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From: Ben S. <non...@us...> - 2002-12-02 02:04:49
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nonchocoboy 2002/12/01 18:04:48 PST
Modified files:
src SConscript
Log:
Added OptionsState to the build.
Revision Changes Path
1.69 +1 -0 midworld/src/SConscript
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/SConscript.diff?r1=1.68&r2=1.69&diff_format=h
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From: Ben S. <non...@us...> - 2002-12-02 02:04:30
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nonchocoboy 2002/12/01 18:04:29 PST
Modified files:
src OptionsState.cpp
Log:
Made OptionsState compile in linux.
Revision Changes Path
1.3 +3 -2 midworld/src/OptionsState.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/OptionsState.cpp.diff?r1=1.2&r2=1.3&diff_format=h
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From: Ben S. <non...@us...> - 2002-12-02 01:54:49
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nonchocoboy 2002/12/01 17:54:47 PST
Modified files:
src StateList.cpp
Log:
Use unix newline.
Revision Changes Path
1.3 +29 -29 midworld/src/StateList.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/StateList.cpp.diff?r1=1.2&r2=1.3&diff_format=h
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From: Ben S. <non...@us...> - 2002-12-02 01:25:40
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nonchocoboy 2002/12/01 17:25:40 PST
Modified files:
. cfg_local.pm
Log:
Temporarily disabling commits mailings.
Revision Changes Path
1.11 +2 -2 CVSROOT/cfg_local.pm
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/CVSROOT/cfg_local.pm.diff?r1=1.10&r2=1.11&diff_format=h
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From: Chad A. <ae...@us...> - 2002-12-01 22:31:25
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aegis 2002/12/01 14:31:24 PST
Modified files:
src GameState.h LoadState.cpp
vc7/midworld midworld.vcproj
Log:
other random build hacks so we can compile on Windows
Revision Changes Path
1.75 +2 -7 midworld/src/GameState.h
1.8 +7 -2 midworld/src/LoadState.cpp
1.38 +12 -6 midworld/vc7/midworld/midworld.vcproj
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.74&r2=1.75&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/LoadState.cpp.diff?r1=1.7&r2=1.8&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/vc7/midworld/midworld.vcproj.diff?r1=1.37&r2=1.38&diff_format=h
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From: Chad A. <ae...@us...> - 2002-12-01 21:55:31
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aegis 2002/12/01 13:55:30 PST
Modified files:
src GameState.cpp GameState.h
vc7/midworld midworld.vcproj
Added files:
src FPSCounter.h
Log:
doing some dishes in GameState: separate out an FPSCounter class
Revision Changes Path
1.1 +42 -0 midworld/src/FPSCounter.h (new)
1.129 +5 -17 midworld/src/GameState.cpp
1.74 +7 -8 midworld/src/GameState.h
1.37 +541 -538 midworld/vc7/midworld/midworld.vcproj
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/FPSCounter.h?rev=1.1&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.128&r2=1.129&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.h.diff?r1=1.73&r2=1.74&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/vc7/midworld/midworld.vcproj.diff?r1=1.36&r2=1.37&diff_format=h
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From: Josh B. <bro...@us...> - 2002-11-26 12:05:40
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browner10 2002/11/26 04:05:38 PST
Modified files: (Branch: ANI)
src LevelLoader.cpp LevelLoader.h
Log:
add more entities that we support
Revision Changes Path
1.5.2.3 +34 -2 midworld/src/LevelLoader.cpp
1.2.2.3 +3 -2 midworld/src/LevelLoader.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/LevelLoader.cpp.diff?r1=1.5.2.2&r2=1.5.2.3&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/LevelLoader.h.diff?r1=1.2.2.2&r2=1.2.2.3&diff_format=h
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From: Josh B. <bro...@us...> - 2002-11-26 11:43:47
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browner10 2002/11/26 03:43:46 PST
Modified files: (Branch: ANI)
src GameState.cpp LevelLoader.cpp
LevelLoader.h Scene.cpp
Log:
now we can load ammo, walls, and turrets
Revision Changes Path
1.123.2.5 +5 -4 midworld/src/GameState.cpp
1.5.2.2 +62 -5 midworld/src/LevelLoader.cpp
1.2.2.2 +4 -2 midworld/src/LevelLoader.h
1.3.2.1 +4 -2 midworld/src/Scene.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.123.2.4&r2=1.123.2.5&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/LevelLoader.cpp.diff?r1=1.5.2.1&r2=1.5.2.2&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/LevelLoader.h.diff?r1=1.2.2.1&r2=1.2.2.2&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Scene.cpp.diff?r1=1.3&r2=1.3.2.1&diff_format=h
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From: Levi V. <lva...@us...> - 2002-11-26 11:24:07
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lvanoort 2002/11/26 03:24:07 PST
Modified files:
vc7/midworld midworld.vcproj
Log:
Added OptionState
Revision Changes Path
1.36 +538 -538 midworld/vc7/midworld/midworld.vcproj
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/vc7/midworld/midworld.vcproj.diff?r1=1.35&r2=1.36&diff_format=h
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From: Josh B. <bro...@us...> - 2002-11-26 09:48:15
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browner10 2002/11/26 01:48:14 PST
Modified files: (Branch: ANI)
src GameState.cpp LevelLoader.cpp
LevelLoader.h SConscript
Log:
use an xml based file system to store our levels and such
Revision Changes Path
1.123.2.4 +6 -5 midworld/src/GameState.cpp
1.5.2.1 +170 -119 midworld/src/LevelLoader.cpp
1.2.2.1 +16 -4 midworld/src/LevelLoader.h
1.62.2.2 +1 -0 midworld/src/SConscript
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.123.2.3&r2=1.123.2.4&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/LevelLoader.cpp.diff?r1=1.5&r2=1.5.2.1&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/LevelLoader.h.diff?r1=1.2&r2=1.2.2.1&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/SConscript.diff?r1=1.62.2.1&r2=1.62.2.2&diff_format=h
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From: Ben S. <non...@us...> - 2002-11-26 07:03:38
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nonchocoboy 2002/11/25 23:03:38 PST
Modified files:
src InputSymbol.h
Log:
Forgot to predeclare SDLKeyToString in the header.
Revision Changes Path
1.3 +1 -0 midworld/src/InputSymbol.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/InputSymbol.h.diff?r1=1.2&r2=1.3&diff_format=h
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From: Ben S. <non...@us...> - 2002-11-26 07:01:08
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nonchocoboy 2002/11/25 23:01:07 PST
Modified files:
src InputSymbol.cpp
Log:
Refactor: Case statements are for pussies.
Revision Changes Path
1.3 +133 -360 midworld/src/InputSymbol.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/InputSymbol.cpp.diff?r1=1.2&r2=1.3&diff_format=h
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From: Ben S. <non...@us...> - 2002-11-26 03:05:20
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nonchocoboy 2002/11/25 19:05:19 PST
Modified files:
. ChangeLog
src MenuState.cpp MenuState.h
Log:
Display the version number on the menu screen.
Revision Changes Path
1.57 +1 -0 midworld/ChangeLog
1.25 +43 -8 midworld/src/MenuState.cpp
1.11 +6 -2 midworld/src/MenuState.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/ChangeLog.diff?r1=1.56&r2=1.57&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/MenuState.cpp.diff?r1=1.24&r2=1.25&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/MenuState.h.diff?r1=1.10&r2=1.11&diff_format=h
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From: Ben S. <non...@us...> - 2002-11-26 02:54:03
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nonchocoboy 2002/11/25 18:54:02 PST
Modified files:
src SConscript Version.h
Added files:
src Version.cpp
Log:
Bug fixed: If Version.h got included multiple times, mw::version would
get defined multiple times causing linker errors with gcc.
Revision Changes Path
1.67 +1 -0 midworld/src/SConscript
1.1 +66 -0 midworld/src/Version.cpp (new)
1.11 +7 -29 midworld/src/Version.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/SConscript.diff?r1=1.66&r2=1.67&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Version.cpp?rev=1.1&content-type=text/plain
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Version.h.diff?r1=1.10&r2=1.11&diff_format=h
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From: Josh B. <bro...@us...> - 2002-11-26 02:22:13
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browner10 2002/11/25 18:22:13 PST
Modified files: (Branch: ANI)
src GameScene.cpp GameState.cpp
Log:
now we rotate with th camera
Revision Changes Path
1.9.2.1 +2 -2 midworld/src/GameScene.cpp
1.123.2.3 +40 -16 midworld/src/GameState.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameScene.cpp.diff?r1=1.9&r2=1.9.2.1&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/GameState.cpp.diff?r1=1.123.2.2&r2=1.123.2.3&diff_format=h
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From: Ben S. <non...@us...> - 2002-11-26 02:09:21
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nonchocoboy 2002/11/25 18:09:20 PST
Modified files:
src InputManager.cpp
Log:
Style fixes and added copyright.
Revision Changes Path
1.4 +100 -63 midworld/src/InputManager.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/InputManager.cpp.diff?r1=1.3&r2=1.4&diff_format=h
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From: Ben S. <non...@us...> - 2002-11-26 01:56:09
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nonchocoboy 2002/11/25 17:56:08 PST
Modified files:
src InputManager.h
Log:
Coding style fixes and added copyright header.
Revision Changes Path
1.4 +71 -42 midworld/src/InputManager.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/InputManager.h.diff?r1=1.3&r2=1.4&diff_format=h
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From: Ben S. <non...@us...> - 2002-11-26 01:50:10
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nonchocoboy 2002/11/25 17:50:09 PST
Modified files:
src Player.cpp Shotgun.cpp Shotgun.h
SpreadGun.cpp
Log:
Removed dead code relating to cubeGeometry
Revision Changes Path
1.25 +2 -3 midworld/src/Player.cpp
1.11 +2 -12 midworld/src/Shotgun.cpp
1.12 +2 -5 midworld/src/Shotgun.h
1.11 +2 -3 midworld/src/SpreadGun.cpp
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Player.cpp.diff?r1=1.24&r2=1.25&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Shotgun.cpp.diff?r1=1.10&r2=1.11&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Shotgun.h.diff?r1=1.11&r2=1.12&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/SpreadGun.cpp.diff?r1=1.10&r2=1.11&diff_format=h
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From: Chad A. <ae...@us...> - 2002-11-25 17:42:23
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aegis 2002/11/25 09:42:22 PST
Modified files:
. README.txt
doc CompileWindows.txt
Log:
add some information on where to get third-party stuff on Windows
Revision Changes Path
1.15 +7 -1 midworld/README.txt
1.2 +3 -2 midworld/doc/CompileWindows.txt
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/README.txt.diff?r1=1.14&r2=1.15&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/doc/CompileWindows.txt.diff?r1=1.1&r2=1.2&diff_format=h
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From: Ben S. <non...@us...> - 2002-11-25 12:14:25
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nonchocoboy 2002/11/25 04:14:24 PST
Modified files:
src ResourceManager.cpp ResourceManager.h
Texture.h
Log:
Refactor: Major improvements to the ResourceManager. The need for
runtime registration of a factory type is no longer needed.
Basically, you must define an implementation of CachePolicy<T> for the
object you wish to have cached. I've done this for Texture ...
Revision Changes Path
1.9 +13 -34 midworld/src/ResourceManager.cpp
1.6 +130 -97 midworld/src/ResourceManager.h
1.8 +25 -10 midworld/src/Texture.h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/ResourceManager.cpp.diff?r1=1.8&r2=1.9&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/ResourceManager.h.diff?r1=1.5&r2=1.6&diff_format=h
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/isugamedev/midworld/src/Texture.h.diff?r1=1.7&r2=1.8&diff_format=h
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