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From: Kevin M. <sub...@us...> - 2002-06-24 01:41:41
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subatomic 2002/06/23 18:41:40 PDT Modified files: src Player.h Log: use NULL not 0 Revision Changes Path 1.7 +1 -1 midworld/src/Player.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Player.h.diff?r1=1.6&r2=1.7&diff_format=h |
From: Ben S. <non...@us...> - 2002-06-24 01:31:27
|
nonchocoboy 2002/06/23 18:31:26 PDT Modified files: src Pistol.h Log: Variables often need to be initialized to work properly. Revision Changes Path 1.3 +4 -0 midworld/src/Pistol.h http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Pistol.h.diff?r1=1.2&r2=1.3&diff_format=h |
From: Ben S. <non...@us...> - 2002-06-22 02:06:02
|
nonchocoboy 2002/06/21 19:06:02 PDT Modified files: vc7 midworld.sln Added files: vc7 ai.vcproj aitest.vcproj Log: Added AI subsystem to the VC7 project files. Revision Changes Path 1.1 +142 -0 midworld/vc7/ai.vcproj (new) 1.1 +108 -0 midworld/vc7/aitest.vcproj (new) 1.2 +13 -0 midworld/vc7/midworld.sln http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/vc7/ai.vcproj?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/vc7/aitest.vcproj?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/vc7/midworld.sln.diff?r1=1.1&r2=1.2&diff_format=h |
From: Ben S. <non...@us...> - 2002-06-22 02:03:22
|
nonchocoboy 2002/06/21 19:03:22 PDT Modified files: src/AI Test.cpp Log: Made this compile. Revision Changes Path 1.2 +12 -10 midworld/src/AI/Test.cpp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/AI/Test.cpp.diff?r1=1.1&r2=1.2&diff_format=h |
From: Chad A. <ae...@us...> - 2002-06-21 22:49:26
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aegis 2002/06/21 15:49:25 PDT Added files: src menu_square.png Log: adding the file Andres missed Revision Changes Path 1.1 +4 -0 midworld/src/menu_square.png (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/menu_square.png?rev=1.1&content-type=text/plain |
From: Ben S. <non...@us...> - 2002-06-21 04:46:48
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nonchocoboy 2002/06/20 21:46:47 PDT Modified files: doc docs.html Added files: doc RoadMap.html Log: Added Midworld development roadmap so we can organize our development process and set deadlines for iterations. Revision Changes Path 1.1 +79 -0 midworld/doc/RoadMap.html (new) 1.5 +1 -0 midworld/doc/docs.html http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/doc/RoadMap.html?rev=1.1&content-type=text/plain http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/doc/docs.html.diff?r1=1.4&r2=1.5&diff_format=h |
From: Josh B. <bro...@us...> - 2002-06-21 03:31:41
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browner10 2002/06/20 20:31:41 PDT Added files: src/AI Unit.h Log: Here is a primitive unit Revision Changes Path 1.1 +55 -0 midworld/src/AI/Unit.h (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/AI/Unit.h?rev=1.1&content-type=text/plain |
From: Josh B. <bro...@us...> - 2002-06-21 03:29:35
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browner10 2002/06/20 20:29:34 PDT Removed files: src/AI eventreact.h Log: removed this file Revision Changes Path 1.2 +0 -26 midworld/src/AI/eventreact.h (dead) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/AI/eventreact.h?rev=&content-type=text/plain |
From: Josh B. <bro...@us...> - 2002-06-20 22:59:19
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browner10 2002/06/20 15:59:18 PDT Modified files: . AUTHORS Log: Could you complain a little more Revision Changes Path 1.5 +1 -1 midworld/AUTHORS http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/AUTHORS.diff?r1=1.4&r2=1.5&diff_format=h |
From: Josh B. <bro...@us...> - 2002-06-20 22:22:10
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browner10 2002/06/20 15:22:10 PDT Modified files: . AUTHORS Log: my name in print, my name in print, I'm SOMEBODY --Steve Martin in "The Jerk" Revision Changes Path 1.4 +1 -0 midworld/AUTHORS http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/AUTHORS.diff?r1=1.3&r2=1.4&diff_format=h |
From: Josh B. <bro...@us...> - 2002-06-20 21:19:08
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browner10 2002/06/20 14:19:07 PDT Modified files: src/AI midworld.dsp Log: reflected changes to filenames, etc. in the vc6 files. Sorry for all the commits everyone, I wanted a record of what I was doing with each file. Revision Changes Path 1.2 +36 -3 midworld/src/AI/midworld.dsp http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/AI/midworld.dsp.diff?r1=1.1&r2=1.2&diff_format=h |
From: Josh B. <bro...@us...> - 2002-06-20 21:15:43
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browner10 2002/06/20 14:15:42 PDT Added files: src/AI Test.cpp Log: An application to test the system Revision Changes Path 1.1 +62 -0 midworld/src/AI/Test.cpp (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/AI/Test.cpp?rev=1.1&content-type=text/plain |
From: Josh B. <bro...@us...> - 2002-06-20 21:14:15
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browner10 2002/06/20 14:14:14 PDT Added files: src/AI ShootingAction.h Log: the Action Container that Shoot Performs Revision Changes Path 1.1 +14 -0 midworld/src/AI/ShootingAction.h (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/AI/ShootingAction.h?rev=1.1&content-type=text/plain |
From: Josh B. <bro...@us...> - 2002-06-20 21:13:34
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browner10 2002/06/20 14:13:32 PDT Added files: src/AI Shoot.h Log: A concrete implementation of the abstract factory method behaviorfactory Revision Changes Path 1.1 +29 -0 midworld/src/AI/Shoot.h (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/AI/Shoot.h?rev=1.1&content-type=text/plain |
From: Josh B. <bro...@us...> - 2002-06-20 21:12:24
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browner10 2002/06/20 14:12:23 PDT Added files: src/AI Observer.h Log: Abstract Base class for an observer Revision Changes Path 1.1 +33 -0 midworld/src/AI/Observer.h (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/AI/Observer.h?rev=1.1&content-type=text/plain |
From: Josh B. <bro...@us...> - 2002-06-20 21:11:58
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browner10 2002/06/20 14:11:57 PDT Added files: src/AI Observer.cpp Log: abstract bass class implementation of an observer Revision Changes Path 1.1 +17 -0 midworld/src/AI/Observer.cpp (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/AI/Observer.cpp?rev=1.1&content-type=text/plain |
From: Josh B. <bro...@us...> - 2002-06-20 21:11:28
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browner10 2002/06/20 14:11:27 PDT Added files: src/AI InstinctManager.h Log: This is the manager of all the instincts for a given unit (or node) every game cycle he is in charge of checking all the instincts and pushing any reactions onto the node's behavior queue. This file replaces instinctmanager.h in the repos Revision Changes Path 1.1 +89 -0 midworld/src/AI/InstinctManager.h (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/AI/InstinctManager.h?rev=1.1&content-type=text/plain |
From: Josh B. <bro...@us...> - 2002-06-20 21:10:02
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browner10 2002/06/20 14:10:02 PDT Added files: src/AI Instinct.h Log: Instinct is an object that is a single instinctive reaction. It has a virtual function isTriggered() which is the event to test for in the world and reaction is avehavior to perfrom if isTriggered is true. Currently this is implemented by passing in a BoolBehavior called Event, However this will be changed to a regular behavior soon Revision Changes Path 1.1 +84 -0 midworld/src/AI/Instinct.h (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/AI/Instinct.h?rev=1.1&content-type=text/plain |
From: Josh B. <bro...@us...> - 2002-06-20 21:08:11
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browner10 2002/06/20 14:08:11 PDT Added files: src/AI BoolBehavior.h Log: This is a temporary fix until I get an instinct to use regular behaviors for both the triggering event and the reaction, currently only the reacion uses a behavior, but this will be changed over soon Revision Changes Path 1.1 +20 -0 midworld/src/AI/BoolBehavior.h (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/AI/BoolBehavior.h?rev=1.1&content-type=text/plain |
From: Josh B. <bro...@us...> - 2002-06-20 21:07:04
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browner10 2002/06/20 14:07:03 PDT Added files: src/AI BehaviorMachine.h Log: BehaviorMachine is the state machine that holds info about transitions between behaviors. this file replaces behaviormachine.h in the repos Revision Changes Path 1.1 +19 -0 midworld/src/AI/BehaviorMachine.h (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/AI/BehaviorMachine.h?rev=1.1&content-type=text/plain |
From: Josh B. <bro...@us...> - 2002-06-20 21:05:46
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browner10 2002/06/20 14:05:45 PDT Added files: src/AI Behavior.h Log: Behavior holds the factory method for creating behaviors and a behavior holds a serious of ActionContainers to be opperated. this file replaces behavior.h in the repos Revision Changes Path 1.1 +58 -0 midworld/src/AI/Behavior.h (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/AI/Behavior.h?rev=1.1&content-type=text/plain |
From: Josh B. <bro...@us...> - 2002-06-20 21:04:19
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browner10 2002/06/20 14:04:19 PDT Added files: src/AI AiQueue.h Log: This is the priority queue (currently implemented as a bidirectional queue) that holds the behaviors that action performs. it replaces aiqueue.h in the repos Revision Changes Path 1.1 +53 -0 midworld/src/AI/AiQueue.h (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/AI/AiQueue.h?rev=1.1&content-type=text/plain |
From: Josh B. <bro...@us...> - 2002-06-20 21:03:19
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browner10 2002/06/20 14:03:19 PDT Added files: src/AI ActionContainer.h Log: ActionContainer is a container class for a single action for an object to perform either through a reactionary behavior (an instinct) or an assignment behavior (a behavior) Revision Changes Path 1.1 +32 -0 midworld/src/AI/ActionContainer.h (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/AI/ActionContainer.h?rev=1.1&content-type=text/plain |
From: Josh B. <bro...@us...> - 2002-06-20 21:01:53
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browner10 2002/06/20 14:01:52 PDT Added files: src/AI Action.h Log: Action is the objet that wil actually perform the next thing the unit should do every game cycle. It replaces action.h in the repos Revision Changes Path 1.1 +52 -0 midworld/src/AI/Action.h (new) http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/AI/Action.h?rev=1.1&content-type=text/plain |