/PaddleObject.cpp 1.2 +1 -1 examples/Breakout/PowerupObject.cpp 1.2 +1 -1 examples/Breakout/WallObject.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/Breakout/PaddleObject.cpp.diff?r1=1.1&r2=1.2&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/Breakout/PowerupObject.cpp.diff?r1=1.1&r2=1.2&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/Breakout/WallObject.cpp.diff?r1=1.1&r2=1.2&diff_format=h |
From: Ben S. <non...@us...> - 2002-04-05 04:50:41
|
nonchocoboy 2002/04/04 20:50:41 PST Modified files: Breakout BMPLoader.cpp BallObject.cpp BlockObject.cpp BulletObject.cpp Log: - #include <GL/*.h> instead of <gl/*.h> for portability. - fixed some extern issues - almost compiling in linux ;) Revision Changes Path 1.2 +2 -2 examples/Breakout/BMPLoader.cpp 1.2 +2 -2 examples/Breakout/BallObject.cpp 1.2 +2 -2 examples/Breakout/BlockObject.cpp 1.2 +2 -2 examples/Breakout/BulletObject.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/Breakout/BMPLoader.cpp.diff?r1=1.1&r2=1.2&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/Breakout/BallObject.cpp.diff?r1=1.1&r2=1.2&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/Breakout/BlockObject.cpp.diff?r1=1.1&r2=1.2&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/Breakout/BulletObject.cpp.diff?r1=1.1&r2=1.2&diff_format=h |
From: Levi V. <lva...@us...> - 2002-04-05 04:50:37
|
lvanoort 2002/04/04 20:50:36 PST Modified files: Frogger collisiondetection.cpp collisiondetection.h Log: A better implementation of the Collision Detection using STL. This one should fix problem that frog riding log would just randomly die sometimes. Revision Changes Path 1.2 +237 -432 examples/Frogger/collisiondetection.cpp 1.2 +95 -99 examples/Frogger/collisiondetection.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/Frogger/collisiondetection.cpp.diff?r1=1.1&r2=1.2&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/Frogger/collisiondetection.h.diff?r1=1.1&r2=1.2&diff_format=h |
From: Levi V. <lva...@us...> - 2002-04-05 04:42:18
|
lvanoort 2002/04/04 20:42:17 PST Added files: Frogger Frogger.dsp Frogger.dsw Log: VC++ workspace files Revision Changes Path 1.1 +161 -0 examples/Frogger/Frogger.dsp (new) 1.1 +29 -0 examples/Frogger/Frogger.dsw (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/Frogger/Frogger.dsp?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/Frogger/Frogger.dsw?rev=1.1&content-type=text/plain |
From: Ben S. <non...@us...> - 2002-04-05 04:34:00
|
nonchocoboy 2002/04/04 20:33:59 PST Added files: doc/design Makefile docbook.mk Log: Added build tools for creating HTML and PDF versions of the design doc. Revision Changes Path 1.1 +17 -0 brotha/doc/design/Makefile (new) 1.1 +202 -0 brotha/doc/design/docbook.mk (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/doc/design/Makefile?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/brotha/doc/design/docbook.mk?rev=1.1&content-type=text/plain |
From: Levi V. <lva...@us...> - 2002-04-05 04:31:41
|
lvanoort 2002/04/04 20:31:40 PST Added files: Breakout Breakout.dsp Breakout.dsw Revision Changes Path 1.1 +176 -0 examples/Breakout/Breakout.dsp (new) 1.1 +29 -0 examples/Breakout/Breakout.dsw (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/Breakout/Breakout.dsp?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/Breakout/Breakout.dsw?rev=1.1&content-type=text/plain |