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From: Josh B. <bro...@us...> - 2002-06-20 21:00:29
|
browner10 2002/06/20 14:00:28 PDT Added files: src/AI AISystem.h Log: AISystem is the container object of the entire system. It holds a tree of all the nodes in the system and handles the addition and deletion of those nodes it replaces aisystem in the repos Revision Changes Path 1.1 +80 -0 midworld/src/AI/AISystem.h (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/AI/AISystem.h?rev=1.1&content-type=text/plain |
From: Josh B. <bro...@us...> - 2002-06-20 20:59:10
|
browner10 2002/06/20 13:59:07 PDT Added files: src/AI AINode.h Log: Here is the AINode - this contains one enemy unit in the AI system. It replaces ainode in the current repos Revision Changes Path 1.1 +122 -0 midworld/src/AI/AINode.h (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/AI/AINode.h?rev=1.1&content-type=text/plain |
From: Josh B. <bro...@us...> - 2002-06-20 20:57:11
|
browner10 2002/06/20 13:57:10 PDT Added files: src/AI AIManager.h Log: The AI manager will eventually be the State manager of the Behavior state machine. But currently it does nothing :( Revision Changes Path 1.1 +19 -0 midworld/src/AI/AIManager.h (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/AI/AIManager.h?rev=1.1&content-type=text/plain |
From: Ben S. <non...@us...> - 2002-06-18 05:37:10
|
nonchocoboy 2002/06/17 22:37:09 PDT Modified files: vc7/midworld midworld.vcproj Log: Fleshed out the Pistol weapon. Player can now shoot by clicking about with the mouse. Pistol handles reload and bullet to chamber wait times correctly (as far as I can tell). And you _can_ run out of ammo. Revision Changes Path 1.2 +12 -0 midworld/vc7/midworld/midworld.vcproj http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/vc7/midworld/midworld.vcproj.diff?r1=1.1&r2=1.2&diff_format=h |
From: Ben S. <non...@us...> - 2002-06-18 05:37:09
|
nonchocoboy 2002/06/17 22:37:09 PDT Modified files: . ChangeLog Log: Fleshed out the Pistol weapon. Player can now shoot by clicking about with the mouse. Pistol handles reload and bullet to chamber wait times correctly (as far as I can tell). And you _can_ run out of ammo. Revision Changes Path 1.11 +3 -0 midworld/ChangeLog http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/ChangeLog.diff?r1=1.10&r2=1.11&diff_format=h |
From: Ben S. <non...@us...> - 2002-06-18 05:31:01
|
nonchocoboy 2002/06/17 22:31:00 PDT Modified files: src GameScene.h Log: Silenced warnings in VC7. Revision Changes Path 1.4 +3 -3 midworld/src/GameScene.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameScene.h.diff?r1=1.3&r2=1.4&diff_format=h |
From: Ben S. <non...@us...> - 2002-06-18 03:00:55
|
nonchocoboy 2002/06/17 20:00:54 PDT Modified files: src BoundsCollisionDetector.cpp Log: Make this compile in VS.NET Revision Changes Path 1.3 +4 -4 midworld/src/BoundsCollisionDetector.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/BoundsCollisionDetector.cpp.diff?r1=1.2&r2=1.3&diff_format=h |
From: Ben S. <non...@us...> - 2002-06-17 23:10:17
|
nonchocoboy 2002/06/17 16:10:17 PDT Added files: src Pistol.h Removed files: src WeaponPistol.h Log: - Renamed WeaponPistol to Pistol since the classname is Pistol - Beat the evil tab-monster out of Pistol.h Revision Changes Path 1.1 +113 -0 midworld/src/Pistol.h (new) 1.2 +0 -109 midworld/src/WeaponPistol.h (dead) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Pistol.h?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/WeaponPistol.h?rev=&content-type=text/plain |
From: Andres R. <ar...@us...> - 2002-06-17 22:58:58
|
areinot 2002/06/17 15:58:57 PDT Added files: src WeaponPistol.h Log: New feature: Added WeaponPistol.h Revision Changes Path 1.1 +109 -0 midworld/src/WeaponPistol.h (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/WeaponPistol.h?rev=1.1&content-type=text/plain |
From: Andres R. <ar...@us...> - 2002-06-17 22:57:36
|
areinot 2002/06/17 15:57:35 PDT Modified files: src MenuState.cpp MenuState.h Log: New feature: Worked fruitlessly on the menu system Derived the WeaponPistol class from Weapon Started work on some basic Weapon functions Revision Changes Path 1.5 +109 -7 midworld/src/MenuState.cpp 1.3 +39 -1 midworld/src/MenuState.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/MenuState.cpp.diff?r1=1.4&r2=1.5&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/MenuState.h.diff?r1=1.2&r2=1.3&diff_format=h |
From: Ben S. <non...@us...> - 2002-06-17 22:14:21
|
nonchocoboy 2002/06/17 15:14:21 PDT Modified files: src SConscript Added files: src Weapon.h Log: Added weapon interface. Revision Changes Path 1.11 +1 -0 midworld/src/SConscript 1.1 +50 -0 midworld/src/Weapon.h (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/SConscript.diff?r1=1.10&r2=1.11&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Weapon.h?rev=1.1&content-type=text/plain |
From: Andres R. <ar...@us...> - 2002-06-17 04:44:38
|
areinot 2002/06/16 21:44:37 PDT Modified files: src MenuState.cpp Log: New feature: removed comments Refactor: Bug fixed: Revision Changes Path 1.4 +2 -17 midworld/src/MenuState.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/MenuState.cpp.diff?r1=1.3&r2=1.4&diff_format=h |
From: Andres R. <ar...@us...> - 2002-06-17 04:39:59
|
areinot 2002/06/16 21:39:59 PDT Modified files: src MenuState.cpp MenuState.h Added files: src menu_bg.jpeg menu_selection.png Log: New feature: updated menu system Revision Changes Path 1.3 +38 -5 midworld/src/MenuState.cpp 1.2 +26 -0 midworld/src/MenuState.h 1.1 +108 -0 midworld/src/menu_bg.jpeg (new) 1.1 +7 -0 midworld/src/menu_selection.png (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/MenuState.cpp.diff?r1=1.2&r2=1.3&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/MenuState.h.diff?r1=1.1&r2=1.2&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/menu_bg.jpeg?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/menu_selection.png?rev=1.1&content-type=text/plain |
From: Ben S. <non...@us...> - 2002-06-17 04:36:16
|
nonchocoboy 2002/06/16 21:36:15 PDT Modified files: src cubeGeometry.cpp cubeGeometry.h Log: GL include needs to be in the header. Revision Changes Path 1.2 +0 -5 midworld/src/cubeGeometry.cpp 1.2 +7 -2 midworld/src/cubeGeometry.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/cubeGeometry.cpp.diff?r1=1.1&r2=1.2&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/cubeGeometry.h.diff?r1=1.1&r2=1.2&diff_format=h |
From: Ben S. <non...@us...> - 2002-06-17 04:31:03
|
nonchocoboy 2002/06/16 21:31:01 PDT Modified files: src GameState.cpp GameState.h Log: Split GameState into header and implementation. Revision Changes Path 1.2 +200 -0 midworld/src/GameState.cpp 1.11 +23 -151 midworld/src/GameState.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.1&r2=1.2&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.10&r2=1.11&diff_format=h |
From: Ben S. <non...@us...> - 2002-06-17 03:25:38
|
nonchocoboy 2002/06/16 20:25:38 PDT Modified files: src RigidBody.cpp RigidBody.h Log: Using quats now for rotation. Lots of doxygen comments. Revision Changes Path 1.4 +13 -6 midworld/src/RigidBody.cpp 1.6 +75 -27 midworld/src/RigidBody.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/RigidBody.cpp.diff?r1=1.3&r2=1.4&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/RigidBody.h.diff?r1=1.5&r2=1.6&diff_format=h |
From: Ben S. <non...@us...> - 2002-06-17 01:46:54
|
nonchocoboy 2002/06/16 18:46:53 PDT Modified files: . SConstruct src SConscript Log: First step towards fixing the build after aegis broke it. ;) Currently it spits out a bunch of warnings, but still builds. Revision Changes Path 1.4 +89 -29 midworld/SConstruct 1.10 +12 -8 midworld/src/SConscript http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/SConstruct.diff?r1=1.3&r2=1.4&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/SConscript.diff?r1=1.9&r2=1.10&diff_format=h |
From: Andres R. <ar...@us...> - 2002-06-17 01:41:10
|
areinot 2002/06/16 18:41:09 PDT Modified files: src intro.jpeg Log: Uploaded new intro pic. Revision Changes Path 1.2 +75 -75 midworld/src/intro.jpeg http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/intro.jpeg.diff?r1=1.1&r2=1.2&diff_format=h |
From: Ben S. <non...@us...> - 2002-06-15 22:11:28
|
nonchocoboy 2002/06/15 15:11:28 PDT Removed files: src/AI midworld.dep midworld.ncb midworld.opt midworld.plg Log: Removed files autogenerated by VC6. Revision Changes Path 1.2 +0 -7 midworld/src/AI/midworld.dep (dead) 1.2 +0 -93 midworld/src/AI/midworld.ncb (dead) 1.2 +0 -385 midworld/src/AI/midworld.opt (dead) 1.2 +0 -32 midworld/src/AI/midworld.plg (dead) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/AI/midworld.dep?rev=&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/AI/midworld.ncb?rev=&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/AI/midworld.opt?rev=&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/AI/midworld.plg?rev=&content-type=text/plain |
browner10 2002/06/14 07:51:14 PDT Added files: src/AI action.h aimanager.h ainode.h aisystem.h behavior.h behaviormachine.h eventreact.h instinct.h midworld.dep midworld.dsp midworld.dsw midworld.ncb midworld.opt midworld.plg test.cpp unit.h Log: Here is the *VERY* initial framework of the AI system it is being developed standalone and can be compiled on windows using the supplied project files. The file test.cpp is where I am running test from. There is beucoup (that's very much in french) documentation in it, but I don't know docbook commenting style so it may need modifying. by the end of the weekend I should be able to demonstrate randomely moving objects. In the meantime, midworld won't be set up to compile in the AI module but if someone wants to add it compile capabilities go right ahead. Right now there isn't in most of these files but I wanted to get them up so that it would motivate me to really get after it. I didn't put them in the namespace mw yet, but I'll add that in when I commit my next round of changes. Also there are probably ^M at the end of all the files since they came from windows but I haven't checked so I don't know. Revision Changes Path 1.1 +10 -0 midworld/src/AI/action.h (new) 1.1 +12 -0 midworld/src/AI/aimanager.h (new) 1.1 +98 -0 midworld/src/AI/ainode.h (new) 1.1 +45 -0 midworld/src/AI/aisystem.h (new) 1.1 +12 -0 midworld/src/AI/behavior.h (new) 1.1 +14 -0 midworld/src/AI/behaviormachine.h (new) 1.1 +26 -0 midworld/src/AI/eventreact.h (new) 1.1 +44 -0 midworld/src/AI/instinct.h (new) 1.1 +7 -0 midworld/src/AI/midworld.dep (new) 1.1 +136 -0 midworld/src/AI/midworld.dsp (new) 1.1 +29 -0 midworld/src/AI/midworld.dsw (new) 1.1 +93 -0 midworld/src/AI/midworld.ncb (new) 1.1 +385 -0 midworld/src/AI/midworld.opt (new) 1.1 +32 -0 midworld/src/AI/midworld.plg (new) 1.1 +31 -0 midworld/src/AI/test.cpp (new) 1.1 +21 -0 midworld/src/AI/unit.h (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/AI/action.h?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/AI/aimanager.h?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/AI/ainode.h?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/AI/aisystem.h?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/AI/behavior.h?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/AI/behaviormachine.h?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/AI/eventreact.h?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/AI/instinct.h?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/AI/midworld.dep?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/AI/midworld.dsp?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/AI/midworld.dsw?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/AI/midworld.ncb?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/AI/midworld.opt?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/AI/midworld.plg?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/AI/test.cpp?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/AI/unit.h?rev=1.1&content-type=text/plain |
From: Johnathan G. <da...@us...> - 2002-06-14 10:24:54
|
daren 2002/06/14 03:24:54 PDT Modified files: gamekernel/drivers/sdl SdlDriver.cpp SdlDriver.h Log: Cleaned up the code. Revision Changes Path 1.12 +2 -24 lib/gamekernel/drivers/sdl/SdlDriver.cpp 1.9 +3 -4 lib/gamekernel/drivers/sdl/SdlDriver.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/sdl/SdlDriver.cpp.diff?r1=1.11&r2=1.12&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/lib/gamekernel/drivers/sdl/SdlDriver.h.diff?r1=1.8&r2=1.9&diff_format=h |
From: Ben S. <non...@us...> - 2002-06-14 02:38:07
|
nonchocoboy 2002/06/13 19:38:06 PDT Modified files: src GameState.h Removed files: src StopWatch.h Log: Removed unused StopWatch class. Revision Changes Path 1.10 +6 -3 midworld/src/GameState.h 1.2 +0 -200 midworld/src/StopWatch.h (dead) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.9&r2=1.10&diff_format=h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/StopWatch.h?rev=&content-type=text/plain |
From: Josh B. <bro...@us...> - 2002-06-13 01:35:27
|
browner10 2002/06/12 18:35:26 PDT Modified files: doc aisystem.html Log: a few last minor editing changes Revision Changes Path 1.2 +19 -5 midworld/doc/aisystem.html http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/doc/aisystem.html.diff?r1=1.1&r2=1.2&diff_format=h |
From: Josh B. <bro...@us...> - 2002-06-13 01:25:20
|
browner10 2002/06/12 18:25:20 PDT Modified files: doc docs.html Log: OK - I'm an idiot it's really fixed now -sorry Revision Changes Path 1.4 +1 -1 midworld/doc/docs.html http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/doc/docs.html.diff?r1=1.3&r2=1.4&diff_format=h |