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From: Josh B. <bro...@us...> - 2003-04-09 06:00:38
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browner10 2003/04/08 23:00:37 PDT
Modified files:
lr/src Level.cpp Player.cpp Player.h
Log:
fixed some of the physics of the player so that he falls (more) correctly now.
Also fixed the animation texture swapper thing so that it works too.
Revision Changes Path
1.3 +1 -1 examples/lr/src/Level.cpp
1.4 +110 -57 examples/lr/src/Player.cpp
1.4 +4 -3 examples/lr/src/Player.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Level.cpp.diff?r1=1.2&r2=1.3&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Player.cpp.diff?r1=1.3&r2=1.4&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Player.h.diff?r1=1.3&r2=1.4&diff_format=h
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From: Josh B. <bro...@us...> - 2003-04-08 12:25:53
|
browner10 2003/04/08 05:25:52 PDT
Added files:
lr/src/Data ladder.png wire.png
Log:
added these tecture to the repos
Revision Changes Path
1.1 +3 -0 examples/lr/src/Data/ladder.png (new)
1.1 +4 -0 examples/lr/src/Data/wire.png (new)
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Data/ladder.png?rev=1.1&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Data/wire.png?rev=1.1&content-type=text/plain
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From: Josh B. <bro...@us...> - 2003-04-08 12:25:25
|
browner10 2003/04/08 05:25:23 PDT
Modified files:
lr/src Player.cpp Player.h
Log:
player now can move up and down ladders, falling isn't right - it stops too
soon. collision isn't right when you're on a ladder and their are bricks to
your side, and I haven't tested the wire stuff yet
Revision Changes Path
1.3 +73 -5 examples/lr/src/Player.cpp
1.3 +13 -0 examples/lr/src/Player.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Player.cpp.diff?r1=1.2&r2=1.3&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Player.h.diff?r1=1.2&r2=1.3&diff_format=h
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From: Josh B. <bro...@us...> - 2003-04-08 11:16:31
|
browner10 2003/04/08 04:16:31 PDT
Modified files:
lr/src GameState.cpp Player.cpp Player.h
Log:
player can now move left and right and is bounded by the left and right side of
the screen
Revision Changes Path
1.4 +2 -0 examples/lr/src/GameState.cpp
1.2 +89 -1 examples/lr/src/Player.cpp
1.2 +27 -2 examples/lr/src/Player.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/GameState.cpp.diff?r1=1.3&r2=1.4&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Player.cpp.diff?r1=1.1&r2=1.2&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Player.h.diff?r1=1.1&r2=1.2&diff_format=h
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From: Josh B. <bro...@us...> - 2003-04-08 10:13:05
|
browner10 2003/04/08 03:13:04 PDT
Added files:
lr/src Player.cpp Player.h
Log:
and here they are...player.cpp and player.h
Revision Changes Path
1.1 +28 -0 examples/lr/src/Player.cpp (new)
1.1 +93 -0 examples/lr/src/Player.h (new)
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Player.cpp?rev=1.1&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Player.h?rev=1.1&content-type=text/plain
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From: Josh B. <bro...@us...> - 2003-04-08 07:02:21
|
browner10 2003/04/08 00:02:20 PDT
Removed files:
lr/src simpleGlutApp.cpp
Log:
removed this from the repos
Revision Changes Path
1.2 +0 -524 examples/lr/src/simpleGlutApp.cpp (dead)
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/simpleGlutApp.cpp?rev=&content-type=text/plain
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From: Josh B. <bro...@us...> - 2003-04-08 07:01:43
|
browner10 2003/04/08 00:01:40 PDT
Removed files:
lr/src level.cpp level.h player.cpp player.h
Log:
removed these from the repos
Revision Changes Path
1.2 +0 -261 examples/lr/src/level.cpp (dead)
1.2 +0 -73 examples/lr/src/level.h (dead)
1.2 +0 -48 examples/lr/src/player.cpp (dead)
1.2 +0 -67 examples/lr/src/player.h (dead)
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/level.cpp?rev=&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/level.h?rev=&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/player.cpp?rev=&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/player.h?rev=&content-type=text/plain
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From: Josh B. <bro...@us...> - 2003-04-08 07:00:27
|
browner10 2003/04/08 00:00:22 PDT
Added files:
lr/src SConscript
Log:
didn't realize it but I hadn't added this yet so now it is there
Revision Changes Path
1.1 +54 -0 examples/lr/src/SConscript (new)
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/SConscript?rev=1.1&content-type=text/plain
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From: Josh B. <bro...@us...> - 2003-04-08 06:59:17
|
browner10 2003/04/07 23:59:17 PDT
Added files:
lr/src Level.cpp Level.h
Log:
added the level file
Revision Changes Path
1.1 +40 -0 examples/lr/src/Level.cpp (new)
1.1 +51 -0 examples/lr/src/Level.h (new)
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Level.cpp?rev=1.1&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Level.h?rev=1.1&content-type=text/plain
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From: Josh B. <bro...@us...> - 2003-04-08 06:58:47
|
browner10 2003/04/07 23:58:46 PDT
Modified files:
lr/src GameState.cpp Types.h
Log:
cleaned up a few things
Revision Changes Path
1.2 +1 -0 examples/lr/src/GameState.cpp
1.2 +9 -0 examples/lr/src/Types.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/GameState.cpp.diff?r1=1.1&r2=1.2&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/lr/src/Types.h.diff?r1=1.1&r2=1.2&diff_format=h
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From: Chad A. <ae...@us...> - 2003-03-28 05:37:00
|
aegis 2003/03/27 21:36:59 PST
Added files:
design Design1.doc Fantasy Game War
Log:
adding the Six Kingdoms design document: 17 pages :D
Revision Changes Path
No (new)
No (new)
No (new)
No (new)
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/.diff?r1=.-1&r2=No&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/.diff?r1=.-1&r2=No&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/.diff?r1=.-1&r2=No&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/.diff?r1=.-1&r2=No&diff_format=h
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From: Chad A. <ae...@us...> - 2003-03-14 23:07:09
|
aegis 2003/03/14 15:07:05 PST
Modified files:
Juggleroids run-c6.sh
Log:
runs in C6
Revision Changes Path
1.3 +0 -1 examples/Juggleroids/run-c6.sh
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/Juggleroids/run-c6.sh.diff?r1=1.2&r2=1.3&diff_format=h
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From: Chad A. <ae...@us...> - 2003-03-14 22:54:57
|
aegis 2003/03/14 14:54:56 PST
Modified files:
Juggleroids aster.cpp run-c6.sh
Log:
Juggleroids is fun now
Revision Changes Path
1.2 +124 -201 examples/Juggleroids/aster.cpp
1.2 +1 -1 examples/Juggleroids/run-c6.sh
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/Juggleroids/aster.cpp.diff?r1=1.1&r2=1.2&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/examples/Juggleroids/run-c6.sh.diff?r1=1.1&r2=1.2&diff_format=h
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From: Ben S. <non...@us...> - 2003-03-12 08:17:05
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nonchocoboy 2003/03/12 00:17:04 PST
Modified files: (Branch: midworld-igf-branch)
src HUD.cpp HUD.h MenuState.cpp MenuState.h
Log:
Updated to GLText 0.2.0
Revision Changes Path
1.8.4.1 +2 -9 midworld/src/HUD.cpp
1.4.4.1 +2 -2 midworld/src/HUD.h
1.25.2.1 +4 -9 midworld/src/MenuState.cpp
1.11.2.1 +4 -4 midworld/src/MenuState.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/HUD.cpp.diff?r1=1.8&r2=1.8.4.1&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/HUD.h.diff?r1=1.4&r2=1.4.4.1&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/MenuState.cpp.diff?r1=1.25&r2=1.25.2.1&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/MenuState.h.diff?r1=1.11&r2=1.11.2.1&diff_format=h
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From: Kevin M. <sub...@us...> - 2003-03-12 02:18:52
|
subatomic 2003/03/11 18:18:49 PST
Modified files:
gamekernel/drivers/sdl SdlDriver.cpp
Log:
cache the window size until init is called, no reason to resize it so
many times.
if init has already been called, then it will still reset the window size
when you request.
Revision Changes Path
1.25 +18 -7 lib/gamekernel/drivers/sdl/SdlDriver.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/sdl/SdlDriver.cpp.diff?r1=1.24&r2=1.25&diff_format=h
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From: Kevin M. <sub...@us...> - 2003-03-12 02:09:24
|
subatomic 2003/03/11 18:09:23 PST
Modified files:
gamekernel/drivers/sdl SdlDriver.cpp
Log:
640x480, not 480x640
Revision Changes Path
1.24 +3 -3 lib/gamekernel/drivers/sdl/SdlDriver.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/sdl/SdlDriver.cpp.diff?r1=1.23&r2=1.24&diff_format=h
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From: Kevin M. <sub...@us...> - 2003-03-12 02:04:58
|
subatomic 2003/03/11 18:04:57 PST
Modified files:
gamekernel/drivers/sdl SdlDriver.cpp
Log:
default to 640 x 480. if a game needs less than this, the application
can certainly set it.
turn off fullscreen when calling setWindowsize (per the API of a gk
driver). we may want to change this in the future so that fullscreen()
is a toggle instead.
Revision Changes Path
1.23 +6 -4 lib/gamekernel/drivers/sdl/SdlDriver.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/sdl/SdlDriver.cpp.diff?r1=1.22&r2=1.23&diff_format=h
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From: Ben S. <non...@us...> - 2003-03-11 05:22:00
|
nonchocoboy 2003/03/10 21:22:00 PST
Added files:
tools objbounds.py
Log:
This script will compute the bounds the models in the given files and spit
out the XML that the level editor expects for model definitions.
Revision Changes Path
1.1 +84 -0 midworld/tools/objbounds.py (new)
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/tools/objbounds.py?rev=1.1&content-type=text/plain
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From: Ben S. <non...@us...> - 2003-03-11 05:15:54
|
nonchocoboy 2003/03/10 21:15:52 PST
Modified files:
tools/level-editor/src simpleGlutApp.cpp
Log:
Started a rather unsuccessful attempt to load a level file.
Revision Changes Path
1.10 +170 -34 midworld/tools/level-editor/src/simpleGlutApp.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/tools/level-editor/src/simpleGlutApp.cpp.diff?r1=1.9&r2=1.10&diff_format=h
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From: Ben S. <non...@us...> - 2003-03-11 02:54:20
|
nonchocoboy 2003/03/10 18:54:19 PST
Modified files:
tools/level-editor/src HUD.cpp HUD.h simpleGlutApp.cpp
Log:
Updated to use GLText 0.2.0 and CppDom 0.1.0
Revision Changes Path
1.4 +3 -10 midworld/tools/level-editor/src/HUD.cpp
1.4 +2 -2 midworld/tools/level-editor/src/HUD.h
1.9 +3 -3 midworld/tools/level-editor/src/simpleGlutApp.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/tools/level-editor/src/HUD.cpp.diff?r1=1.3&r2=1.4&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/tools/level-editor/src/HUD.h.diff?r1=1.3&r2=1.4&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/tools/level-editor/src/simpleGlutApp.cpp.diff?r1=1.8&r2=1.9&diff_format=h
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