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From: mati s. <bat...@ma...> - 2000-07-16 19:31:24
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as some of you may know MySQL is a very popular SQL Server its an open-source project(started at SourceForge , like us) now , most of the Unix Servers(including the one which i try the IRCivil Server on) use MySQL , and since its free i gathered that it should be our used SQL Server there is one problem , for Microsoft OS's there is a need for license , this costs i'm currently contacting them in order to attempt to get a special license(for free :) i'll fill you in with the results ______________________________________________ FREE Personalized Email at Mail.com Sign up at http://www.mail.com/?sr=signup |
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From: mati s. <bat...@ma...> - 2000-07-14 16:39:27
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first a note about the ealier email i thought bout using MySQL as the default SQL Server but... well it goes as follows i thought that the Server will run on a Linux Machine Linux Machines wont be equiped with the Data Base Servers which windows may be equiped with it will be equiped with MySQL(very popular SQL) but... windows doesnt come with MySQL something which will require users to install MySQL on their Machine(Server & Client) like it? i dont but for now i think that it will be neccesery(so we wont deal with several Data Base Servers) later we'll change it i'm currently attempting to boot the MySQL Server on my Machine when(if :) i'll succeed i'll put in the site instructions on how to do it any of you who will want to try the Server/Client on their Machines will haf to install MySQL on their Machine what can i say? life sucks :) btw , any coder who has experience with sprits? this is for the graphics now about the IRCivilization Virtual World the current virtual world is a 4Gx4G Map there is also an option for Grided map and this is the topic of this email here are two options(that i think are possible) they all assume that the map is Gridded(for example 32x32 cells are created by the grids) 1) Fixed Structures(houses) will take Whole number of cells and will start within a cell 2) Fixed Structures and Characters will take Whole... now u need to decide what's better just note that if u pick option 2 it may mean that two characters wont be able to get near one eachother also there is the problem of moving characters , anyone has an idea how? we also need to create surfaces for characters to be on the IRC Client Module is partialy ready , it needs more functionality i'm also making the Client using Direct-X , but i believe i'll encounter many problems :) i still hav'nt picked the best C++ Compiler because of the current problem with SQL hope to hear from u all soon ______________________________________________ FREE Personalized Email at Mail.com Sign up at http://www.mail.com/?sr=signup |
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From: mati s. <bat...@ma...> - 2000-07-14 10:16:24
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hi all first thing i want to say that the reason for the delay is that i've been encountered some problems with the windows client thus i decided(for now) to make 2 seperate programs 1) the Client 2) the IRCivilization Client Creator but there is a Question that we need to answer its Data Base Question will we use Data Base?and how much? there are as i see 3 options 1) no Data Base Usage at all 2) parialy Data Base Usage 3) all is done via Data Base i think that option (2) is the best where the user Name&Password&Proporties will be held in Data Base but i believe that it will be better to save the User Position in a Structure defined by the Server Program for the following reasons 1) speed , i dont know how much time it will take for the Data Base Server to see if there is a user in a specific Rect tell me your opinion btw , for all of u who dont like SSH i'm coding a nice perl script which will allow you to upload files via the Site answer quickly plz ______________________________________________ FREE Personalized Email at Mail.com Sign up at http://www.mail.com/?sr=signup |
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From: Darken <da...@ga...> - 2000-07-09 09:02:53
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Hi all IRCivilization Project Admins :-) ! I don't like it but I won't have much time to work on our great project till August cauze I will be away on various places (holiday u know). But by then I should have some time to work out some stuff. To cooperate more succesfully I think we should decide on some compiler that everyone is familiar with. Can you please write me witch compiler so you use how it work and where can I get it ? Thanks. I think that it will enhance my understanding of the program. You may also upload some sourcecode to study - if you haven't done it yet. It looks like that our project is running well - BattleMan (as it looks) has done a lot of work. I hope it's no so much that I won't be able to understand it... :-) SOME IMPORTANT STUFF : Maybe I have a server to run IRCivil on. It's not very fast by now (i got some troubles with certain BIOS setting for it's machine) [to explain : it a school server witch I got access to]. So to be honest it's slow but it is better then nothing. It's running 24 hours a day (like server mostly do :-) and I may also have some FTP space there. It's possible that I will make something with the server speed in the future. To be clear : I am talking about processor speed - it's 486 with some Red Hat Linux operating system - that means we will have to compile Server application in Linux C - can somebody do something like that ? :-) I hope so. Ok, i better go - I don't want to get long. I haven't seen any files uploaded by now and in two days I am leaving again. So it's possible I wouldn't have any chance to look at BattleMan's new progress or reply any mail - as I said - I will be back by beggin of August Then I want to put all my attention to IRCivilization. Plese reply what do you think of all this ! Bye, bye ! Darken |
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From: mati s. <bat...@ma...> - 2000-06-28 15:10:39
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dont worry yes i mean it this weekend(31.6) i gonna post the following sources 1) a small basic server(to be extended for the game server?) 2) a small basic client(u know...) 3) a small IRC Client Module to be used by the game client also i'll post in the mailing list a mail which will talk about ways to make the server and client so wait , and dont leave the project btw , there is no place to run the server(except PC's which wont always be connected to the net?) so if anyone knows any server which is willing to give some CPU time and some Socket options then it will be great till friday BattleMan ______________________________________________ FREE Personalized Email at Mail.com Sign up at http://www.mail.com/?sr=signup |
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From: Koay K. Y. <ky...@ya...> - 2000-06-21 08:34:20
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I think its a nice idea, I just write in reply to the compiler type used. I uses the Borland C++ 5.02 compiler. :) BtLeJuiCe __________________________________________________ Do You Yahoo!? Send instant messages with Yahoo! Messenger. http://im.yahoo.com/ |
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From: Darken <da...@ga...> - 2000-06-20 19:43:54
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Hi all IRCivil developers !
Here is Darken with some basic ideas of how to make IRCivilization. At first
some
basics notes to check. This will be a real project and I am very excited
about it.
If we'll succeed making this it will be huge and great. It's a really good
idea and
I want make it also cauze I'd like that kind of virtual world myself. So to
the basic
concepts...
We all may agree on basic client/server architecture working through TCP/IP
protocol.
I imagine main server (later maybe servers) something like C/C++ eggdrop
witch will be
listening on certain port for incoming connections. All graphics will be
handled by
client application only. Server will only send instructions. So server would
have nothing
with graphics except that all the graphics files will be saved on in. When
some user
likes to visit room witch he never visited yet he will have to download
certain graphics
from server. It's gonna be small file so it should never exceed over 100kb
(also basic
graphics would be included in the client). As we was talking about it, there
should be
some database that will store offline user info. If we are able to use SQL
it should be
good. I don't know if such a complexity as SQL is needed. I know nothing
about SQL but
I wonder if we are not able to create our own database witch will be more
practical and
maybe also faster. It's nothing more that simple file on the disk storing
info about
users. I am certainly not sure about this so we should all decide together.
I agree that
the client program will have to be working with DirectX. If you able to
study some DX
concepts please let me know of your progress cauze I would like to learn
some DX too. I've
found one cool DirectX working library under Visual C++, witch also includes
DirectSound so
it might be interesting. BTW: Can you please tell me about your C++
compiler. I am currently
using DJGPP. The client program will be modifying - I mean that there will
be perhaps more
than one client program (like mIRC, Pirch,... for IRC). Now something to the
way of how to
be connected with IRC. I think that there could be one bot on certain
channel that will work
like a Gateway. It will transform IRC user's instruction to server known
commands. IRC will
be just another client. Standing alone. You will be able to be in
IRCivilization only
through IRC but it will be limited. You will hear what are users saying or
even the bot
can describe what's happening but you won't see the graphics, you can't move
around in the
room, use can only move between rooms and so on... So people will learn to
go on IRCivil
through IRC and then they will want more so they will download a full, no
limited client...
That's one possibility, please write what do you think of it. And I also had
one more idea :
We don't have to register all users. It may work like IRC. Only users witch
want to seriously be on IRCivilization will be registered. Means that people
who comes only to look
how it is won't need to register. It will be better for both us and users.
They may have
some non-privileged level witch looses all items when logout and when a new
user logs in
he will every time start in some basic starting room.
For begging we should only make some basic stuff like abilities : talking,
moving around, basic rooms, database system, animating... Development of
server and client application
should be parallel (of course we must take more care on server). Ok that's
all from me for
now. I hope you are not too disgusted by a huge mail like this. I was full
of ideas so I
started to write and could not stop :-)... Please try to form some basic
ideas of yours and send a mail on IRCivilization mailing list...
Bye, bye I looking forward for cooperation with you
Darken
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