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From: Josh B. <bro...@us...> - 2003-04-09 06:00:38
|
browner10 2003/04/08 23:00:37 PDT Modified files: lr/src Level.cpp Player.cpp Player.h Log: fixed some of the physics of the player so that he falls (more) correctly now. Also fixed the animation texture swapper thing so that it works too. Revision Changes Path 1.3 +1 -1 examples/lr/src/Level.cpp 1.4 +110 -57 examples/lr/src/Player.cpp 1.4 +4 -3 examples/lr/src/Player.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Level.cpp.diff?r1=1.2&r2=1.3&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Player.cpp.diff?r1=1.3&r2=1.4&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Player.h.diff?r1=1.3&r2=1.4&diff_format=h |
From: Josh B. <bro...@us...> - 2003-04-08 12:25:53
|
browner10 2003/04/08 05:25:52 PDT Added files: lr/src/Data ladder.png wire.png Log: added these tecture to the repos Revision Changes Path 1.1 +3 -0 examples/lr/src/Data/ladder.png (new) 1.1 +4 -0 examples/lr/src/Data/wire.png (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Data/ladder.png?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Data/wire.png?rev=1.1&content-type=text/plain |
From: Josh B. <bro...@us...> - 2003-04-08 12:25:25
|
browner10 2003/04/08 05:25:23 PDT Modified files: lr/src Player.cpp Player.h Log: player now can move up and down ladders, falling isn't right - it stops too soon. collision isn't right when you're on a ladder and their are bricks to your side, and I haven't tested the wire stuff yet Revision Changes Path 1.3 +73 -5 examples/lr/src/Player.cpp 1.3 +13 -0 examples/lr/src/Player.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Player.cpp.diff?r1=1.2&r2=1.3&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Player.h.diff?r1=1.2&r2=1.3&diff_format=h |
From: Josh B. <bro...@us...> - 2003-04-08 11:16:31
|
browner10 2003/04/08 04:16:31 PDT Modified files: lr/src GameState.cpp Player.cpp Player.h Log: player can now move left and right and is bounded by the left and right side of the screen Revision Changes Path 1.4 +2 -0 examples/lr/src/GameState.cpp 1.2 +89 -1 examples/lr/src/Player.cpp 1.2 +27 -2 examples/lr/src/Player.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/GameState.cpp.diff?r1=1.3&r2=1.4&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Player.cpp.diff?r1=1.1&r2=1.2&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Player.h.diff?r1=1.1&r2=1.2&diff_format=h |
From: Josh B. <bro...@us...> - 2003-04-08 10:13:05
|
browner10 2003/04/08 03:13:04 PDT Added files: lr/src Player.cpp Player.h Log: and here they are...player.cpp and player.h Revision Changes Path 1.1 +28 -0 examples/lr/src/Player.cpp (new) 1.1 +93 -0 examples/lr/src/Player.h (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Player.cpp?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Player.h?rev=1.1&content-type=text/plain |
From: Josh B. <bro...@us...> - 2003-04-08 07:02:21
|
browner10 2003/04/08 00:02:20 PDT Removed files: lr/src simpleGlutApp.cpp Log: removed this from the repos Revision Changes Path 1.2 +0 -524 examples/lr/src/simpleGlutApp.cpp (dead) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/simpleGlutApp.cpp?rev=&content-type=text/plain |
From: Josh B. <bro...@us...> - 2003-04-08 07:01:43
|
browner10 2003/04/08 00:01:40 PDT Removed files: lr/src level.cpp level.h player.cpp player.h Log: removed these from the repos Revision Changes Path 1.2 +0 -261 examples/lr/src/level.cpp (dead) 1.2 +0 -73 examples/lr/src/level.h (dead) 1.2 +0 -48 examples/lr/src/player.cpp (dead) 1.2 +0 -67 examples/lr/src/player.h (dead) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/level.cpp?rev=&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/level.h?rev=&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/player.cpp?rev=&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/player.h?rev=&content-type=text/plain |
From: Josh B. <bro...@us...> - 2003-04-08 07:00:27
|
browner10 2003/04/08 00:00:22 PDT Added files: lr/src SConscript Log: didn't realize it but I hadn't added this yet so now it is there Revision Changes Path 1.1 +54 -0 examples/lr/src/SConscript (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/SConscript?rev=1.1&content-type=text/plain |
From: Josh B. <bro...@us...> - 2003-04-08 06:59:17
|
browner10 2003/04/07 23:59:17 PDT Added files: lr/src Level.cpp Level.h Log: added the level file Revision Changes Path 1.1 +40 -0 examples/lr/src/Level.cpp (new) 1.1 +51 -0 examples/lr/src/Level.h (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Level.cpp?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Level.h?rev=1.1&content-type=text/plain |
From: Josh B. <bro...@us...> - 2003-04-08 06:58:47
|
browner10 2003/04/07 23:58:46 PDT Modified files: lr/src GameState.cpp Types.h Log: cleaned up a few things Revision Changes Path 1.2 +1 -0 examples/lr/src/GameState.cpp 1.2 +9 -0 examples/lr/src/Types.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/GameState.cpp.diff?r1=1.1&r2=1.2&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Types.h.diff?r1=1.1&r2=1.2&diff_format=h |
From: Chad A. <ae...@us...> - 2003-03-28 05:37:00
|
aegis 2003/03/27 21:36:59 PST Added files: design Design1.doc Fantasy Game War Log: adding the Six Kingdoms design document: 17 pages :D Revision Changes Path No (new) No (new) No (new) No (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/.diff?r1=.-1&r2=No&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/.diff?r1=.-1&r2=No&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/.diff?r1=.-1&r2=No&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/.diff?r1=.-1&r2=No&diff_format=h |
From: Chad A. <ae...@us...> - 2003-03-14 23:07:09
|
aegis 2003/03/14 15:07:05 PST Modified files: Juggleroids run-c6.sh Log: runs in C6 Revision Changes Path 1.3 +0 -1 examples/Juggleroids/run-c6.sh http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/Juggleroids/run-c6.sh.diff?r1=1.2&r2=1.3&diff_format=h |
From: Chad A. <ae...@us...> - 2003-03-14 22:54:57
|
aegis 2003/03/14 14:54:56 PST Modified files: Juggleroids aster.cpp run-c6.sh Log: Juggleroids is fun now Revision Changes Path 1.2 +124 -201 examples/Juggleroids/aster.cpp 1.2 +1 -1 examples/Juggleroids/run-c6.sh http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/Juggleroids/aster.cpp.diff?r1=1.1&r2=1.2&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/Juggleroids/run-c6.sh.diff?r1=1.1&r2=1.2&diff_format=h |
From: Ben S. <non...@us...> - 2003-03-12 08:17:05
|
nonchocoboy 2003/03/12 00:17:04 PST Modified files: (Branch: midworld-igf-branch) src HUD.cpp HUD.h MenuState.cpp MenuState.h Log: Updated to GLText 0.2.0 Revision Changes Path 1.8.4.1 +2 -9 midworld/src/HUD.cpp 1.4.4.1 +2 -2 midworld/src/HUD.h 1.25.2.1 +4 -9 midworld/src/MenuState.cpp 1.11.2.1 +4 -4 midworld/src/MenuState.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/HUD.cpp.diff?r1=1.8&r2=1.8.4.1&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/HUD.h.diff?r1=1.4&r2=1.4.4.1&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/MenuState.cpp.diff?r1=1.25&r2=1.25.2.1&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/MenuState.h.diff?r1=1.11&r2=1.11.2.1&diff_format=h |
From: Kevin M. <sub...@us...> - 2003-03-12 02:18:52
|
subatomic 2003/03/11 18:18:49 PST Modified files: gamekernel/drivers/sdl SdlDriver.cpp Log: cache the window size until init is called, no reason to resize it so many times. if init has already been called, then it will still reset the window size when you request. Revision Changes Path 1.25 +18 -7 lib/gamekernel/drivers/sdl/SdlDriver.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/sdl/SdlDriver.cpp.diff?r1=1.24&r2=1.25&diff_format=h |
From: Kevin M. <sub...@us...> - 2003-03-12 02:09:24
|
subatomic 2003/03/11 18:09:23 PST Modified files: gamekernel/drivers/sdl SdlDriver.cpp Log: 640x480, not 480x640 Revision Changes Path 1.24 +3 -3 lib/gamekernel/drivers/sdl/SdlDriver.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/sdl/SdlDriver.cpp.diff?r1=1.23&r2=1.24&diff_format=h |
From: Kevin M. <sub...@us...> - 2003-03-12 02:04:58
|
subatomic 2003/03/11 18:04:57 PST Modified files: gamekernel/drivers/sdl SdlDriver.cpp Log: default to 640 x 480. if a game needs less than this, the application can certainly set it. turn off fullscreen when calling setWindowsize (per the API of a gk driver). we may want to change this in the future so that fullscreen() is a toggle instead. Revision Changes Path 1.23 +6 -4 lib/gamekernel/drivers/sdl/SdlDriver.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/sdl/SdlDriver.cpp.diff?r1=1.22&r2=1.23&diff_format=h |
From: Ben S. <non...@us...> - 2003-03-11 05:22:00
|
nonchocoboy 2003/03/10 21:22:00 PST Added files: tools objbounds.py Log: This script will compute the bounds the models in the given files and spit out the XML that the level editor expects for model definitions. Revision Changes Path 1.1 +84 -0 midworld/tools/objbounds.py (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/tools/objbounds.py?rev=1.1&content-type=text/plain |
From: Ben S. <non...@us...> - 2003-03-11 05:15:54
|
nonchocoboy 2003/03/10 21:15:52 PST Modified files: tools/level-editor/src simpleGlutApp.cpp Log: Started a rather unsuccessful attempt to load a level file. Revision Changes Path 1.10 +170 -34 midworld/tools/level-editor/src/simpleGlutApp.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/tools/level-editor/src/simpleGlutApp.cpp.diff?r1=1.9&r2=1.10&diff_format=h |
From: Ben S. <non...@us...> - 2003-03-11 02:54:20
|
nonchocoboy 2003/03/10 18:54:19 PST Modified files: tools/level-editor/src HUD.cpp HUD.h simpleGlutApp.cpp Log: Updated to use GLText 0.2.0 and CppDom 0.1.0 Revision Changes Path 1.4 +3 -10 midworld/tools/level-editor/src/HUD.cpp 1.4 +2 -2 midworld/tools/level-editor/src/HUD.h 1.9 +3 -3 midworld/tools/level-editor/src/simpleGlutApp.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/tools/level-editor/src/HUD.cpp.diff?r1=1.3&r2=1.4&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/tools/level-editor/src/HUD.h.diff?r1=1.3&r2=1.4&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/tools/level-editor/src/simpleGlutApp.cpp.diff?r1=1.8&r2=1.9&diff_format=h |